/// <summary>
 /// It populates the next word question in the current view.
 /// </summary>
 /// <param name="sender">Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event.</param>
 /// <param name="e">RoutedEventArgs e is a parameter called e that contains the event data, see the RoutedEventArgs MSDN page for more information.</param>
 private void Next_Click(object sender, RoutedEventArgs e)
 {
     if (puzzle.getActiveCount() + 1 == puzzle.getSpellingsList().Count)
     {
         Frame.Navigate(typeof(ScorePage));
     }
     puzzle.setActiveCount(puzzle.getActiveCount() + 1);
     Frame.GoBack();
 }
Beispiel #2
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 /// <summary>
 /// It populates the next question into the current view.
 /// </summary>
 /// <param name="sender">Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event.</param>
 /// <param name="e">RoutedEventArgs e is a parameter called e that contains the event data, see the RoutedEventArgs MSDN page for more information.</param>
 private void Next_Click(object sender, RoutedEventArgs e)
 {
     if (puzzle.getActiveCount() == puzzle.getSpellingsList().Count - 1)
     {
         Frame.Navigate(typeof(ScorePage));
     }
     puzzle.setActiveCount(puzzle.getActiveCount() + 1);
     PuzzleNumber.Text = "Word #" + (puzzle.getActiveCount() + 1) + " out of " + puzzle.getSpellingsList().Count;
     Next.IsEnabled    = false; Spell.IsEnabled = false;
 }