Beispiel #1
0
 private void Update()
 {
     timer += Time.deltaTime;
     if (timer >= spawnInterval)
     {
         timer = 0f;
         Rigidbody rb = pool.GetNext(transform.position, Quaternion.identity);
         rb.AddForce(Random.insideUnitSphere * 20f, ForceMode.Impulse);
     }
 }