/// <summary>
        ///
        /// </summary>
        public void UpdateGame()
        {
            if (!_mapConsole.IsVisible || LastUpdate.Add(GameSpeed) >= DateTime.Now)
            {
                return;
            }

            LastUpdate = DateTime.Now;

            // next frame
            if (Adventure.AdventureLogs.Count == 0 && Adventure.HasNextFrame())
            {
                Adventure.NextFrame();
            }

            if (!Adventure.AdventureLogs.TryDequeue(out AdventureLog adventureLog))
            {
                GameSpeed = TimeSpan.Zero;
                return;
            }

            if (_mogwai.CombatState != CombatState.None)
            {
                // combat gamespeed
                GameSpeed = CombatActionDelay;
            }
            else
            {
                // gamespeed of unseen entities have no delay
                GameSpeed = _mogwai.CanSee(Adventure.Map.Entities.FirstOrDefault(p => p.AdventureEntityId == adventureLog.Source)) ? ActionDelay : TimeSpan.Zero;
            }

            // redraw map
            DrawExploMap();

            //DrawMap();
            adventureLog.SourceFovCoords?.ToList().ForEach(p => _mapConsole[p.X, p.Y].Background = Color.Lerp(Color.Yellow, Color.Black, 0.50f));

            // stats
            _statsConsole.Print(2, 0, Adventure.GetRound.ToString().PadLeft(4), Color.Gold);
            _statsConsole.Print(2, 1, Adventure.AdventureStats[AdventureStats.Explore].ToString("0%").PadLeft(4), Color.Gold);
            _statsConsole.Print(2, 2, Adventure.AdventureStats[AdventureStats.Monster].ToString("0%").PadLeft(4), Color.Gold);
            _statsConsole.Print(2, 3, Adventure.AdventureStats[AdventureStats.Boss].ToString("0%").PadLeft(4), Color.Gold);
            _statsConsole.Print(2, 4, Adventure.AdventureStats[AdventureStats.Treasure].ToString("0%").PadLeft(4), Color.Gold);
            _statsConsole.Print(2, 5, Adventure.AdventureStats[AdventureStats.Portal].ToString("0%").PadLeft(4), Color.Gold);

            switch (adventureLog.Type)
            {
            case LogType.Info:
                //Adventure.Enqueue(AdventureLog.Info(this, target, ActivityLog.Create(ActivityLog.ActivityType.Attack, ActivityLog.ActivityState.Success, new int[] { damage, criticalDamage, (int)DamageType.Weapon }, weaponAttack)));
                var source      = Adventure.Entities[adventureLog.Source];
                var target      = Adventure.Entities[adventureLog.Target];
                var message     = "";
                var activityLog = adventureLog.ActivityLog;
                switch (activityLog.Type)
                {
                case ActivityLog.ActivityType.Cast:
                    var spell = activityLog.ActivityObject as Spell;
                    message = $"{Coloring.Name(source.Name)} cast " +
                              $"{Coloring.Violet(spell.Name)} on {Coloring.Name(target.Name)} roll " +
                              $"{activityLog.Numbers[0].ToString()}:";
                    switch (activityLog.State)
                    {
                    case ActivityLog.ActivityState.Success:
                        message = $"{message} {Coloring.Green("success")}!";
                        break;

                    case ActivityLog.ActivityState.Fail:
                        message = $"{message} {Coloring.Red("failed")}!";
                        break;

                    case ActivityLog.ActivityState.Init:
                        message = $"{Coloring.Name(source.Name)} starting to cast {Coloring.Violet(spell.Name)}.";
                        break;
                    }
                    break;

