Beispiel #1
0
        private void OnEntityDeath(ModularCar car)
        {
            if (IsBombTruck(car) && car.OwnerID != 0)
            {
                var playerConfig = GetPlayerData(car.OwnerID.ToString());

                var netID     = car.net.ID;
                var truckName = playerConfig.FindTruck(netID)?.Name;
                if (truckName == null)
                {
                    PrintWarning("Unable to determine truck name on death.");
                    return;
                }

                var truckConfig = GetTruckConfig(truckName);
                if (truckConfig == null)
                {
                    PrintError("Unable to detonate '{0}' truck because its configuration is missing.", truckName);
                    return;
                }

                playerConfig.RemoveTruck(netID);

                // Clean up the engine parts
                foreach (var module in car.AttachedModuleEntities)
                {
                    var engineStorage = (module as VehicleModuleEngine)?.GetContainer() as EngineStorage;
                    engineStorage?.inventory?.Kill();
                }

                var carPosition = car.CenterPoint();
                car.Kill();
                DetonateExplosion(truckConfig.ExplosionSpec, carPosition);
            }
        }
Beispiel #2
0
        private void DetonateBombTruck(ModularCar car)
        {
            var playerConfig = GetPlayerData(car.OwnerID.ToString());

            var netID     = car.net.ID;
            var truckName = playerConfig.FindTruck(netID)?.Name;

            if (truckName == null)
            {
                LogError("Unable to determine truck name.");
                return;
            }

            var truckConfig = GetTruckConfig(truckName);

            if (truckConfig == null)
            {
                LogError("Unable to detonate '{0}' truck because its configuration is missing.", truckName);
                return;
            }

            playerConfig.RemoveTruck(netID);

            // Remove the engine parts.
            foreach (var module in car.AttachedModuleEntities)
            {
                var engineStorage = GetEngineStorage(module);
                if (engineStorage != null)
                {
                    engineStorage.inventory.Kill();
                }
            }

            var carPosition = car.CenterPoint();

            car.Kill();
            DetonateExplosion(truckConfig.ExplosionSpec, carPosition);
        }