void Update()
    {
        if (serifMade)
        {
            if (serifBool)
            {
                if (rule.IamBoy)
                {
                    Instantiate(serifBoyObj);
                }
                if (!rule.IamBoy)
                {
                    Instantiate(serifGirlObj);
                }
                serifBool = false;
            }
        }

        if (point == 7)
        {
            if (buttonBool)
            {
                Instantiate(button1Obj);
                buttonBool = false;
            }
        }

        if (point == 11)
        {
            if (!buttonBool)
            {
                Instantiate(button2Obj);
                buttonBool = true;
            }
        }

        if (point == 14)
        {
            if (Obj2Bool)
            {
                if (rule.EdmondIsHuman)
                {
                    Instantiate(edObj2);
                }
                if (!rule.EdmondIsHuman)
                {
                    Instantiate(monObj2);
                }
                Obj2Bool = false;
            }
        }

        if (point == 19)
        {
            target          = FindObjectOfType <ModorukaTarget>();
            target.selectOK = true;
        }
    }
Beispiel #2
0
    void Start()
    {
        rule   = FindObjectOfType <GameRule>();
        target = FindObjectOfType <ModorukaTarget>();

        if (rule.EdmondIsHuman)
        {
            Instantiate(edmondObj);
        }
        if (!rule.EdmondIsHuman)
        {
            Instantiate(monmonObj);
        }
    }
 void StartScene()
 {
     if (point == 3)
     {
         if (apatoBool)
         {
             Instantiate(apatoObj);
             apatoBool = false;
         }
     }
     if (point == 5)
     {
         target          = FindObjectOfType <ModorukaTarget>();
         target.selectOK = true;
     }
 }
 void Start()
 {
     rule   = FindObjectOfType <GameRule>();
     target = FindObjectOfType <ModorukaTarget>();
 }