private void Start()
 {
     if (modObject == null)
     {
         modObject = GetComponent <ModifierObject> ();
     }
 }
    public override void OnInspectorGUI()
    {
        if (current == null || current != target)
        {
            current = target as ModifierObject;
        }

        base.OnInspectorGUI();

        deltaTime = (float)EditorApplication.timeSinceStartup - lastTime;

        EditorGUILayout.Space();
        DrawGUI();


        lastTime = (float)EditorApplication.timeSinceStartup;

        if (Application.isPlaying)
        {
            Repaint();
        }
    }
Beispiel #3
0
    void Start()
    {
        mo = GetComponent <ModifierObject> ();

        Invoke("ChangeMesh", 3f);
    }