Beispiel #1
0
    private void Start()
    {
        playerHealth            = FindObjectOfType <HealthBarScript>(); //gets the player's health at game start
        budget                  = FindObjectOfType <MoneyMeterScript>();
        originalNumberOfEnemies = numberOfEnemiesPerWave;
        Time.timeScale          = 1;

        try
        {
            budget.ChangeMoney(startingCash);
        }
        catch
        {
            Debug.Log("MoneyMeterScript not present in scene.");
        }


        try
        {
            spawner = GameObject.Find("Spawn point").transform;
        }
        catch
        {
            Debug.Log("'Spawn point' not present or renamed.");
        }

        StartCoroutine(WavesSpawner());
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     //finds a reference to the player's funds
     //this script could be improved to handle an exception
     if (moneyMeter == null)
     {
         moneyMeter = FindObjectOfType <MoneyMeterScript>();
     }
 }
Beispiel #3
0
    public int damageDoneAtGoal;    //how much damage does the enemy do when it reaches the finish line


    void Start()
    {
        //at start, gets a reference to the attached object's components, the game manager, and the player's health and budget
        Animator      = GetComponent <Animator>();
        rb2D          = GetComponent <Rigidbody2D>();
        boxCollider2d = GetComponent <BoxCollider2D>();

        moneyMeter      = FindObjectOfType <MoneyMeterScript>();
        healthBarScript = FindObjectOfType <HealthBarScript>();
        gameManager     = FindObjectOfType <GameManagerScript>();

        currentWaypoint = gameManager.firstWaypoint;

        if (gameManager.waveNumber != 0 && gameManager.waveNumber % 4 == 0) //every 4 waves, increases enemy health by a fixed percentage
        {
            health = health * 1.2f;
        }

        if (gameManager.waveNumber != 0 && gameManager.waveNumber % 6 == 0) //every 6 waves gain additional speed and a minor health bonus
        {
            health = health * 1.2f;
            speed  = speed * 1.1f;
        }
    }