Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        bool hardFlashLaunch = Input.GetKeyDown(KeyCode.Q);
        bool softFlashLaunch = Input.GetKeyDown(KeyCode.E);

        bool molotov = Input.GetKeyDown(KeyCode.Z);
        bool smoke   = Input.GetKeyDown(KeyCode.X);


        if (hardFlashLaunch || softFlashLaunch)
        {
            // Creating the nade
            FlashGreanade fg = Instantiate(flashPrefab, cam.position + cam.forward * 1, Quaternion.identity);

            // Activate the mesh so the grenade is visible
            fg.gameObject.GetComponent <MeshRenderer>().enabled = true;

            // Grenade needs to have a Rigidbody component, so we can apply forces to it
            Rigidbody rb = fg.gameObject.AddComponent <Rigidbody>();
            rb.collisionDetectionMode = CollisionDetectionMode.Continuous;  // This is to avoid the grenade go through walls

            // Apply a force to throw the nade
            float launchForce = (hardFlashLaunch) ? hardLaunchForce : softLaunchForce; // Con un hardLaunch lanzamos la granada con fuerza = 20. Con un softLaunch, la lanzamos con fuerza = 2
            fg.GetComponent <Rigidbody>().AddForce(cam.forward * launchForce, ForceMode.Impulse);
            fg.Launch();                                                               // Activate the nade script (see Launch method in FlashGrenade.cs)

            // Play sounds
            asrc.clip = flashRadioSound;
            asrc.Play();
        }
        else if (molotov)
        {
            // Creating the nade
            Molotov m = Instantiate(molotovPrefab, cam.position + cam.forward * 1, Quaternion.identity);
            m.gameObject.transform.GetChild(0).GetComponent <MeshRenderer>().enabled = true;


            // Grenade needs to have a Rigidbody component, so we can apply forces to it
            Rigidbody rb = m.gameObject.AddComponent <Rigidbody>();
            rb.collisionDetectionMode = CollisionDetectionMode.Continuous;  // Esto se hace para que la granada no atraviese las paredes

            // Apply a force to throw the nade
            rb.AddForce(cam.forward * hardLaunchForce, ForceMode.Impulse);
            rb.angularVelocity = new Vector3(0, 3, 10);
            m.Launch();

            // Play sounds
            asrc.clip = molotovRadioSound;
            asrc.Play();
        }
        else if (smoke)     // This one is a little bit different. The throw is performed in the method 'ThrowSmoke()' 0.9sec after the key is pressed instead of inside the 'else if' branch. This is made to play the hand animation before the grenade is throwed

        {
            Invoke("ThrowSmoke", 0.9f);
            handsAnim.Play("My_Grenade_Throw");

            asrc.clip = smokeRadioSound;
            asrc.Play();
        }
    }
Beispiel #2
0
    private void OnCollisionEnter(Collision collision)
    {
        Molotov componentInChildren = base.transform.GetComponentInChildren <Molotov>();

        if (componentInChildren)
        {
            componentInChildren.doMolotovCollision(collision);
        }
    }
 // Lanzamiento de la bomba. La deja activada.
 public override void LanzarBomba()
 {
     if (bomba.FueDestruido())//Le permite agregar otra bomba si la anterior ya ha explotado
     {
         bomba = new Molotov();
     }
     else if (bomba.EstaActivada)
     {
         return;
     }
     this.tablero.AgregarEntidadEnCasillero(bomba, posicion.Fila, posicion.Columna);
     bomba.ActivarBomba();
 }
        private void doBreakReal()
        {
            Molotov componentInChildren = base.transform.GetComponentInChildren <Molotov>();

            if (componentInChildren)
            {
                componentInChildren.doBreakReal();
                Collider component = base.transform.GetComponent <Collider>();
                if (component)
                {
                    component.enabled = false;
                }
            }
        }
    // Update is called once per frame
    void Update()
    {
        bool hardFlashLaunch = Input.GetKeyDown(KeyCode.Q);
        bool softFlashLaunch = Input.GetKeyDown(KeyCode.E);

        bool molotov = Input.GetKeyDown(KeyCode.Z);
        bool smoke   = Input.GetKeyDown(KeyCode.X);


        if (hardFlashLaunch || softFlashLaunch)
        {
            // Creamos la granada
            FlashGreanade fg = Instantiate(flashPrefab, cam.position + cam.forward * 1, Quaternion.identity);

            // La granada tiene que tener un Rigidbody, para que podamos aplicar una fuerza sobre ella
            Rigidbody rb = fg.gameObject.AddComponent <Rigidbody>();
            rb.collisionDetectionMode = CollisionDetectionMode.Continuous;  // Esto se hace para que la granada no atraviese las paredes

            // Aplicamos una fuerza sobre ella para lanzarla, y activamos su mecanismo
            float launchForce = (hardFlashLaunch) ? hardLaunchForce : softLaunchForce;    // Con un hardLaunch lanzamos la granada con fuerza = 20. Con un softLaunch, la lanzamos con fuerza = 2
            fg.GetComponent <Rigidbody>().AddForce(cam.forward * launchForce, ForceMode.Impulse);
            fg.Launch();
            asrc.clip = flashRadioSound;
            asrc.Play();
        }
        else if (molotov)
        {
            Molotov m = Instantiate(molotovPrefab, cam.position + cam.forward * 2, Quaternion.identity);

            Rigidbody rb = m.gameObject.AddComponent <Rigidbody>();
            rb.collisionDetectionMode = CollisionDetectionMode.Continuous;  // Esto se hace para que la granada no atraviese las paredes

            rb.AddForce(cam.forward * hardLaunchForce, ForceMode.Impulse);
            rb.angularVelocity = new Vector3(0, 3, 10);
            m.Launch();

            asrc.clip = molotovRadioSound;
            asrc.Play();
        }
        else if (smoke)
        {
            Invoke("ThrowSmoke", 0.9f);
            handsAnim.Play("My_Grenade_Throw");

            asrc.clip = smokeRadioSound;
            asrc.Play();
        }
    }
Beispiel #6
0
    public void CheckHit(Vector3 position, Transform target, bool isTrigger, Collider targetCollider)
    {
        if (this.ignoreCollisionEvents(targetCollider) && !target.CompareTag("enemyRoot"))
        {
            return;
        }
        if (!isTrigger)
        {
            Molotov componentInParent = base.transform.GetComponentInParent <Molotov>();
            if (componentInParent)
            {
                componentInParent.IncendiaryBreak();
            }
        }
        bool headDamage = false;

