// Update is called once per frame void Update() { if (initialized && parentVertexBundle.coordinates != this.transform.localPosition) { if (moving) { UpdateVertexBundle(); } else { UpdatePositionFromVertexBundle(); } parentObject.UpdateMesh(); } }
// Update is called once per frame void Update() { if (initialized && parentVertexBundle.coordinates != this.transform.localPosition) { if (moving) { UpdateVertexBundle(); } else { UpdatePositionFromVertexBundle(); } parentObject.UpdateMesh(); } }