Beispiel #1
0
        public IcePath(Ability ability)
            : base(ability)
        {
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(Eul);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Remove("bane_nightmare");
            CounterAbilities.Remove("abaddon_aphotic_shield");

            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(Invul);
            ModifierAllyCounter.AddRange(VsMagic);

            AdditionalDelay = ability.AbilitySpecialData.First(x => x.Name == "path_delay").Value;

            for (var i = 0u; i < duration.Length; i++)
            {
                duration[i] = ability.AbilitySpecialData.First(x => x.Name == "duration").GetValue(i);
            }

            ObstacleStays = true;
        }
Beispiel #2
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        public FlamingLasso(Ability ability)
            : base(ability)
        {
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.AddRange(Invul);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Lotus);

            ModifierAllyCounter.AddRange(Invul);
            ModifierAllyCounter.Add(FalsePromise);
            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(VsMagic);

            CounterAbilities.Add(Eul);
            CounterAbilities.AddRange(Invul);

            for (var i = 0u; i < 3; i++)
            {
                modifierDuration[i] = Ability.AbilitySpecialData.First(x => x.Name == "duration").GetValue(i);
            }

            modifierName = "modifier_batrider_flaming_lasso";
        }
        public WhirlingAxesMelee(Ability ability)
            : base(ability)
        {
            radius   = Ability.AbilitySpecialData.First(x => x.Name == "max_range").Value + 60;
            duration = Ability.AbilitySpecialData.First(x => x.Name == "whirl_duration").Value;

            IgnorePathfinder = true;

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(Eul);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsPhys);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);

            ModifierAllyCounter.Add(Lotus);
            ModifierAllyCounter.Add(Manta);
            ModifierAllyCounter.AddRange(AllyPurges);
            ModifierAllyCounter.AddRange(AllyShields);

            for (var i = 0u; i < 4; i++)
            {
                modifierDuration[i] = Ability.AbilitySpecialData.First(x => x.Name == "blind_duration").GetValue(i);
            }
        }
Beispiel #4
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        public StormHammer(Ability ability)
            : base(ability)
        {
            //todo add projectile aoe stun

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(Eul);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsPhys);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Add(Lotus);
            CounterAbilities.Remove("abaddon_aphotic_shield");

            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(Invul);
            ModifierAllyCounter.AddRange(VsMagic);

            modifierDuration = Ability.AbilitySpecialData.First(x => x.Name == "bolt_stun_duration").Value;
            stunRadius       = Ability.AbilitySpecialData.First(x => x.Name == "bolt_aoe").Value + 100;
        }
Beispiel #5
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        public Omnislash(Ability ability)
            : base(ability)
        {
            BlinkAbilities.AddRange(BlinkAbilityNames);
            DisableAbilities.AddRange(DisableAbilityNames);

            CounterAbilities.Add(Lotus);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsPhys);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Remove("item_blade_mail");

            ModifierAllyCounter.Add(PhaseShift);
            ModifierAllyCounter.Add(Eul);
            ModifierAllyCounter.AddRange(Invul);
            ModifierAllyCounter.Add(Manta);
            ModifierAllyCounter.AddRange(VsDamage);
            ModifierAllyCounter.AddRange(VsPhys);
            ModifierAllyCounter.AddRange(AllyShields);

            modifierRadius = Ability.AbilitySpecialData.First(x => x.Name == "omni_slash_radius").Value;
            var interval = Ability.AbilitySpecialData.First(x => x.Name == "omni_slash_bounce_tick").Value;

            for (var i = 0u; i < 3; i++)
            {
                modifierDuration[i] = interval
                                      * (Ability.AbilitySpecialData.First(x => x.Name == "omni_slash_jumps").GetValue(i)
                                         - 1);
            }
        }
Beispiel #6
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        public Duel(Ability ability)
            : base(ability)
        {
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.AddRange(StrongDefUltimates);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsPhys);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Remove("item_glimmer_cape");