        if (target.gameObject.layer == LayerMask.NameToLayer("Water"))
        {
            FMODCommon.PlayOneshotNetworked(this.hitWaterEvent, base.transform, FMODCommon.NetworkRole.Any);
        }
        else if (target.CompareTag("SmallTree"))
        {
            FMODCommon.PlayOneshotNetworked(this.hitBushEvent, base.transform, FMODCommon.NetworkRole.Any);
        }
        if (target.CompareTag("PlaneHull"))
        {
            FMODCommon.PlayOneshotNetworked(this.hitMetalEvent, base.transform, FMODCommon.NetworkRole.Any);
        }
        if (target.CompareTag("Tree") || target.root.CompareTag("Tree") || target.CompareTag("Target"))
        {
            if (this.spearType)
            {
                base.StartCoroutine(this.HitTree(this.hit.point - base.transform.forward * 2.1f));
            }
            else if (this.hitPointUpdated)
            {
                base.StartCoroutine(this.HitTree(this.hit.point - base.transform.forward * 0.35f));
            }
            else
            {
                base.StartCoroutine(this.HitTree(base.transform.position - base.transform.forward * 0.35f));
            }
            this.disableLive();
            if (target.CompareTag("Tree") || target.root.CompareTag("Tree"))
            {
                TreeHealth component = target.GetComponent <TreeHealth>();
                if (!component)
                {
                    component = target.root.GetComponent <TreeHealth>();
                }
                if (component)
                {
                    component.LodTree.AddTreeCutDownTarget(base.gameObject);
                }
            }
        }
        else if (target.CompareTag("enemyCollide") || target.tag == "lb_bird" || target.CompareTag("animalCollide") || target.CompareTag("Fish") || target.CompareTag("enemyRoot") || target.CompareTag("animalRoot"))
        {
            bool flag  = target.tag == "lb_bird" || target.CompareTag("lb_bird");
            bool flag2 = target.CompareTag("Fish");
            bool flag3 = target.CompareTag("animalCollide") || target.CompareTag("animalRoot");
            arrowStickToTarget arrowStickToTarget = target.GetComponent <arrowStickToTarget>();
            if (!arrowStickToTarget)
            {
                arrowStickToTarget = target.root.GetComponentInChildren <arrowStickToTarget>();
            }
            if (!this.spearType && !this.flintLockAmmoType && !flag2)
            {
                if (arrowStickToTarget && arrowStickToTarget.enabled)
                {
                    if (flag)
                    {
                        EventRegistry.Achievements.Publish(TfEvent.Achievements.BirdArrowKill, null);
                    }
                    arrowStickToTarget.CreatureType(flag3, flag, flag2);
                    if (BoltNetwork.isRunning)
                    {
                        if (this.at && this.at._boltEntity && this.at._boltEntity.isAttached && this.at._boltEntity.isOwner)
                        {
                            headDamage = arrowStickToTarget.stickArrowToNearestBone(base.transform);
                        }
                    }
                    else
                    {
                        headDamage = arrowStickToTarget.stickArrowToNearestBone(base.transform);
                    }
                }
                if (arrowStickToTarget)
                {
                    base.Invoke("destroyMe", 0.1f);
                }
            }
            base.StartCoroutine(this.HitAi(target, flag || flag3, headDamage));
            if (flag2)
            {
                base.StartCoroutine(this.HitFish(target, this.hit.point - base.transform.forward * 0.35f));
            }
            this.disableLive();
        }
        else if (target.CompareTag("PlayerNet"))
        {
            if (BoltNetwork.isRunning)
            {
                BoltEntity boltEntity = target.GetComponentInParent <BoltEntity>();
                if (!boltEntity)
                {
                    boltEntity = target.GetComponent <BoltEntity>();
                }
                if (boltEntity)
                {
                    HitPlayer.Create(boltEntity, EntityTargets.OnlyOwner).Send();
                    this.disableLive();
                }
            }
        }
        else if (target.CompareTag("TerrainMain") && !LocalPlayer.IsInCaves)
        {
            if (this.ignoreTerrain)
            {
                this.ignoreTerrain = false;
                base.StartCoroutine(this.RevokeIgnoreTerrain());
            }
            else
            {
                if (this.spearType)
                {
                    if (this.bodyCollider)
                    {
                        this.bodyCollider.isTrigger = true;
                    }
                    base.StartCoroutine(this.HitStructure(base.transform.position - base.transform.forward * 2.1f, false));
                }
                else
                {
                    Vector3 position2 = base.transform.position - base.transform.forward * -0.8f;
                    float   num       = Terrain.activeTerrain.SampleHeight(base.transform.position) + Terrain.activeTerrain.transform.position.y;
                    if (base.transform.position.y < num)
                    {
                        position2.y = num + 0.5f;
                    }
                    base.StartCoroutine(this.HitStructure(position2, false));
                }
                this.disableLive();
                FMODCommon.PlayOneshotNetworked(this.hitGroundEvent, base.transform, FMODCommon.NetworkRole.Any);
            }
        }
        else if (target.CompareTag("structure") || target.CompareTag("jumpObject") || target.CompareTag("SLTier1") || target.CompareTag("SLTier2") || target.CompareTag("SLTier3") || target.CompareTag("UnderfootWood"))
        {
            if (target.transform.parent && (target.transform.parent.GetComponent <StickFenceChunkArchitect>() || target.transform.parent.GetComponent <BoneFenceChunkArchitect>()))
            {
                return;
            }
            if (!isTrigger)
            {
                if (this.spearType)
                {
                    base.StartCoroutine(this.HitStructure(this.hit.point - base.transform.forward * 2.1f, true));
                }
                else
                {
                    base.StartCoroutine(this.HitStructure(this.hit.point - base.transform.forward * 0.35f, true));
                }
                this.disableLive();
            }
        }
        else if (target.CompareTag("CaveDoor"))
        {
            this.ignoreTerrain = true;
            Physics.IgnoreCollision(base.GetComponent <Collider>(), Terrain.activeTerrain.GetComponent <Collider>(), true);
        }
        else if (this.flintLockAmmoType && (target.CompareTag("BreakableWood") || target.CompareTag("BreakableRock")))
        {
            target.SendMessage("Hit", 40, SendMessageOptions.DontRequireReceiver);
        }
        if (!this.Live)
        {
            this.destroyThisAmmo();
            this.parent.BroadcastMessage("OnArrowHit", SendMessageOptions.DontRequireReceiver);
        }
    }
        public override void CheckHit(Vector3 position, Transform target, bool isTrigger, Collider targetCollider)
        {
            if (ignoreCollisionEvents(targetCollider) && !target.CompareTag("enemyRoot"))
            {
                return;
            }
            if (!isTrigger)
            {
                Molotov componentInParent = transform.GetComponentInParent <Molotov>();
                if ((bool)componentInParent)
                {
                    componentInParent.IncendiaryBreak();
                }
            }
            bool headDamage = false;

            if (target.gameObject.layer == LayerMask.NameToLayer("Water"))
            {
                FMODCommon.PlayOneshotNetworked(hitWaterEvent, base.transform, FMODCommon.NetworkRole.Any);
            }
            else if (target.CompareTag("SmallTree"))
            {
                FMODCommon.PlayOneshotNetworked(hitBushEvent, base.transform, FMODCommon.NetworkRole.Any);
            }
            if (target.CompareTag("PlaneHull"))
            {
                FMODCommon.PlayOneshotNetworked(hitMetalEvent, base.transform, FMODCommon.NetworkRole.Any);
            }
            if (target.CompareTag("Tree") || target.root.CompareTag("Tree") || target.CompareTag("Target"))
            {
                if (spearType)
                {
                    base.StartCoroutine(HitTree(hit.point - base.transform.forward * 2.1f));
                }
                else if (hitPointUpdated)
                {
                    base.StartCoroutine(HitTree(hit.point - base.transform.forward * 0.35f));
                }
                else
                {
                    base.StartCoroutine(HitTree(base.transform.position - base.transform.forward * 0.35f));
                }
                disableLive();
                if (target.CompareTag("Tree") || target.root.CompareTag("Tree"))
                {
                    TreeHealth component = target.GetComponent <TreeHealth>();
                    if (!(bool)component)
                    {
                        component = target.root.GetComponent <TreeHealth>();
                    }
                    if ((bool)component)
                    {
                        component.LodTree.AddTreeCutDownTarget(base.gameObject);
                    }
                }
            }
            else if (target.CompareTag("enemyCollide") || target.tag == "lb_bird" || target.CompareTag("animalCollide") || target.CompareTag("Fish") || target.CompareTag("enemyRoot") || target.CompareTag("animalRoot"))
            {
                bool flag  = target.tag == "lb_bird" || target.CompareTag("lb_bird");
                bool flag2 = target.CompareTag("Fish");
                bool flag3 = target.CompareTag("animalCollide") || target.CompareTag("animalRoot");
                arrowStickToTarget arrowStickToTarget = target.GetComponent <arrowStickToTarget>();
                if (!(bool)arrowStickToTarget)
                {
                    arrowStickToTarget = target.root.GetComponentInChildren <arrowStickToTarget>();
                }
                if (!spearType && !flintLockAmmoType && !flag2)
                {
                    if (arrowStickToTarget && arrowStickToTarget.enabled)
                    {
                        if (flag)
                        {
                            EventRegistry.Achievements.Publish(TfEvent.Achievements.BirdArrowKill, null);
                        }
                        arrowStickToTarget.CreatureType(flag3, flag, flag2);
                        if (BoltNetwork.isRunning)
                        {
                            if (at && at._boltEntity && at._boltEntity.isAttached && at._boltEntity.isOwner)
                            {
                                headDamage = arrowStickToTarget.stickArrowToNearestBone(base.transform);
                            }
                        }
                        else
                        {
                            headDamage = arrowStickToTarget.stickArrowToNearestBone(base.transform);
                        }
                    }
                    if ((bool)arrowStickToTarget)
                    {
                        base.Invoke("destroyMe", 0.1f);
                    }
                }
                base.StartCoroutine(HitAi(target, flag || flag3, headDamage));
                ModdedPlayer.instance.DoAreaDamage(target.root, damage);
                ModdedPlayer.instance.DoOnHit();

                if (ModdedPlayer.instance.RangedArmorReduction > 0 && target.gameObject.CompareTag("enemyCollide"))
                {
                    if (BoltNetwork.isClient)
                    {
                        BoltEntity be = target.GetComponentInParent <BoltEntity>();
                        if (be == null)
                        {
                            be = target.GetComponent <BoltEntity>();
                        }
                        if (be != null)
                        {
                            EnemyProgression.ReduceArmor(be, ModdedPlayer.instance.MeleeArmorReduction);
                        }
                    }
                    else
                    {
                        target.transform.SendMessageUpwards("ReduceArmor", ModdedPlayer.instance.MeleeArmorReduction, SendMessageOptions.DontRequireReceiver);
                    }
                }
                if (flag2)
                {
                    base.StartCoroutine(HitFish(target, hit.point - base.transform.forward * 0.35f));
                }
                disableLive();
            }
            else if (target.CompareTag("PlayerNet"))
            {
                if (BoltNetwork.isRunning)
                {
                    BoltEntity boltEntity = target.GetComponentInParent <BoltEntity>();
                    if (!(bool)boltEntity)
                    {
                        boltEntity = target.GetComponent <BoltEntity>();
                    }
                    if (boltEntity && ModSettings.FriendlyFire)
                    {
                        HitPlayer HP = HitPlayer.Create(boltEntity, EntityTargets.Everyone);
                        HP.damage = damage;
                        HP.Send();
                        disableLive();
                    }
                }
            }
            else if (target.CompareTag("TerrainMain") && !LocalPlayer.IsInCaves)
            {
                if (ignoreTerrain)
                {
                    ignoreTerrain = false;
                    base.StartCoroutine(RevokeIgnoreTerrain());
                }
                else
                {
                    if (spearType)
                    {
                        if ((bool)bodyCollider)
                        {
                            bodyCollider.isTrigger = true;
                        }
                        base.StartCoroutine(HitStructure(base.transform.position - base.transform.forward * 2.1f, false));
                    }
                    else
                    {
                        Vector3 position2 = base.transform.position - base.transform.forward * -0.8f;
                        float   num       = Terrain.activeTerrain.SampleHeight(base.transform.position);
                        Vector3 position3 = Terrain.activeTerrain.transform.position;
                        float   num2      = num + position3.y;
                        Vector3 position4 = base.transform.position;
                        if (position4.y < num2)
                        {
                            position2.y = num2 + 0.5f;
                        }
                        base.StartCoroutine(HitStructure(position2, false));
                    }
                    disableLive();
                    FMODCommon.PlayOneshotNetworked(hitGroundEvent, base.transform, FMODCommon.NetworkRole.Any);
                }
            }
            else if (target.CompareTag("structure") || target.CompareTag("jumpObject") || target.CompareTag("SLTier1") || target.CompareTag("SLTier2") || target.CompareTag("SLTier3") || target.CompareTag("UnderfootWood"))
            {
                if ((bool)target.transform.parent)
                {
                    if ((bool)target.transform.parent.GetComponent <StickFenceChunkArchitect>())
                    {
                        return;
                    }
                    if ((bool)target.transform.parent.GetComponent <BoneFenceChunkArchitect>())
                    {
                        return;
                    }
                }
                if (!isTrigger)
                {
                    if (spearType)
                    {
                        base.StartCoroutine(HitStructure(hit.point - base.transform.forward * 2.1f, true));
                    }
                    else
                    {
                        base.StartCoroutine(HitStructure(hit.point - base.transform.forward * 0.35f, true));
                    }
                    disableLive();
                }
            }
            else if (target.CompareTag("CaveDoor"))
            {
                ignoreTerrain = true;
                Physics.IgnoreCollision(base.GetComponent <Collider>(), Terrain.activeTerrain.GetComponent <Collider>(), true);
            }
            else if (flintLockAmmoType && (target.CompareTag("BreakableWood") || target.CompareTag("BreakableRock")))
            {
                target.SendMessage("Hit", 40, SendMessageOptions.DontRequireReceiver);
            }
            if (!Live)
            {
                destroyThisAmmo();
                parent.BroadcastMessage("OnArrowHit", SendMessageOptions.DontRequireReceiver);
            }
        }
 public virtual void DaniarConMolotov(Molotov molotov)
 {
 }
Beispiel #9
0
        public override void CheckHit(Vector3 position, Transform target, bool isTrigger, Collider targetCollider)
        {
            if (alreadyHit.Contains(target))
            {
                return;
            }
            else
            {
                alreadyHit.Add(target);
            }
            if (UpgradePointsMod.instance != null)
            {
                float a = BaseDamage + velocitybonus;