                case ActivityLog.ActivityType.Attack:
                    var weaponAttack = activityLog.ActivityObject as WeaponAttack;
                    message = $"{Coloring.Name(source.Name)} [{Coloring.Orange(activityLog.Numbers[0].ToString())}] " +
                              $"{weaponAttack.GetType().Name.ToLower()}[{Coloring.Gainsboro(weaponAttack.ActionType.ToString().Substring(0, 1))}] " +
                              $"{Coloring.Name(target.Name)} with {Coloring.DarkName(weaponAttack.Weapon.Name)} roll " +
                              $"{Coloring.Attack(activityLog.Numbers[2] > 0 ? "critical" : activityLog.Numbers[1].ToString())}:";
                    switch (activityLog.State)
                    {
                    case ActivityLog.ActivityState.Success:
                        message = $"{message} {Coloring.Green("hit for")} {Coloring.DoDmg(activityLog.Numbers[3])}[{activityLog.Numbers[4]}] {Coloring.Green("damage!")}";
                        break;

                    case ActivityLog.ActivityState.Fail:
                        message = $"{message} {Coloring.Red("failed")}!";
                        break;

                    case ActivityLog.ActivityState.Init:
                        message = $"{Coloring.Name(source.Name)} [{Coloring.Orange(activityLog.Numbers[0].ToString())}]: Initiating Attack";
                        break;
                    }
                    break;

                case ActivityLog.ActivityType.Heal:
                    message = $"{Coloring.Name(source.Name)} restores {Coloring.GetHeal(activityLog.Numbers[0])} HP from {((HealType)activityLog.Numbers[1]).ToString()} healing.";
                    break;

                case ActivityLog.ActivityType.Damage:
                    message = $"{Coloring.Name(source.Name)} suffers {Coloring.GetDmg(activityLog.Numbers[0])} HP from {((DamageType)activityLog.Numbers[1]).ToString()} damage.";
                    break;

                case ActivityLog.ActivityType.HealthState:
                    var healthState = (HealthState)activityLog.Numbers[0];
                    switch (healthState)
                    {
                    case HealthState.Dead:
                        message = $"{Coloring.Name(source.Name)} has died, may its soul rest in peace. Its health state is {Coloring.Red(healthState.ToString())}.";
                        break;

                    case HealthState.Dying:
                        message = $"{Coloring.Name(source.Name)} got a deadly hit, health state is {Coloring.Red(healthState.ToString())}.";
                        break;

                    case HealthState.Disabled:
                        message = $"{Coloring.Name(source.Name)} got a deadly hit, health state is {Coloring.Red(healthState.ToString())}.";
                        break;
                    }
                    break;

                case ActivityLog.ActivityType.Loot:
                    message = $"{Coloring.Name(source.Name)} is looting {Coloring.DarkGrey(target.Name)}.";
                    break;

                case ActivityLog.ActivityType.Treasure:
                    if (activityLog.State == ActivityLog.ActivityState.Success)
                    {
                        message = $"{Coloring.DarkGrey(_mogwai.Name)} found a treasure!";
                    }
                    else
                    {
                        message = $"{Coloring.DarkGrey(_mogwai.Name)} found nothing!";
                    }
                    break;

                case ActivityLog.ActivityType.Gold:
                    message = $"{Coloring.DarkGrey(_mogwai.Name)} got {Coloring.Gold(activityLog.Numbers[0])} gold";
                    break;

                case ActivityLog.ActivityType.LevelClass:
                    message = Coloring.LevelUp($"You feel the power of the {((ClassType)activityLog.Numbers[0])}'s!");
                    break;

                case ActivityLog.ActivityType.Exp:
                    message = activityLog.ActivityObject == null
                                ? $"You just earned +{Coloring.Exp(activityLog.Numbers[0])} experience!"
                                : $"The {Coloring.Name((activityLog.ActivityObject as Monster).Name)} gave you +{Coloring.Exp(activityLog.Numbers[0])}!";
                    break;

                case ActivityLog.ActivityType.Level:
                    message = $"{Coloring.LevelUp("Congratulations he just made the")} {Coloring.Green(activityLog.Numbers[0].ToString())} {Coloring.LevelUp("th level!")}";
                    break;
                }
                ((PlayScreen)Parent).PushLog(LogType.Info, message);

                break;

            case LogType.Move:
                MoveEntity(_entities[adventureLog.Source], adventureLog.TargetCoord);
                break;

            case LogType.Attack:
                AttackEntity(_entities[adventureLog.Target], adventureLog.TargetCoord);
                break;

            case LogType.Died:
                DiedEntity(_entities[adventureLog.Source]);
                break;

            case LogType.Entity:
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            foreach (AdventureEntity entity in Adventure.Map.Entities)
            {
                if (entity.IsStatic)
                {
                    continue;
                }