            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.Add(FalsePromise);
            ModifierAllyCounter.AddRange(Invul);
            ModifierAllyCounter.AddRange(VsPhys);
            ModifierAllyCounter.Remove("item_glimmer_cape");

            ModifierEnemyCounter.AddRange(VsPhys);
            ModifierEnemyCounter.Add(FatesEdict);
            ModifierEnemyCounter.AddRange(DisableAbilities);
        }
Beispiel #7
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        public EchoStomp(Ability ability)
            : base(ability)
        {
            //todo add astral spirit
            channelTime = ability.GetChannelTime(0);

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(Manta);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Remove("abaddon_aphotic_shield");

            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(Invul);
            ModifierAllyCounter.AddRange(VsMagic);

            for (var i = 0u; i < 4; i++)
            {
                modifierDuration[i] = Ability.AbilitySpecialData.First(x => x.Name == "sleep_duration").GetValue(i);
            }
        }
Beispiel #8
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        public LifeBreak(Ability ability)
            : base(ability)
        {
            IsDisjointable = false;

            BlinkAbilities.AddRange(BlinkAbilityNames);

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Eul);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsPhys);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Add(Lotus);
            CounterAbilities.Remove("abaddon_aphotic_shield");

            ModifierAllyCounter.Add(Lotus);
            ModifierAllyCounter.Add(FortunesEnd);
            ModifierAllyCounter.Add(Eul);
            ModifierAllyCounter.Add(Manta);
            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(Invul);
            ModifierAllyCounter.AddRange(VsMagic);

            for (var i = 0u; i < 4; i++)
            {
                modifierDuration[i] = Ability.AbilitySpecialData.First(x => x.Name == "slow_durtion_tooltip")
                                      .GetValue(i);
            }
        }
Beispiel #9
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        public ReapersScythe(Ability ability)
            : base(ability)
        {
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(TricksOfTheTrade);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.AddRange(Invul);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Add(Lotus);
            CounterAbilities.Add(NetherWard);
            CounterAbilities.AddRange(Invis);

            ModifierAllyCounter.AddRange(Invul);
            ModifierAllyCounter.Add(FalsePromise);
            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(VsDamage);
            ModifierAllyCounter.AddRange(VsMagic);

            for (var i = 0u; i < 3; i++)
            {
                modifierDuration[i] = Ability.AbilitySpecialData.First(x => x.Name == "stun_duration").GetValue(i);
            }
        }
Beispiel #10
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        public ReversePolarity(Ability ability)
            : base(ability)
        {
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(Manta);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(StrongDefUltimates);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsPhys);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Remove("abaddon_aphotic_shield");

            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(Invul);
            ModifierAllyCounter.AddRange(VsMagic);

            for (var i = 0u; i < 3; i++)
            {
                modifierDuration[i] = Ability.AbilitySpecialData.First(x => x.Name == "hero_stun_duration").GetValue(i);
            }
        }
Beispiel #11
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        public EarthSpike(Ability ability)
            : base(ability)
        {
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(Eul);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Add(Lotus);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Remove("abaddon_aphotic_shield");

            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(Invul);
            ModifierAllyCounter.AddRange(VsMagic);

            for (var i = 0u; i < 4; i++)
            {
                modifierDuration[i] = Ability.AbilitySpecialData.First(x => x.Name == "duration").GetValue(i);
            }
        }
Beispiel #12
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        public HoofStomp(Ability ability)
            : base(ability)
        {
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(Manta);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsPhys);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);

            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(Invul);
            ModifierAllyCounter.AddRange(VsPhys);

            for (var i = 0u; i < 4; i++)
            {
                modifierDuration[i] = Ability.AbilitySpecialData.First(x => x.Name == "stun_duration").GetValue(i);
            }
        }
Beispiel #13
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        public Ravage(Ability ability)
            : base(ability)
        {
            speed     = ability.GetProjectileSpeed() + 100;
            tavelTime = GetRadius() / speed;
            width     = 350;