                a *= UpgradePointsMod.instance.ArrowDmg;

                if (UpgradePointsMod.instance.specialUpgrades[28].bought)
                {
                    if (UpgradePointsMod.instance.specialUpgrades[49].bought)
                    {
                        if (UpgradePointsMod.instance.specialUpgrades[50].bought)
                        {
                            if (UpgradePointsMod.instance.specialUpgrades[36].bought)
                            {
                                if (UpgradePointsMod.instance.specialUpgrades[90].bought)
                                {
                                    if (UpgradePointsMod.instance.specialUpgrades[91].bought)
                                    {
                                        if (UpgradePointsMod.instance.specialUpgrades[92].bought)
                                        {
                                            if (UpgradePointsMod.instance.specialUpgrades[93].bought)
                                            {
                                                if (UpgradePointsMod.instance.specialUpgrades[94].bought)
                                                {
                                                    if (UpgradePointsMod.instance.specialUpgrades[95].bought)
                                                    {
                                                        a *= 35;
                                                    }
                                                    else
                                                    {
                                                        a *= 32.5f;
                                                    }
                                                }
                                                else
                                                {
                                                    a *= 30f;
                                                }
                                            }
                                            else
                                            {
                                                a *= 27f;
                                            }
                                        }
                                        else
                                        {
                                            a *= 24f;
                                        }
                                    }
                                    else
                                    {
                                        a *= 20f;
                                    }
                                }
                                else
                                {
                                    a *= 16f;
                                }
                            }
                            else
                            {
                                a *= 8f;
                            }
                        }
                        else
                        {
                            a *= 3f;
                        }
                    }
                    else
                    {
                        a *= 2f;
                    }
                    if (spearType)
                    {
                        if (UpgradePointsMod.instance.specialUpgrades[30].bought)
                        {
                            a *= 3.5f;
                        }
                    }
                    if (UpgradePointsMod.instance.specialUpgrades[29].bought)
                    {
                        if (UpgradePointsMod.instance.specialUpgrades[89].bought)
                        {
                            a *= 1 + UpgradePointsMod.instance.FocusFireStacks * 0.4f;
                        }
                        else
                        {
                            a *= 1 + UpgradePointsMod.instance.FocusFireStacks * 0.25f;
                        }
                    }
                    if (UpgradePointsMod.instance.specialUpgrades[7].bought)
                    {
                        if (StealthCheck.IsHidden)
                        {
                            if (UpgradePointsMod.instance.specialUpgrades[8].bought)
                            {
                                if (UpgradePointsMod.instance.specialUpgrades[10].bought)
                                {
                                    a *= 15;
                                }
                                else
                                {
                                    a *= 5;
                                }
                            }
                            else
                            {
                                a *= 2;
                            }
                        }
                    }
                    a *= BrawlerUpgrade.DamageBonus + 1;

                    if (UpgradePointsMod.instance.specialUpgrades[33].bought)
                    {
                        float dist = Vector3.Distance(startingpos, target.position);
                        dist /= 20; // every 20 meters
                        a     = a * (1 + dist);
                    }
                    if (UpgradePointsMod.instance.specialUpgrades[48].bought)
                    {
                        if (target.CompareTag("enemyCollide"))
                        {
                            if (UpgradePointsMod.instance.ComboStrikeBonusDamage(UpgradePointsMod.StrikeType.Ranged, target.root))
                            {
                                a *= 4;
                            }
                            UpgradePointsMod.instance.AddToComboStrike(UpgradePointsMod.StrikeType.Melee, target.root);
                        }
                    }
                    if (UpgradePointsMod.instance.specialUpgrades[44].bought)
                    {
                        if (CharacterControllerMod.FloatVelocity < 0.1f)
                        {
                            a *= 3;
                        }
                    }
                }
                a     *= UpgradePointsMod.CritBonus();
                damage = Mathf.RoundToInt(a);
            }
            if (UpgradePointsMod.instance.specialUpgrades[29].bought)
            {
                if (UpgradePointsMod.instance.FocusFireTarget == target.gameObject)
                {
                    if (UpgradePointsMod.instance.specialUpgrades[88].bought)
                    {
                        UpgradePointsMod.instance.FocusFireStacks = Mathf.Clamp(UpgradePointsMod.instance.FocusFireStacks + 1, 0, 100);
                    }
                    else
                    {
                        UpgradePointsMod.instance.FocusFireStacks = Mathf.Clamp(UpgradePointsMod.instance.FocusFireStacks + 1, 0, 20);
                    }
                }
                else
                {
                    UpgradePointsMod.instance.FocusFireStacks = 0;
                    UpgradePointsMod.instance.FocusFireTarget = target.gameObject;
                }
            }



            if (!ignoreCollisionEvents(targetCollider))
            {
                if (!isTrigger)
                {
                    Molotov componentInParent = ((Component)base.transform).GetComponentInParent <Molotov>();
                    if ((bool)componentInParent)
                    {
                        componentInParent.IncendiaryBreak();
                    }
                }
                bool headDamage = false;
                if (target.gameObject.layer == LayerMask.NameToLayer("Water"))
                {
                    FMODCommon.PlayOneshotNetworked(hitWaterEvent, base.transform, FMODCommon.NetworkRole.Any);
                }
                else if (target.CompareTag("SmallTree"))
                {
                    FMODCommon.PlayOneshotNetworked(hitBushEvent, base.transform, FMODCommon.NetworkRole.Any);
                }
                if (target.CompareTag("PlaneHull"))
                {
                    FMODCommon.PlayOneshotNetworked(hitMetalEvent, base.transform, FMODCommon.NetworkRole.Any);
                }
                if (target.CompareTag("Tree") || target.root.CompareTag("Tree") || target.CompareTag("Target"))
                {
                    if (spearType)
                    {
                        base.StartCoroutine(HitTree(hit.point - base.transform.forward * 2.1f));
                    }
                    else if (hitPointUpdated)
                    {
                        base.StartCoroutine(HitTree(hit.point - base.transform.forward * 0.35f));
                    }
                    else
                    {
                        base.StartCoroutine(HitTree(base.transform.position - base.transform.forward * 0.35f));
                    }
                    disableLive();
                    if (target.CompareTag("Tree") || target.root.CompareTag("Tree"))
                    {
                        TreeHealth component = ((Component)target).GetComponent <TreeHealth>();
                        if (!(bool)component)
                        {
                            component = ((Component)target.root).GetComponent <TreeHealth>();
                        }
                        if ((bool)component)
                        {
                            component.LodTree.AddTreeCutDownTarget(base.gameObject);
                        }
                    }
                }
                else if (target.CompareTag("enemyCollide") || target.tag == "lb_bird" || target.CompareTag("animalCollide") || target.CompareTag("Fish") || target.CompareTag("enemyRoot") || target.CompareTag("animalRoot"))
                {
                    UpgradePointsMod.instance.DoAreaDamage(target.transform.root, damage);

                    bool flag  = target.tag == "lb_bird" || target.CompareTag("lb_bird");
                    bool flag2 = target.CompareTag("Fish");
                    bool flag3 = target.CompareTag("animalCollide") || target.CompareTag("animalRoot");
                    arrowStickToTarget arrowStickToTarget = ((Component)target).GetComponent <arrowStickToTarget>();
                    if (!(bool)arrowStickToTarget)
                    {
                        arrowStickToTarget = ((Component)target.root).GetComponentInChildren <arrowStickToTarget>();
                    }
                    if (!spearType && !flintLockAmmoType && !flag2)
                    {
                        if ((bool)arrowStickToTarget && arrowStickToTarget.enabled)
                        {
                            if (flag)
                            {
                                EventRegistry.Achievements.Publish(TfEvent.Achievements.BirdArrowKill, null);
                            }
                            arrowStickToTarget.CreatureType(flag3, flag, flag2);
                            if (BoltNetwork.isRunning)
                            {
                                if ((bool)at && (bool)at._boltEntity && at._boltEntity.isAttached && at._boltEntity.isOwner)
                                {
                                    headDamage = arrowStickToTarget.stickArrowToNearestBone(base.transform);
                                }
                            }
                            else
                            {
                                headDamage = arrowStickToTarget.stickArrowToNearestBone(base.transform);
                            }
                        }
                        base.Invoke("destroyMe", 0.1f);
                    }

