public ModuleGameplaySpawnerData(ModuleGameplaySpawnerData moduleSpawnerData)
 {
     id            = moduleSpawnerData.id;
     parentId      = moduleSpawnerData.parentId;
     name          = moduleSpawnerData.name;
     position      = moduleSpawnerData.position;
     scale         = moduleSpawnerData.scale;
     rotation      = moduleSpawnerData.rotation;
     tags          = moduleSpawnerData.tags;
     spawnedObject = moduleSpawnerData.spawnedObject;
 }
 internal override void PopulateData(ModuleData moduleData)
 {
     _data = new ModuleGameplaySpawnerData((ModuleGameplaySpawnerData)moduleData);
     ApplyData();
 }