                ConsoleEntity consoleEntity = _entities[entity.AdventureEntityId];

                consoleEntity.IsVisible =
                    (_mogwai.CanSee(entity) || entity is Combatant combatant && combatant.IsDead) &&
                    _mapConsole.ViewPort.Contains(consoleEntity.Position);
            }
        }
Beispiel #2
0
        /// <summary>
        ///
        /// </summary>
        public void UpdateGame()
        {
            if (!_mapConsole.IsVisible || LastUpdate.Add(GameSpeed) >= DateTime.Now)
            {
                return;
            }

            LastUpdate = DateTime.Now;

            // next frame
            if (Adventure.AdventureLogs.Count == 0 && Adventure.HasNextFrame())
            {
                Adventure.NextFrame();
            }

            if (!Adventure.AdventureLogs.TryDequeue(out var adventureLog))
            {
                GameSpeed = TimeSpan.Zero;
                return;
            }

            if (_mogwai.CombatState != CombatState.None)
            {
                // combat gamespeed
                GameSpeed = CombatActionDelay;
            }
            else
            {
                // gamespeed of unseen entities have no delay
                GameSpeed = _mogwai.CanSee(Adventure.Map.Entities.FirstOrDefault(p => p.AdventureEntityId == adventureLog.Source)) ? ActionDelay : TimeSpan.Zero;
            }

            while (Adventure.LogEntries.TryDequeue(out var logEntry))
            {
                if (logEntry.LogType != LogType.AdventureLog)
                {
                    ((PlayScreen)Parent).PushLog(logEntry);
                }
            }

            // redraw map
            DrawExploMap();

            //DrawMap();
            adventureLog.SourceFovCoords?.ToList().ForEach(p => _mapConsole[p.X, p.Y].Background = Color.Lerp(Color.Yellow, Color.Black, 0.50f));

            // stats
            _statsConsole.Print(2, 0, Adventure.GetRound.ToString().PadLeft(4), Color.Gold);
            _statsConsole.Print(2, 1, Adventure.AdventureStats[AdventureStats.Explore].ToString("0%").PadLeft(4), Color.Gold);
            _statsConsole.Print(2, 2, Adventure.AdventureStats[AdventureStats.Monster].ToString("0%").PadLeft(4), Color.Gold);
            _statsConsole.Print(2, 3, Adventure.AdventureStats[AdventureStats.Boss].ToString("0%").PadLeft(4), Color.Gold);
            _statsConsole.Print(2, 4, Adventure.AdventureStats[AdventureStats.Treasure].ToString("0%").PadLeft(4), Color.Gold);
            _statsConsole.Print(2, 5, Adventure.AdventureStats[AdventureStats.Portal].ToString("0%").PadLeft(4), Color.Gold);

            switch (adventureLog.Type)
            {
            case AdventureLog.LogType.Info:
                break;

            case AdventureLog.LogType.Move:
                MoveEntity(_entities[adventureLog.Source], adventureLog.TargetCoord);
                break;

            case AdventureLog.LogType.Attack:
                AttackEntity(_entities[adventureLog.Target], adventureLog.TargetCoord);
                break;

            case AdventureLog.LogType.Died:
                DiedEntity(_entities[adventureLog.Source]);
                break;

            case AdventureLog.LogType.Entity:
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            foreach (var entity in Adventure.Map.Entities)
            {
                if (entity.IsStatic)
                {
                    continue;
                }

                ConsoleEntity consoleEntity = _entities[entity.AdventureEntityId];

                consoleEntity.IsVisible =
                    (_mogwai.CanSee(entity) || entity is Combatant combatant && combatant.IsDead) &&
                    _mapConsole.ViewPort.Contains(consoleEntity.Position);
            }
        }