                    base.StartCoroutine(HitAi(target, flag || flag3, headDamage));
                    if (flag2)
                    {
                        base.StartCoroutine(HitFish(target, hit.point - base.transform.forward * 0.35f));
                    }
                    disableLive();
                }
                else if (target.CompareTag("PlayerNet"))
                {
                    if (BoltNetwork.isRunning)
                    {
                        BoltEntity boltEntity = ((Component)target).GetComponentInParent <BoltEntity>();
                        if (!(bool)boltEntity)
                        {
                            boltEntity = ((Component)target).GetComponent <BoltEntity>();
                        }
                        if ((bool)boltEntity)
                        {
                            HitPlayer.Create(boltEntity, EntityTargets.OnlyOwner).Send();
                            disableLive();
                        }
                    }
                }
                else if (target.CompareTag("TerrainMain") && !LocalPlayer.IsInCaves)
                {
                    if (ignoreTerrain)
                    {
                        ignoreTerrain = false;
                        base.StartCoroutine(RevokeIgnoreTerrain());
                    }
                    else
                    {
                        if (spearType)
                        {
                            if ((bool)bodyCollider)
                            {
                                bodyCollider.isTrigger = true;
                            }
                            base.StartCoroutine(HitStructure(base.transform.position - base.transform.forward * 2.1f, false));
                        }
                        else
                        {
                            Vector3 position2 = base.transform.position - base.transform.forward * -0.8f;
                            float   num       = Terrain.activeTerrain.SampleHeight(base.transform.position);
                            Vector3 position3 = Terrain.activeTerrain.transform.position;
                            float   num2      = num + position3.y;
                            Vector3 position4 = base.transform.position;
                            if (position4.y < num2)
                            {
                                position2.y = num2 + 0.5f;
                            }
                            base.StartCoroutine(HitStructure(position2, false));
                        }
                        disableLive();
                        FMODCommon.PlayOneshotNetworked(hitGroundEvent, base.transform, FMODCommon.NetworkRole.Any);
                    }
                }
                else if (target.CompareTag("structure") || target.CompareTag("jumpObject") || target.CompareTag("SLTier1") || target.CompareTag("SLTier2") || target.CompareTag("SLTier3") || target.CompareTag("UnderfootWood"))
                {
                    if ((bool)target.transform.parent)
                    {
                        if ((bool)((Component)target.transform.parent).GetComponent <StickFenceChunkArchitect>())
                        {
                            return;
                        }
                        if ((bool)((Component)target.transform.parent).GetComponent <BoneFenceChunkArchitect>())
                        {
                            return;
                        }
                    }
                    if (!isTrigger)
                    {
                        if (spearType)
                        {
                            base.StartCoroutine(HitStructure(hit.point - base.transform.forward * 2.1f, true));
                        }
                        else
                        {
                            base.StartCoroutine(HitStructure(hit.point - base.transform.forward * 0.35f, true));
                        }
                        disableLive();
                    }
                }
                else if (target.CompareTag("CaveDoor"))
                {
                    ignoreTerrain = true;
                    Physics.IgnoreCollision(base.GetComponent <Collider>(), ((Component)Terrain.activeTerrain).GetComponent <Collider>(), true);
                }
                else if (flintLockAmmoType && (target.CompareTag("BreakableWood") || target.CompareTag("BreakableRock")))
                {
                    target.SendMessage("Hit", 40, SendMessageOptions.DontRequireReceiver);
                }
                if (!Live)
                {
                    destroyThisAmmo();
                    parent.BroadcastMessage("OnArrowHit", SendMessageOptions.DontRequireReceiver);
                }
            }
        }
 public override void DaniarConMolotov(Molotov molotov)
 {
     try
     {
         DaniarConBomba(molotov);
     }
     catch (EntidadYaDestruidaException) { }
 }
 // Todas las bombas lo destruyen (le sacan la unica vida que tiene)
 // menos a la salida (se redefinen)
 public override void DaniarConMolotov(Molotov molotov)
 {
     if (FueDestruido()) throw new EntidadYaDestruidaException();
     this.vida = 0;
 }
 public override void DaniarConMolotov(Molotov molotov)
 {
     DaniarConBomba(molotov);
 }
 public override void DaniarConMolotov(Molotov molotov)
 {
     //No le hace nada
     if (FueDestruido()) throw new EntidadYaDestruidaException();
 }
Beispiel #14
0
        public override void CheckHit(Vector3 position, Transform target, bool isTrigger, Collider targetCollider)
        {
            if (ignoreCollisionEvents(targetCollider) && !target.CompareTag("enemyRoot"))
            {
                return;
            }
            if (!isTrigger)
            {
                Molotov componentInParent = transform.GetComponentInParent <Molotov>();
                if ((bool)componentInParent)
                {
                    componentInParent.IncendiaryBreak();
                    return;
                }
            }
            bool headDamage = false;

            if (target.gameObject.layer == LayerMask.NameToLayer("Water"))
            {
                FMODCommon.PlayOneshotNetworked(hitWaterEvent, base.transform, FMODCommon.NetworkRole.Any);
                return;
            }
            else if (target.CompareTag("SmallTree"))
            {
                FMODCommon.PlayOneshotNetworked(hitBushEvent, base.transform, FMODCommon.NetworkRole.Any);
                return;
            }
            else if (target.CompareTag("PlaneHull"))
            {
                FMODCommon.PlayOneshotNetworked(hitMetalEvent, base.transform, FMODCommon.NetworkRole.Any);
                return;
            }
            else if (target.CompareTag("Tree") || target.root.CompareTag("Tree") || target.CompareTag("Target"))
            {
                if (spearType)
                {
                    base.StartCoroutine(HitTree(hit.point - base.transform.forward * 2.1f));
                }
                else if (hitPointUpdated)
                {
                    base.StartCoroutine(HitTree(hit.point - base.transform.forward * 0.35f));
                }
                else
                {
                    base.StartCoroutine(HitTree(base.transform.position - base.transform.forward * 0.35f));
                }
                disableLive();
                if (target.CompareTag("Tree") || target.root.CompareTag("Tree"))
                {
                    TreeHealth component = target.GetComponent <TreeHealth>();
                    if (!(bool)component)
                    {
                        component = target.root.GetComponent <TreeHealth>();
                    }
                    if ((bool)component)
                    {
                        component.LodTree.AddTreeCutDownTarget(base.gameObject);
                    }
                }
                return;
            }
            else if (target.CompareTag("enemyCollide") || target.tag == "lb_bird" || target.CompareTag("animalCollide") || target.CompareTag("Fish") || target.CompareTag("enemyRoot") || target.CompareTag("animalRoot"))
            {
                if (lastPierced != null)
                {
                    if (target.root == lastPierced)
                    {
                        Physics.IgnoreCollision(base.GetComponent <Collider>(), targetCollider);
                        return;
                    }
                }
                bool  pierce       = false;
                float pierceChance = ModdedPlayer.Stats.projectilePierceChance - pierceCount;
                if (pierceChance > 0)
                {
                    if (pierceChance >= 1 || pierceChance < Random.value)
                    {
                        Physics.IgnoreCollision(base.GetComponent <Collider>(), targetCollider);
                        pierceCount++;
                        lastPierced = target.root;
                        Invoke("ForgetLastPierced", 0.125f);
                        pierce = true;
                    }
                }
                if (crossbowBoltType)
                {
                }
                else if (flintLockAmmoType)
                {
                }
                else if (spearType)
                {
                }
                else
                {
                    if (ModdedPlayer.Stats.i_CrossfireQuiver.value)
                    {
                        if (Time.time - ModdedPlayer.instance._lastCrossfireTime > 10 * ModdedPlayer.Stats.cooldown)
                        {
                            ModdedPlayer.instance._lastCrossfireTime = Time.time;
                            Vector3 pos = Camera.main.transform.position + Camera.main.transform.right * 5;
                            Vector3 dir = transform.position - pos;
                            dir.Normalize();
                            SpellActions.CastMagicArrow(pos, dir);
                        }
                    }
                }

                arrowStickToTarget arrowStickToTarget = target.GetComponent <arrowStickToTarget>();
                if (!(bool)arrowStickToTarget)
                {
                    arrowStickToTarget = target.root.GetComponentInChildren <arrowStickToTarget>();
                }

                bool isbird   = target.tag == "lb_bird" || target.CompareTag("lb_bird");
                bool isfish   = target.CompareTag("Fish");
                bool isanimal = target.CompareTag("animalCollide") || target.CompareTag("animalRoot");
                if (!spearType && !flintLockAmmoType && !isfish)
                {
                    if (arrowStickToTarget && arrowStickToTarget.enabled)
                    {
                        if (isbird)
                        {
                            EventRegistry.Achievements.Publish(TfEvent.Achievements.BirdArrowKill, null);
                        }
                        arrowStickToTarget.CreatureType(isanimal, isbird, isfish);
                        if (SpellActions.SeekingArrow_ChangeTargetOnHit)
                        {
                            startposition = transform.position;
                        }