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(Eul);
            CounterAbilities.AddRange(StrongDefUltimates);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Remove("abaddon_aphotic_shield");

            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(Invul);
            ModifierAllyCounter.AddRange(VsMagic);

            for (var i = 0u; i < 3; i++)
            {
                modifierDuration[i] = Ability.AbilitySpecialData.First(x => x.Name == "duration").GetValue(i);
            }
        }
Beispiel #14
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        public LightStrikeArray(Ability ability)
            : base(ability)
        {
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(Eul);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Remove("abaddon_aphotic_shield");

            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(Invul);
            ModifierAllyCounter.AddRange(VsMagic);

            for (var i = 0u; i < 4; i++)
            {
                modifierDuration[i] =
                    Ability.AbilitySpecialData.First(x => x.Name == "light_strike_array_stun_duration").GetValue(i);
            }
            AdditionalDelay = Ability.AbilitySpecialData.First(x => x.Name == "light_strike_array_delay_time").Value;
        }
Beispiel #15
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        public IceBlast(Ability ability)
            : base(ability)
        {
            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(VsMagic);

            ModifierAllyCounter.Remove("legion_commander_press_the_attack");
            ModifierAllyCounter.Remove("treant_living_armor");
        }
Beispiel #16
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        public OrchidMalevolence(Ability ability)
            : base(ability)
        {
            ModifierAllyCounter.Add(Lotus);
            ModifierAllyCounter.Add(Eul);
            ModifierAllyCounter.Add(Manta);
            ModifierAllyCounter.AddRange(AllyPurges);
            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(VsMagic);

            modifierDuration = Ability.AbilitySpecialData.First(x => x.Name == "silence_duration").Value;
        }
Beispiel #17
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        public Flux(Ability ability)
            : base(ability)
        {
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.AddRange(VsDamage);

            ModifierAllyCounter.Add(Lotus);
            ModifierAllyCounter.Add(Manta);
            ModifierAllyCounter.Add(Eul);
            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(VsMagic);
        }
Beispiel #18
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        public InsatiableHunger(Ability ability)
            : base(ability)
        {
            ModifierAllyCounter.AddRange(VsDamage);
            ModifierAllyCounter.AddRange(VsPhys);

            ModifierEnemyCounter.Add(Eul);
            ModifierEnemyCounter.Add(FortunesEnd);
            ModifierEnemyCounter.Add(Decrepify);

            modifierRadius = 200;
        }
Beispiel #19
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        public PhantomStrike(Ability ability)
            : base(ability)
        {
            ModifierAllyCounter.AddRange(VsDamage);
            ModifierAllyCounter.AddRange(VsPhys);
            ModifierAllyCounter.AddRange(AllyShields);

            ModifierEnemyCounter.Add(FortunesEnd);
            ModifierEnemyCounter.Add(Decrepify);
            ModifierEnemyCounter.Add(Eul);

            modifierRadius = 200;
        }
Beispiel #20
0
        public ShamanHex(Ability ability)
            : base(ability)
        {
            ModifierAllyCounter.Add(Lotus);
            ModifierAllyCounter.AddRange(AllyPurges);
            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(Invul);
            ModifierAllyCounter.AddRange(VsMagic);

            for (var i = 0u; i < 4; i++)
            {
                modifierDuration[i] = Ability.AbilitySpecialData.First(x => x.Name == "duration").GetValue(i);
            }
        }
Beispiel #21
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        public GlobalSilence(Ability ability)
            : base(ability)
        {
            ModifierAllyCounter.Add(Lotus);
            ModifierAllyCounter.Add(Eul);
            ModifierAllyCounter.Add(Manta);
            ModifierAllyCounter.AddRange(AllyPurges);
            ModifierAllyCounter.AddRange(AllyShields);

            for (var i = 0u; i < 4; i++)
            {
                modifierDuration[i] = Ability.AbilitySpecialData.First(x => x.Name == "tooltip_duration").GetValue(i);
            }
        }
Beispiel #22
0
        public CripplingFear(Ability ability)
            : base(ability)
        {
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsPhys);

