// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
    override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        animator.SetBool(onExit.ToString(), false);

        if (animator.GetComponent <BigMole>() && onExit == MoleStates.Retract)
        {
            if (PhotonNetwork.isMasterClient || PhotonNetwork.offlineMode)
            {
                animator.GetComponent <BigMole>().InvokeOnRetracted();
            }
        }
        //else if (animator.GetComponent<DynamiteMole>() && onExit == MoleStates.Retract)
        //{
        //	animator.transform.position = animator.GetComponent<MoleBase>().SpawnPos;
        //}
    }