                        if (BoltNetwork.isRunning)
                        {
                            if (at && at._boltEntity && at._boltEntity.isAttached && at._boltEntity.isOwner)
                            {
                                if (pierce)
                                {
                                    headDamage = ((XArrowStickToTargetMod)arrowStickToTarget).checkHeadDamage(transform);
                                }
                                else
                                {
                                    headDamage = arrowStickToTarget.stickArrowToNearestBone(base.transform);
                                }
                            }
                        }
                        else
                        {
                            if (pierce)
                            {
                                headDamage = ((XArrowStickToTargetMod)arrowStickToTarget).checkHeadDamage(transform);
                            }
                            headDamage = arrowStickToTarget.stickArrowToNearestBone(base.transform);
                        }
                    }
                    if ((bool)arrowStickToTarget && !pierce)
                    {
                        Destroy(parent.gameObject);
                    }
                }
                else
                {
                    if (SpellActions.SeekingArrow_ChangeTargetOnHit)
                    {
                        ModdedPlayer.Stats.spell_seekingArrow.value = true;
                        SpellActions.SeekingArrow_Target.gameObject.SetActive(true);
                        SpellActions.SeekingArrow_Target.parent   = target.transform;
                        SpellActions.SeekingArrow_Target.position = new Vector3(target.transform.position.x, transform.position.y - 0.075f, target.transform.position.z);
                        SpellActions.SeekingArrow_TimeStamp       = Time.time;
                        startposition = transform.position;
                        SpellActions.SeekingArrow_ChangeTargetOnHit = false;
                    }
                }
                if (headDamage && !flintLockAmmoType && ModdedPlayer.Stats.perk_trueAim && ModdedPlayer.Stats.spell_seekingArrow)
                {
                    //True aim ability
                    float dist = (startposition - transform.position).sqrMagnitude;
                    if (dist >= 3600f)
                    {
                        OutputDmg *= 4;
                        NewHitAi(target, isbird || isanimal, headDamage);
                        ModdedPlayer.instance.DoAreaDamage(target.root, OutputDmg);
                        ModdedPlayer.instance.OnHit();
                        ModdedPlayer.instance.OnHit_Ranged(target);
                        BuffDB.AddBuff(28, 104, 1.20f, 5);                              //crit chance
                        if (ModdedPlayer.Stats.perk_trueAimUpgrade && dist >= 14400f)
                        {
                            OutputDmg *= 10;

                            NewHitAi(target, isbird || isanimal, headDamage);
                            NewHitAi(target, isbird || isanimal, headDamage);
                            ModdedPlayer.instance.DoAreaDamage(target.root, OutputDmg);
                            ModdedPlayer.instance.OnHit();
                            ModdedPlayer.instance.OnHit_Ranged(target);
                            ModdedPlayer.instance.DoAreaDamage(target.root, OutputDmg);
                            ModdedPlayer.instance.OnHit();
                            ModdedPlayer.instance.OnHit_Ranged(target);
                        }
                    }
                }



                NewHitAi(target, isbird || isanimal, headDamage);
                ModdedPlayer.instance.DoAreaDamage(target.root, OutputDmg);
                ModdedPlayer.instance.OnHit();
                ModdedPlayer.instance.OnHit_Ranged(target);
                BoltEntity be = target.GetComponentInParent <BoltEntity>();
                if (be == null)
                {
                    be = target.GetComponent <BoltEntity>();
                }

                if (ModdedPlayer.Stats.perk_fireDmgIncreaseOnHit)
                {
                    int   myID = 1000 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                    float dmg  = 1 + ModdedPlayer.Stats.spellFlatDmg / 3;
                    dmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier;
                    dmg *= ModdedPlayer.Stats.fireDamage + 1;
                    dmg *= 0.3f;
                    if (GameSetup.IsSinglePlayer || GameSetup.IsMpServer)
                    {
                        target.GetComponentInParent <EnemyProgression>()?.FireDebuff(myID, dmg, 14);
                    }
                    else
                    {
                        if (be != null)
                        {
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(27);
                                    w.Write(be.networkId.PackedValue);
                                    w.Write(dmg);
                                    w.Write(14.5f);
                                    w.Write(1);
                                    w.Close();
                                }
                                ChampionsOfForest.Network.NetworkManager.SendLine(answerStream.ToArray(), ChampionsOfForest.Network.NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                        }
                    }
                }
                if (ModdedPlayer.Stats.TotalRangedArmorPiercing > 0 && target.gameObject.CompareTag("enemyCollide"))
                {
                    if (ModdedPlayer.Stats.perk_thrownSpearExtraArmorReduction && spearType)
                    {
                        if (BoltNetwork.isClient)
                        {
                            if (be != null)
                            {
                                EnemyProgression.ReduceArmor(be, ModdedPlayer.Stats.TotalRangedArmorPiercing * 2 + ModdedPlayer.Stats.TotalMeleeArmorPiercing);
                            }
                        }
                        else if (EnemyManager.enemyByTransform.ContainsKey(target.root))
                        {
                            var prog = EnemyManager.enemyByTransform[target.root];
                            prog.ReduceArmor(ModdedPlayer.Stats.TotalRangedArmorPiercing * 2 + ModdedPlayer.Stats.TotalMeleeArmorPiercing);
                        }
                    }
                    else
                    {
                        if (BoltNetwork.isClient)
                        {
                            if (be != null)
                            {
                                EnemyProgression.ReduceArmor(be, ModdedPlayer.Stats.TotalRangedArmorPiercing);
                            }
                        }
                        else if (EnemyManager.enemyByTransform.ContainsKey(target.root))
                        {
                            var prog = EnemyManager.enemyByTransform[target.root];
                            prog.ReduceArmor(ModdedPlayer.Stats.TotalRangedArmorPiercing);
                        }
                    }
                }
                if (isfish)
                {
                    base.StartCoroutine(HitFish(target, hit.point - base.transform.forward * 0.35f));
                }
                //check piercing

                if (pierce)
                {
                    return;
                }
                Live = false;
                disableLive();
                DisableFlight();
            }
            else if (target.CompareTag("PlayerNet"))
            {
                if (BoltNetwork.isRunning)
                {
                    BoltEntity be = target.GetComponentInParent <BoltEntity>();
                    if (!(bool)be)
                    {
                        be = target.GetComponent <BoltEntity>();
                    }

                    if (be)
                    {
                        if (ModdedPlayer.Stats.i_ArchangelBow && GreatBow.isEnabled)
                        {
                            float lifePerSecond = (ModdedPlayer.Stats.healthRecoveryPerSecond) * ModdedPlayer.Stats.allRecoveryMult * (ModdedPlayer.Stats.healthPerSecRate) * 2;
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(39);
                                    w.Write(be.GetState <IPlayerState>().name);
                                    w.Write(lifePerSecond);
                                    w.Write(ModdedPlayer.Stats.TotalMaxHealth * 0.2f);
                                    w.Close();
                                }
                                AsyncHit.SendCommandDelayed(1, answerStream.ToArray(), Network.NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                            BuffDB.AddBuff(25, 91, lifePerSecond, 10);
                        }
                        else if (ModSettings.FriendlyFire)
                        {
                            float dmgUnclamped = this.OutputDmg;
                            if (ModdedPlayer.Stats.spell_seekingArrow)
                            {
                                float dist = Vector3.Distance(target.position, startposition);
                                dmgUnclamped *= 1 + dist * ModdedPlayer.Stats.spell_seekingArrow_DamagePerDistance;
                            }
                            if (spearType)
                            {
                                if (ModdedPlayer.Stats.perk_thrownSpearhellChance > 0 && Random.value <= ModdedPlayer.Stats.perk_thrownSpearhellChance && OutputDmg > 1)
                                {
                                    var obj = Instantiate(PhysicBody, Camera.main.transform.position + Vector3.up * 2f, Quaternion.LookRotation(PhysicBody.position - Camera.main.transform.position));
                                    obj.velocity = PhysicBody.velocity.normalized * 90f * ModdedPlayer.Stats.projectileSpeed;
                                    Destroy(obj.gameObject, 18);
                                }
                            }

                            if (headDamage || (flintLockAmmoType && Random.value <= ModdedPlayer.Stats.perk_bulletCritChance) || (spearType && Random.value <= ModdedPlayer.Stats.perk_thrownSpearhellChance))
                            {
                                headDamage    = true;
                                dmgUnclamped *= ModdedPlayer.Stats.headShotDamage;
                                dmgUnclamped *= SpellActions.FocusOnHeadShot();
                                if (ModdedPlayer.Stats.spell_seekingArrow)
                                {
                                    dmgUnclamped *= ModdedPlayer.Stats.spell_seekingArrow_HeadDamage;
                                }
                            }
                            else
                            {
                                dmgUnclamped *= SpellActions.FocusOnBodyShot();
                            }

                            DamageMath.ReduceDamageToSendOverNet(dmgUnclamped, out int sendDamage, out int reps);

                            HitPlayer HP = HitPlayer.Create(be, EntityTargets.Everyone);
                            HP.damage = sendDamage;
                            for (int i = 0; i < reps; i++)
                            {
                                HP.Send();
                            }
                            //check piercing
                            float pierceChance = ModdedPlayer.Stats.projectilePierceChance - pierceCount;
                            if (pierceChance > 0)
                            {
                                if (pierceChance >= 1 || pierceChance < Random.value)
                                {
                                    Physics.IgnoreCollision(base.GetComponent <Collider>(), targetCollider);
                                    pierceCount++;
                                    return;
                                }
                            }
                            disableLive();
                            DisableFlight();
                        }
                    }
                }
            }
            else if (target.CompareTag("TerrainMain") && !LocalPlayer.IsInCaves)
            {
                if (ignoreTerrain)
                {
                    ignoreTerrain = false;
                    base.StartCoroutine(RevokeIgnoreTerrain());
                }
                else
                {
                    if (spearType)
                    {
                        if ((bool)bodyCollider)
                        {
                            bodyCollider.isTrigger = true;
                        }
                        base.StartCoroutine(HitStructure(base.transform.position - base.transform.forward * 2.1f, false));
                    }
                    else
                    {
                        Vector3 position2 = base.transform.position - base.transform.forward * -0.8f;
                        float   num       = Terrain.activeTerrain.SampleHeight(base.transform.position);
                        Vector3 position3 = Terrain.activeTerrain.transform.position;
                        float   num2      = num + position3.y;
                        Vector3 position4 = base.transform.position;
                        if (position4.y < num2)
                        {
                            position2.y = num2 + 0.5f;
                        }
                        base.StartCoroutine(HitStructure(position2, false));
                    }
                    disableLive();
                    FMODCommon.PlayOneshotNetworked(hitGroundEvent, base.transform, FMODCommon.NetworkRole.Any);
                }
            }
            else if (target.CompareTag("structure") || target.CompareTag("jumpObject") || target.CompareTag("SLTier1") || target.CompareTag("SLTier2") || target.CompareTag("SLTier3") || target.CompareTag("UnderfootWood"))
            {
                if ((bool)target.transform.parent)
                {
                    if ((bool)target.transform.parent.GetComponent <StickFenceChunkArchitect>())
                    {
                        return;
                    }
                    if ((bool)target.transform.parent.GetComponent <BoneFenceChunkArchitect>())
                    {
                        return;
                    }
                }
                if (!isTrigger)
                {
                    if (spearType)
                    {
                        base.StartCoroutine(HitStructure(hit.point - base.transform.forward * 2.1f, true));
                    }
                    else
                    {
                        base.StartCoroutine(HitStructure(hit.point - base.transform.forward * 0.35f, true));
                    }
                    disableLive();
                }
            }
            else if (target.CompareTag("CaveDoor"))
            {
                ignoreTerrain = true;
                Physics.IgnoreCollision(base.GetComponent <Collider>(), Terrain.activeTerrain.GetComponent <Collider>(), true);
            }
            else if (flintLockAmmoType && (target.CompareTag("BreakableWood") || target.CompareTag("BreakableRock")))
            {
                target.SendMessage("Hit", 40, SendMessageOptions.DontRequireReceiver);
            }
            if (!Live)
            {
                destroyThisAmmo();
                parent.BroadcastMessage("OnArrowHit", SendMessageOptions.DontRequireReceiver);
            }
        }
Beispiel #15
0
        public override void CheckHit(Vector3 position, Transform target, bool isTrigger, Collider targetCollider)
        {
            if (ignoreCollisionEvents(targetCollider) && !target.CompareTag("enemyRoot"))
            {
                return;
            }
            if (!isTrigger)
            {
                Molotov componentInParent = transform.GetComponentInParent <Molotov>();
                if ((bool)componentInParent)
                {
                    componentInParent.IncendiaryBreak();
                }
            }
            bool headDamage = false;