            ModifierAllyCounter.Add(Lotus);
            ModifierAllyCounter.Add(Manta);
            ModifierAllyCounter.Add(Eul);
            ModifierAllyCounter.AddRange(AllyPurges);
            ModifierAllyCounter.AddRange(AllyShields);
        }
Beispiel #23
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        public AncientSeal(Ability ability)
            : base(ability)
        {
            ModifierAllyCounter.Add(Lotus);
            ModifierAllyCounter.Add(Eul);
            ModifierAllyCounter.Add(Manta);
            ModifierAllyCounter.AddRange(AllyPurges);
            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(VsMagic);

            for (var i = 0u; i < 4; i++)
            {
                modifierDuration[i] = Ability.AbilitySpecialData.First(x => x.Name == "seal_duration").GetValue(i);
            }
        }
Beispiel #24
0
        public ScytheOfVyse(Ability ability)
            : base(ability)
        {
            ModifierAllyCounter.Add(Lotus);
            ModifierAllyCounter.AddRange(AllyPurges);
            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(Invul);

            var hero = AbilityOwner as Hero;

            if (hero != null)
            {
                ModifierAllyCounter.AddRange(hero.PrimaryAttribute == Attribute.Intelligence ? VsMagic : VsPhys);
            }

            modifierDuration = Ability.AbilitySpecialData.First(x => x.Name == "sheep_duration").Value;
        }
Beispiel #25
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        public Silence(Ability ability)
            : base(ability)
        {
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);

            ModifierAllyCounter.Add(Lotus);
            ModifierAllyCounter.Add(Eul);
            ModifierAllyCounter.Add(Manta);
            ModifierAllyCounter.AddRange(AllyPurges);
            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(VsMagic);

            for (var i = 0u; i < 4; i++)
            {
                modifierDuration[i] = Ability.AbilitySpecialData.First(x => x.Name == "duration").GetValue(i);
            }
        }
Beispiel #26
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        public BlindingLight(Ability ability)
            : base(ability)
        {
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.AddRange(VsLowDisable);

            ModifierAllyCounter.Add(Lotus);
            ModifierAllyCounter.Add(FortunesEnd);
            ModifierAllyCounter.Add(Manta);
            ModifierAllyCounter.AddRange(AllyPurges);

            for (var i = 0u; i < 3; i++)
            {
                modifierDuration[i] = Ability.AbilitySpecialData.First(x => x.Name == "miss_duration").GetValue(i);
            }
        }
Beispiel #27
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        public Ensnare(Ability ability)
            : base(ability)
        {
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(BallLightning);

            ModifierAllyCounter.Add(Manta);
            ModifierAllyCounter.Add(Eul);
            ModifierAllyCounter.Add(Lotus);
            ModifierAllyCounter.AddRange(AllyPurges);

            for (var i = 0u; i < 4; i++)
            {
                modifierDuration[i] = Ability.AbilitySpecialData.First(x => x.Name == "duration").GetValue(i);
            }
        }
Beispiel #28
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        public Shackleshot(Ability ability)
            : base(ability)
        {
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsPhys);
            CounterAbilities.Add(Lotus);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Remove("abaddon_aphotic_shield");

            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(Invul);
            ModifierAllyCounter.AddRange(VsMagic);
        }
Beispiel #29
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        public SacredArrow(Ability ability)
            : base(ability)
        {
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(Eul);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Remove("abaddon_aphotic_shield");

            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(Invul);
            ModifierAllyCounter.AddRange(VsMagic);
        }
Beispiel #30
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        public MeatHook(Ability ability)
            : base(ability)
        {
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(TricksOfTheTrade);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(Invul);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.AddRange(Invis);

            ModifierAllyCounter.AddRange(AllyShields);
            ModifierAllyCounter.AddRange(Invul);
            ModifierAllyCounter.Add(Lotus);
            ModifierAllyCounter.AddRange(VsMagic);
        }