public ModuleGameplaySpawnerData(ModuleGameplaySpawnerData moduleSpawnerData) { id = moduleSpawnerData.id; parentId = moduleSpawnerData.parentId; name = moduleSpawnerData.name; position = moduleSpawnerData.position; scale = moduleSpawnerData.scale; rotation = moduleSpawnerData.rotation; tags = moduleSpawnerData.tags; spawnedObject = moduleSpawnerData.spawnedObject; }
internal override void PopulateData(ModuleData moduleData) { _data = new ModuleGameplaySpawnerData((ModuleGameplaySpawnerData)moduleData); ApplyData(); }