            if (target.gameObject.layer == LayerMask.NameToLayer("Water"))
            {
                FMODCommon.PlayOneshotNetworked(hitWaterEvent, base.transform, FMODCommon.NetworkRole.Any);
            }
            else if (target.CompareTag("SmallTree"))
            {
                FMODCommon.PlayOneshotNetworked(hitBushEvent, base.transform, FMODCommon.NetworkRole.Any);
            }
            if (target.CompareTag("PlaneHull"))
            {
                FMODCommon.PlayOneshotNetworked(hitMetalEvent, base.transform, FMODCommon.NetworkRole.Any);
            }
            if (target.CompareTag("Tree") || target.root.CompareTag("Tree") || target.CompareTag("Target"))
            {
                if (spearType)
                {
                    base.StartCoroutine(HitTree(hit.point - base.transform.forward * 2.1f));
                }
                else if (hitPointUpdated)
                {
                    base.StartCoroutine(HitTree(hit.point - base.transform.forward * 0.35f));
                }
                else
                {
                    base.StartCoroutine(HitTree(base.transform.position - base.transform.forward * 0.35f));
                }
                disableLive();
                if (target.CompareTag("Tree") || target.root.CompareTag("Tree"))
                {
                    TreeHealth component = target.GetComponent <TreeHealth>();
                    if (!(bool)component)
                    {
                        component = target.root.GetComponent <TreeHealth>();
                    }
                    if ((bool)component)
                    {
                        component.LodTree.AddTreeCutDownTarget(base.gameObject);
                    }
                }
            }
            else if (target.CompareTag("enemyCollide") || target.tag == "lb_bird" || target.CompareTag("animalCollide") || target.CompareTag("Fish") || target.CompareTag("enemyRoot") || target.CompareTag("animalRoot"))
            {
                if (crossbowBoltType)
                {
                }
                else if (flintLockAmmoType)
                {
                }
                else if (spearType)
                {
                }
                else
                {
                    if (ModdedPlayer.instance.IsCrossfire)
                    {
                        if (Time.time - ModdedPlayer.instance.LastCrossfireTime > 10)
                        {
                            ModdedPlayer.instance.LastCrossfireTime = Time.time;
                            float damage1 = 55 + ModdedPlayer.instance.SpellDamageBonus * 1.25f;
                            damage1 = damage1 * ModdedPlayer.instance.SpellAMP;
                            Vector3 pos = Camera.main.transform.position + Camera.main.transform.right * 5;
                            Vector3 dir = transform.position - pos;
                            dir.Normalize();
                            if (GameSetup.IsSinglePlayer || GameSetup.IsMpServer)
                            {
                                MagicArrow.Create(pos, dir, damage1, ModReferences.ThisPlayerID, SpellActions.MagicArrowDuration, SpellActions.MagicArrowDoubleSlow, SpellActions.MagicArrowDmgDebuff);
                                if (BoltNetwork.isRunning)
                                {
                                    using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                                    {
                                        using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                        {
                                            w.Write(3);
                                            w.Write(7);
                                            w.Write(pos.x);
                                            w.Write(pos.y);
                                            w.Write(pos.z);
                                            w.Write(dir.x);
                                            w.Write(dir.y);
                                            w.Write(dir.z);
                                            w.Write(damage1);
                                            w.Write(ModReferences.ThisPlayerID);
                                            w.Write(SpellActions.MagicArrowDuration);
                                            w.Write(SpellActions.MagicArrowDoubleSlow);
                                            w.Write(SpellActions.MagicArrowDmgDebuff);

                                            w.Close();
                                        }
                                        ChampionsOfForest.Network.NetworkManager.SendLine(answerStream.ToArray(), ChampionsOfForest.Network.NetworkManager.Target.Others);
                                        answerStream.Close();
                                    }
                                }
                            }
                            else if (GameSetup.IsMpClient)
                            {
                                MagicArrow.CreateEffect(pos, dir, SpellActions.MagicArrowDmgDebuff, SpellActions.MagicArrowDuration);
                                using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                                {
                                    using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                    {
                                        w.Write(3);
                                        w.Write(7);
                                        w.Write(pos.x);
                                        w.Write(pos.y);
                                        w.Write(pos.z);
                                        w.Write(dir.x);
                                        w.Write(dir.y);
                                        w.Write(dir.z);
                                        w.Write(damage1);
                                        w.Write(ModReferences.ThisPlayerID);
                                        w.Write(SpellActions.MagicArrowDuration);
                                        w.Write(SpellActions.MagicArrowDoubleSlow);
                                        w.Write(SpellActions.MagicArrowDmgDebuff);

                                        w.Close();
                                    }
                                    ChampionsOfForest.Network.NetworkManager.SendLine(answerStream.ToArray(), ChampionsOfForest.Network.NetworkManager.Target.Others);
                                    answerStream.Close();
                                }
                            }
                        }
                    }
                }
                bool flag  = target.tag == "lb_bird" || target.CompareTag("lb_bird");
                bool flag2 = target.CompareTag("Fish");
                bool flag3 = target.CompareTag("animalCollide") || target.CompareTag("animalRoot");
                arrowStickToTarget arrowStickToTarget = target.GetComponent <arrowStickToTarget>();
                if (!(bool)arrowStickToTarget)
                {
                    arrowStickToTarget = target.root.GetComponentInChildren <arrowStickToTarget>();
                }
                if (!spearType && !flintLockAmmoType && !flag2)
                {
                    if (arrowStickToTarget && arrowStickToTarget.enabled)
                    {
                        if (flag)
                        {
                            EventRegistry.Achievements.Publish(TfEvent.Achievements.BirdArrowKill, null);
                        }
                        arrowStickToTarget.CreatureType(flag3, flag, flag2);
                        if (BoltNetwork.isRunning)
                        {
                            if (at && at._boltEntity && at._boltEntity.isAttached && at._boltEntity.isOwner)
                            {
                                headDamage = arrowStickToTarget.stickArrowToNearestBone(base.transform);
                            }
                        }
                        else
                        {
                            headDamage = arrowStickToTarget.stickArrowToNearestBone(base.transform);
                        }
                    }
                    if ((bool)arrowStickToTarget)
                    {
                        base.Invoke("destroyMe", 0.1f);
                    }
                }
                if (SpellActions.SeekingArrow_ChangeTargetOnHit)
                {
                    SpellActions.SeekingArrow = true;
                    SpellActions.SeekingArrow_Target.gameObject.SetActive(true);
                    SpellActions.SeekingArrow_Target.transform.parent   = target.transform;
                    SpellActions.SeekingArrow_Target.transform.position = new Vector3(target.transform.position.x, transform.position.y - 0.075f, target.transform.position.z);
                    SpellActions.SeekingArrow_TimeStamp = Time.time;
                    startposition = transform.position;
                    SpellActions.SeekingArrow_ChangeTargetOnHit = false;
                }
                if (headDamage && !flintLockAmmoType && ModdedPlayer.instance.TrueAim && SpellActions.SeekingArrow)
                {
                    float dist = (startposition - transform.position).sqrMagnitude;
                    if (dist >= 3600f)
                    {
                        OutputDmg *= 4;
                        NewHitAi(target, flag || flag3, headDamage);
                        ModdedPlayer.instance.DoAreaDamage(target.root, OutputDmg);
                        ModdedPlayer.instance.OnHit();
                        ModdedPlayer.instance.OnHit_Ranged(target);
                        if (ModdedPlayer.instance.TrueAimUpgrade && dist >= 14400f)
                        {
                            OutputDmg *= 10;

                            NewHitAi(target, flag || flag3, headDamage);
                            NewHitAi(target, flag || flag3, headDamage);
                            ModdedPlayer.instance.DoAreaDamage(target.root, OutputDmg);
                            ModdedPlayer.instance.OnHit();
                            ModdedPlayer.instance.OnHit_Ranged(target);
                            ModdedPlayer.instance.DoAreaDamage(target.root, OutputDmg);
                            ModdedPlayer.instance.OnHit();
                            ModdedPlayer.instance.OnHit_Ranged(target);
                        }
                    }
                }

