Beispiel #1
0
    public virtual void OnWireCut(int wire)
    {
        if (module.IsAnimating())
        {
            return;
        }

        module.GetComponent <KMAudio>().PlayGameSoundAtTransform(KMSoundOverride.SoundEffect.WireSnip, module.transform);
        module.CutWire(wire);

        if (module.IsSolved())
        {
            return;
        }

        if (!module.CheckValidComponents())
        {
            Debug.LogFormat("[The Modkit #{0}] Strike! Cut wire {1} when component selection was [ {2} ] instead of [ {3} ].", moduleId, wire + 1, module.GetOnComponents(), module.GetTargetComponents());
            module.CauseStrike();
            module.RegenWires();
            return;
        }

        module.StartSolve();
    }
Beispiel #2
0
    public GatedMaze(Modkit module, int moduleId, ComponentInfo info) : base(module, moduleId, info)
    {
        Debug.LogFormat("[The Modkit #{0}] Solving Gated Maze. LEDs are: {1}.", moduleId, info.LED.Select(x => ComponentInfo.COLORNAMES[x]).Join(", "));

        destination = module.bomb.GetSerialNumberNumbers().Sum() % 64;
        if (numberGroup.Contains(destination))
        {
            do
            {
                origin = rnd.Range(0, 64);
            } while (numberGroup.Contains(origin));
        }
        else
        {
            do
            {
                origin = rnd.Range(0, 64);
            } while (!numberGroup.Contains(origin));
        }

        Debug.LogFormat("[The Modkit #{0}] Origin: {1}. Destination: {2}.", moduleId, origin, destination);

        allMoves.Add(origin);

        for (int i = 0; i < maze.Length; i++)
        {
            for (int j = 0; j < maze[i].Length; j++)
            {
                if (maze[i][j] == origin)
                {
                    row = i;
                    col = j;
                    break;
                }
            }
        }
        module.bomb.OnBombExploded += delegate
        {
            if (module.IsSolved())
            {
                return;
            }
            Debug.LogFormat("[The Modkit #{0}] Moves taken up to detonation: {1} ", moduleId, allMoves.Join(" => "));
        };
    }