Beispiel #1
0
 private void OnTriggerStay(Collider other)
 {
     if (other != null)
     {
         if (other.name.Contains("Hero"))
         {
             isInFight = true;
             if (actHP <= 0)
             {
                 other.gameObject.GetComponent <Hero>().isInFight = false;
                 MoneyManagement.DropMoney(moneydropped);
                 Destroy(this.gameObject);
             }
         }
     }
 }
Beispiel #2
0
    // Update is called once per frame
    void Update()
    {
        // All das hier muss im Update stehen
        #region Set Color
        if (isInFightWithTower || isInFight)
        {
            this.gameObject.GetComponent <Renderer>().material.color = Color.red;
        }
        else
        {
            this.gameObject.GetComponent <Renderer>().material.color = standard_color;
        }
        #endregion

        #region Set Stop in Fight
        if (isInFight)
        {
            movementstep = 0;
        }
        else
        {
            movementstep = speed * Time.deltaTime * 2;
        }
        #endregion

        if (GameManager.isDead)
        {
            Destroy(this.gameObject);
        }
        #region Check for Next Waypoint and Move // MoneyDrop and die
        if (targetWaypoint != null || this != null)
        {
            float dist = Vector3.Distance(this.transform.position, targetWaypoint.position);
            CheckDistance(dist);
        }


        this.transform.position = Vector3.MoveTowards(this.transform.position, targetWaypoint.position, movementstep);
        if (actHP <= 0)
        {
            MoneyManagement.DropMoney(moneydropped);
            Destroy(this.gameObject);
        }
        #endregion
    }