                NewHitAi(target, flag || flag3, headDamage);
                ModdedPlayer.instance.DoAreaDamage(target.root, OutputDmg);
                ModdedPlayer.instance.OnHit();
                ModdedPlayer.instance.OnHit_Ranged(target);
                BoltEntity be = target.GetComponentInParent <BoltEntity>();
                if (be == null)
                {
                    be = target.GetComponent <BoltEntity>();
                }

                if (ModdedPlayer.instance.SpellAmpFireDmg)
                {
                    int   myID = 1000 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                    float dmg  = 1 + ModdedPlayer.instance.SpellDamageBonus / 3;
                    dmg *= ModdedPlayer.instance.SpellAMP;
                    dmg *= ModdedPlayer.instance.FireAmp + 1;
                    dmg *= 0.3f;
                    if (GameSetup.IsSinglePlayer || GameSetup.IsMpServer)
                    {
                        target.GetComponentInParent <EnemyProgression>()?.FireDebuff(myID, dmg, 14);
                    }
                    else
                    {
                        if (be != null)
                        {
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(27);
                                    w.Write(be.networkId.PackedValue);
                                    w.Write(dmg);
                                    w.Write(14.5f);
                                    w.Write(1);
                                    w.Close();
                                }
                                ChampionsOfForest.Network.NetworkManager.SendLine(answerStream.ToArray(), ChampionsOfForest.Network.NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                        }
                    }
                }
                if (ModdedPlayer.instance.RangedArmorReduction > 0 && target.gameObject.CompareTag("enemyCollide"))
                {
                    if (BoltNetwork.isClient)
                    {
                        if (be != null)
                        {
                            EnemyProgression.ReduceArmor(be, ModdedPlayer.instance.RangedArmorReduction);
                        }
                    }
                    else
                    {
                        target.transform.SendMessageUpwards("ReduceArmor", ModdedPlayer.instance.RangedArmorReduction, SendMessageOptions.DontRequireReceiver);
                    }
                }
                if (flag2)
                {
                    base.StartCoroutine(HitFish(target, hit.point - base.transform.forward * 0.35f));
                }
                disableLive();
            }
            else if (target.CompareTag("PlayerNet"))
            {
                if (BoltNetwork.isRunning)
                {
                    BoltEntity be = target.GetComponentInParent <BoltEntity>();
                    if (!(bool)be)
                    {
                        be = target.GetComponent <BoltEntity>();
                    }



                    if (be)
                    {
                        if (ModdedPlayer.instance.ArchangelBow && GreatBow.isEnabled)
                        {
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(39);
                                    w.Write(be.GetState <IPlayerState>().name);
                                    w.Write((ModdedPlayer.instance.LifeRegen) * ModdedPlayer.instance.HealingMultipier * (1 + ModdedPlayer.instance.HealthRegenPercent));
                                    w.Write(ModdedPlayer.instance.MaxHealth * 0.25f);
                                    w.Close();
                                }
                                AsyncHit.SendCommandDelayed(1, answerStream.ToArray(), Network.NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                        }
                        else if (ModSettings.FriendlyFire)
                        {
                            float dmgUnclamped = this.OutputDmg;
                            if (SpellActions.SeekingArrow)
                            {
                                float dist = Vector3.Distance(target.position, startposition);
                                dmgUnclamped *= 1 + dist * SpellActions.SeekingArrow_DamagePerDistance;
                            }
                            if (spearType)
                            {
                                if (ModdedPlayer.instance.SpearhellChance > 0 && Random.value <= ModdedPlayer.instance.SpearhellChance && OutputDmg > 1)
                                {
                                    var obj = Instantiate(PhysicBody, Camera.main.transform.position + Vector3.up * 2f, Quaternion.LookRotation(Camera.main.transform.forward));
                                    obj.velocity = PhysicBody.velocity * 1.05f;
                                    Destroy(obj.gameObject, 30);
                                }
                            }
                            else
                            {
                                if (headDamage)
                                {
                                    if (ModdedPlayer.instance.EruptionBow && GreatBow.isEnabled)
                                    {
                                        //if (GameSetup.IsMultiplayer)
                                        //{
                                        BoltNetwork.Instantiate(BoltPrefabs.instantDynamite, transform.position, Quaternion.identity);
                                        //}
                                    }
                                }
                            }

                            if (headDamage || (flintLockAmmoType && Random.value <= ModdedPlayer.instance.BulletCritChance) || (spearType && Random.value <= ModdedPlayer.instance.SpearCritChance))
                            {
                                headDamage    = true;
                                dmgUnclamped *= ModdedPlayer.instance.HeadShotDamage;
                                dmgUnclamped *= SpellActions.FocusOnHeadShot();
                                if (SpellActions.SeekingArrow)
                                {
                                    dmgUnclamped *= SpellActions.SeekingArrow_HeadDamage;
                                }
                            }
                            else
                            {
                                dmgUnclamped *= SpellActions.FocusOnBodyShot();
                            }
                            if (GreatBow.isEnabled)
                            {
                                dmgUnclamped *= 2.1f;
                            }
                            dmgUnclamped *= ModdedPlayer.instance.RangedAMP * ModdedPlayer.instance.CritDamageBuff;
                            if (ModdedPlayer.instance.ProjectileDamageIncreasedBySize)
                            {
                                dmgUnclamped *= ModdedPlayer.instance.ProjectileSizeRatio;
                            }

                            DamageMath.DamageClamp(dmgUnclamped, out int sendDamage, out Repetitions);



                            HitPlayer HP = HitPlayer.Create(be, EntityTargets.Everyone);
                            HP.damage = sendDamage;
                            for (int i = 0; i < Repetitions; i++)
                            {
                                HP.Send();
                            }
                            disableLive();
                        }
                    }
                }
            }
            else if (target.CompareTag("TerrainMain") && !LocalPlayer.IsInCaves)
            {
                if (ignoreTerrain)
                {
                    ignoreTerrain = false;
                    base.StartCoroutine(RevokeIgnoreTerrain());
                }
                else
                {
                    if (spearType)
                    {
                        if ((bool)bodyCollider)
                        {
                            bodyCollider.isTrigger = true;
                        }
                        base.StartCoroutine(HitStructure(base.transform.position - base.transform.forward * 2.1f, false));
                    }
                    else
                    {
                        Vector3 position2 = base.transform.position - base.transform.forward * -0.8f;
                        float   num       = Terrain.activeTerrain.SampleHeight(base.transform.position);
                        Vector3 position3 = Terrain.activeTerrain.transform.position;
                        float   num2      = num + position3.y;
                        Vector3 position4 = base.transform.position;
                        if (position4.y < num2)
                        {
                            position2.y = num2 + 0.5f;
                        }
                        base.StartCoroutine(HitStructure(position2, false));
                    }
                    disableLive();
                    FMODCommon.PlayOneshotNetworked(hitGroundEvent, base.transform, FMODCommon.NetworkRole.Any);
                }
            }
            else if (target.CompareTag("structure") || target.CompareTag("jumpObject") || target.CompareTag("SLTier1") || target.CompareTag("SLTier2") || target.CompareTag("SLTier3") || target.CompareTag("UnderfootWood"))
            {
                if ((bool)target.transform.parent)
                {
                    if ((bool)target.transform.parent.GetComponent <StickFenceChunkArchitect>())
                    {
                        return;
                    }
                    if ((bool)target.transform.parent.GetComponent <BoneFenceChunkArchitect>())
                    {
                        return;
                    }
                }
                if (!isTrigger)
                {
                    if (spearType)
                    {
                        base.StartCoroutine(HitStructure(hit.point - base.transform.forward * 2.1f, true));
                    }
                    else
                    {
                        base.StartCoroutine(HitStructure(hit.point - base.transform.forward * 0.35f, true));
                    }
                    disableLive();
                }
            }
            else if (target.CompareTag("CaveDoor"))
            {
                ignoreTerrain = true;
                Physics.IgnoreCollision(base.GetComponent <Collider>(), Terrain.activeTerrain.GetComponent <Collider>(), true);
            }
            else if (flintLockAmmoType && (target.CompareTag("BreakableWood") || target.CompareTag("BreakableRock")))
            {
                target.SendMessage("Hit", 40, SendMessageOptions.DontRequireReceiver);
            }
            if (!Live)
            {
                destroyThisAmmo();
                parent.BroadcastMessage("OnArrowHit", SendMessageOptions.DontRequireReceiver);
            }
        }
Beispiel #16
0
        public override void CheckHit(Vector3 position, Transform target, bool isTrigger, Collider targetCollider)
        {
            if (ignoreCollisionEvents(targetCollider) && !target.CompareTag("enemyRoot"))
            {
                return;
            }
            if (!isTrigger)
            {
                Molotov componentInParent = transform.GetComponentInParent <Molotov>();
                if ((bool)componentInParent)
                {
                    componentInParent.IncendiaryBreak();
                }
            }
            bool headDamage = false;

