public void ActiveAPet(uint petId) { MemoryStream mem = new MemoryStream(); Module_21.write_21_8(mem, (ushort)petId); AppNet.gameNet.send(mem, 21, 8); }
//使用宠物经验丹 public void UsePetExpItem(uint petId, uint itemId, uint num) { MemoryStream mem = new MemoryStream(); Module_21.write_21_10(mem, petId, itemId, (byte)num); AppNet.gameNet.send(mem, 21, 10); }
//获取宠物列表信息 public void SendRequestForPetList() { MemoryStream mem = new MemoryStream(); Module_21.write_21_1(mem); AppNet.gameNet.send(mem, 21, 1); }
public void BuySkillPoint() { MemoryStream mem = new MemoryStream(); Module_21.write_21_9(mem); AppNet.gameNet.send(mem, 21, 9); }
public void SendRequestFoSkillPointInfo() { MemoryStream mem = new MemoryStream(); Module_21.write_21_7(mem); AppNet.gameNet.send(mem, 21, 7); }
//宠物升阶 public void SendPetUpgrade(uint petid) { MemoryStream mem = new MemoryStream(); Module_21.write_21_4(mem, petid); AppNet.gameNet.send(mem, 21, 4); }
public void SendPetEvolve(uint petid) { MemoryStream mem = new MemoryStream(); Module_21.write_21_3(mem, petid); AppNet.gameNet.send(mem, 21, 3); }
//升级宠物的技能 public void UpgradePetSkill(uint petid, uint pos) { MemoryStream mem = new MemoryStream(); byte attrId = (byte)pos; Module_21.write_21_5(mem, petid, attrId); AppNet.gameNet.send(mem, 21, 5); }
public void SendPetFight(uint petid, bool fight) { byte state = 0; if (fight) { state = 2; } MemoryStream mem = new MemoryStream(); Module_21.write_21_2(mem, petid, state); AppNet.gameNet.send(mem, 21, 2); }