            if (target.gameObject.layer == LayerMask.NameToLayer("Water"))
            {
                FMODCommon.PlayOneshotNetworked(hitWaterEvent, base.transform, FMODCommon.NetworkRole.Any);
            }
            else if (target.CompareTag("SmallTree"))
            {
                FMODCommon.PlayOneshotNetworked(hitBushEvent, base.transform, FMODCommon.NetworkRole.Any);
            }
            if (target.CompareTag("PlaneHull"))
            {
                FMODCommon.PlayOneshotNetworked(hitMetalEvent, base.transform, FMODCommon.NetworkRole.Any);
            }
            if (target.CompareTag("Tree") || target.root.CompareTag("Tree") || target.CompareTag("Target"))
            {
                if (spearType)
                {
                    base.StartCoroutine(HitTree(hit.point - base.transform.forward * 2.1f));
                }
                else if (hitPointUpdated)
                {
                    base.StartCoroutine(HitTree(hit.point - base.transform.forward * 0.35f));
                }
                else
                {
                    base.StartCoroutine(HitTree(base.transform.position - base.transform.forward * 0.35f));
                }
                disableLive();
                if (target.CompareTag("Tree") || target.root.CompareTag("Tree"))
                {
                    TreeHealth component = target.GetComponent <TreeHealth>();
                    if (!(bool)component)
                    {
                        component = target.root.GetComponent <TreeHealth>();
                    }
                    if ((bool)component)
                    {
                        component.LodTree.AddTreeCutDownTarget(base.gameObject);
                    }
                }
            }
            else if (target.CompareTag("enemyCollide") || target.tag == "lb_bird" || target.CompareTag("animalCollide") || target.CompareTag("Fish") || target.CompareTag("enemyRoot") || target.CompareTag("animalRoot"))
            {
                if (crossbowBoltType)
                {
                }
                else if (flintLockAmmoType)
                {
                }
                else if (spearType)
                {
                }
                else
                {
                    if (ModdedPlayer.instance.IsCrossfire)
                    {
                        if (Time.time - ModdedPlayer.instance.LastCrossfireTime > 20)
                        {
                            ModdedPlayer.instance.LastCrossfireTime = Time.time;
                            float damage = 55 + ModdedPlayer.instance.SpellDamageBonus * 1.25f;
                            damage = damage * ModdedPlayer.instance.SpellAMP;
                            Vector3 pos = Camera.main.transform.position + Camera.main.transform.right * 5;
                            Vector3 dir = transform.position - pos;
                            dir.Normalize();
                            if (GameSetup.IsSinglePlayer || GameSetup.IsMpServer)
                            {
                                MagicArrow.Create(pos, dir, damage, ModReferences.ThisPlayerPacked, SpellActions.MagicArrowDuration, SpellActions.MagicArrowDoubleSlow, SpellActions.MagicArrowDmgDebuff);
                                if (BoltNetwork.isRunning)
                                {
                                    string s = "SC7;" + System.Math.Round(pos.x, 5) + ";" + System.Math.Round(pos.y, 5) + ";" + System.Math.Round(pos.z, 5) + ";" + System.Math.Round(dir.x, 5) + ";" + System.Math.Round(dir.y, 5) + ";" + System.Math.Round(dir.z, 5) + ";";
                                    s += damage + ";" + ModReferences.ThisPlayerPacked + ";" + SpellActions.MagicArrowDuration + ";";
                                    if (SpellActions.MagicArrowDoubleSlow)
                                    {
                                        s += "t;";
                                    }
                                    else
                                    {
                                        s += "f;";
                                    }
                                    if (SpellActions.MagicArrowDmgDebuff)
                                    {
                                        s += "t;";
                                    }
                                    else
                                    {
                                        s += "f;";
                                    }
                                    Network.NetworkManager.SendLine(s, Network.NetworkManager.Target.Others);
                                }
                            }
                            else if (GameSetup.IsMpClient)
                            {
                                MagicArrow.CreateEffect(pos, dir, SpellActions.MagicArrowDmgDebuff, SpellActions.MagicArrowDuration);
                                string s = "SC7;" + System.Math.Round(pos.x, 5) + ";" + System.Math.Round(pos.y, 5) + ";" + System.Math.Round(pos.z, 5) + ";" + System.Math.Round(dir.x, 5) + ";" + System.Math.Round(dir.y, 5) + ";" + System.Math.Round(dir.z, 5) + ";";
                                s += damage + ";" + ModReferences.ThisPlayerPacked + ";" + SpellActions.MagicArrowDuration + ";";
                                if (SpellActions.MagicArrowDoubleSlow)
                                {
                                    s += "t;";
                                }
                                else
                                {
                                    s += "f;";
                                }
                                if (SpellActions.MagicArrowDmgDebuff)
                                {
                                    s += "t;";
                                }
                                else
                                {
                                    s += "f;";
                                }
                                Network.NetworkManager.SendLine(s, Network.NetworkManager.Target.Others);
                            }
                        }
                    }
                }
                bool flag  = target.tag == "lb_bird" || target.CompareTag("lb_bird");
                bool flag2 = target.CompareTag("Fish");
                bool flag3 = target.CompareTag("animalCollide") || target.CompareTag("animalRoot");
                arrowStickToTarget arrowStickToTarget = target.GetComponent <arrowStickToTarget>();
                if (!(bool)arrowStickToTarget)
                {
                    arrowStickToTarget = target.root.GetComponentInChildren <arrowStickToTarget>();
                }
                if (!spearType && !flintLockAmmoType && !flag2)
                {
                    if (arrowStickToTarget && arrowStickToTarget.enabled)
                    {
                        if (flag)
                        {
                            EventRegistry.Achievements.Publish(TfEvent.Achievements.BirdArrowKill, null);
                        }
                        arrowStickToTarget.CreatureType(flag3, flag, flag2);
                        if (BoltNetwork.isRunning)
                        {
                            if (at && at._boltEntity && at._boltEntity.isAttached && at._boltEntity.isOwner)
                            {
                                headDamage = arrowStickToTarget.stickArrowToNearestBone(base.transform);
                            }
                        }
                        else
                        {
                            headDamage = arrowStickToTarget.stickArrowToNearestBone(base.transform);
                        }
                    }
                    if ((bool)arrowStickToTarget)
                    {
                        base.Invoke("destroyMe", 0.1f);
                    }
                }
                for (int i = 0; i < Repetitions; i++)
                {
                    base.StartCoroutine(HitAi(target, flag || flag3, headDamage));
                }
                ModdedPlayer.instance.DoAreaDamage(target.root, damage);
                ModdedPlayer.instance.DoOnHit();
                ModdedPlayer.instance.DoRangedOnHit();

                if (ModdedPlayer.instance.RangedArmorReduction > 0 && target.gameObject.CompareTag("enemyCollide"))
                {
                    if (BoltNetwork.isClient)
                    {
                        BoltEntity be = target.GetComponentInParent <BoltEntity>();
                        if (be == null)
                        {
                            be = target.GetComponent <BoltEntity>();
                        }
                        if (be != null)
                        {
                            EnemyProgression.ReduceArmor(be, ModdedPlayer.instance.MeleeArmorReduction);
                        }
                    }
                    else
                    {
                        target.transform.SendMessageUpwards("ReduceArmor", ModdedPlayer.instance.MeleeArmorReduction, SendMessageOptions.DontRequireReceiver);
                    }
                }
                if (flag2)
                {
                    base.StartCoroutine(HitFish(target, hit.point - base.transform.forward * 0.35f));
                }
                disableLive();
            }
            else if (target.CompareTag("PlayerNet"))
            {
                if (BoltNetwork.isRunning)
                {
                    BoltEntity boltEntity = target.GetComponentInParent <BoltEntity>();
                    if (!(bool)boltEntity)
                    {
                        boltEntity = target.GetComponent <BoltEntity>();
                    }
                    if (boltEntity && ModSettings.FriendlyFire)
                    {
                        HitPlayer HP = HitPlayer.Create(boltEntity, EntityTargets.Everyone);
                        HP.damage = damage;
                        HP.Send();
                        disableLive();
                    }
                }
            }
            else if (target.CompareTag("TerrainMain") && !LocalPlayer.IsInCaves)
            {
                if (ignoreTerrain)
                {
                    ignoreTerrain = false;
                    base.StartCoroutine(RevokeIgnoreTerrain());
                }
                else
                {
                    if (spearType)
                    {
                        if ((bool)bodyCollider)
                        {
                            bodyCollider.isTrigger = true;
                        }
                        base.StartCoroutine(HitStructure(base.transform.position - base.transform.forward * 2.1f, false));
                    }
                    else
                    {
                        Vector3 position2 = base.transform.position - base.transform.forward * -0.8f;
                        float   num       = Terrain.activeTerrain.SampleHeight(base.transform.position);
                        Vector3 position3 = Terrain.activeTerrain.transform.position;
                        float   num2      = num + position3.y;
                        Vector3 position4 = base.transform.position;
                        if (position4.y < num2)
                        {
                            position2.y = num2 + 0.5f;
                        }
                        base.StartCoroutine(HitStructure(position2, false));
                    }
                    disableLive();
                    FMODCommon.PlayOneshotNetworked(hitGroundEvent, base.transform, FMODCommon.NetworkRole.Any);
                }
            }
            else if (target.CompareTag("structure") || target.CompareTag("jumpObject") || target.CompareTag("SLTier1") || target.CompareTag("SLTier2") || target.CompareTag("SLTier3") || target.CompareTag("UnderfootWood"))
            {
                if ((bool)target.transform.parent)
                {
                    if ((bool)target.transform.parent.GetComponent <StickFenceChunkArchitect>())
                    {
                        return;
                    }
                    if ((bool)target.transform.parent.GetComponent <BoneFenceChunkArchitect>())
                    {
                        return;
                    }
                }
                if (!isTrigger)
                {
                    if (spearType)
                    {
                        base.StartCoroutine(HitStructure(hit.point - base.transform.forward * 2.1f, true));
                    }
                    else
                    {
                        base.StartCoroutine(HitStructure(hit.point - base.transform.forward * 0.35f, true));
                    }
                    disableLive();
                }
            }
            else if (target.CompareTag("CaveDoor"))
            {
                ignoreTerrain = true;
                Physics.IgnoreCollision(base.GetComponent <Collider>(), Terrain.activeTerrain.GetComponent <Collider>(), true);
            }
            else if (flintLockAmmoType && (target.CompareTag("BreakableWood") || target.CompareTag("BreakableRock")))
            {
                target.SendMessage("Hit", 40, SendMessageOptions.DontRequireReceiver);
            }
            if (!Live)
            {
                destroyThisAmmo();
                parent.BroadcastMessage("OnArrowHit", SendMessageOptions.DontRequireReceiver);
            }
        }