private void Awake() { heatModel = ServiceLocator.instance.Model.GetComponent <Model_Heat>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); }
public void Restart(Vector3 starting, Vector3 pointing) { if (assetManager == null) { assetManager = ServiceLocator.instance.Controller.GetComponent <Manager_GameAssets>(); } if (gameModel == null) { gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); } if (playModel == null) { playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); } if (rocketChild == null) { rocketChild = transform.GetChild(0); } transform.position = starting; transform.rotation = Quaternion.LookRotation(pointing); rocketChild.localPosition = Vector3.zero; rocketChild.localRotation = Quaternion.identity; AcquireTarget(); }
private void Awake() { gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); quarterLife = gameModel.t_Rockets_ExplosionBallLifetime * .25f; }
// Start is called before the first frame update void Start() { playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); target = ServiceLocator.instance.Player; rb = GetComponent <Rigidbody>(); }
void Start() { playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); SCG_EventManager.instance.Register <Event_PlayerShieldBlock>(EventHandler); SCG_EventManager.instance.Register <Event_EnemyBulletHit>(EventHandler); }
void Awake() { gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); heatModel = ServiceLocator.instance.Model.GetComponent <Model_Heat>(); inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); player = ServiceLocator.instance.Player; assetManager = ServiceLocator.instance.Controller.GetComponent <Manager_GameAssets>(); }
void Awake() { gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); heatModel = ServiceLocator.instance.Model.GetComponent <Model_Heat>(); inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); assetManager = ServiceLocator.instance.Controller.GetComponent <Manager_GameAssets>(); shieldLinesRenderer = ServiceLocator.instance.Player.Find("ShipParent").Find("PlayerShip").Find("ShieldEdges").GetComponent <MeshRenderer>(); }
void Awake() { gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); SCG_EventManager.instance.Register <Event_PlayerBulletHit>(EffectsEventHandler); SCG_EventManager.instance.Register <Event_PlayerRocketHit>(EffectsEventHandler); SCG_EventManager.instance.Register <Event_LanceHit>(EffectsEventHandler); SCG_EventManager.instance.Register <Event_ExplosionBallHit>(EffectsEventHandler); SCG_EventManager.instance.Register <Event_EnemyDeath>(EffectsEventHandler); SCG_EventManager.instance.Register <Event_EnemyMineHit>(EffectsEventHandler); SCG_EventManager.instance.Register <Event_EnemyMissileHit>(EffectsEventHandler); }
void Start() { heatModel = ServiceLocator.instance.Model.GetComponent <Model_Heat>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); playModel.jumpTotal = 15; priority = 8; Schedule(this); }
void Start() { playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); player = ServiceLocator.instance.Player; pos_Initial = holoPlay.position; euler_Initial = holoPlay.eulerAngles; SCG_EventManager.instance.Register <Event_EnemyBulletHit>(EventHandler); }
//private float thrusterVolume; void Awake() { gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); //energyModel = ServiceLocator.instance.Model.GetComponent<Model_Energy>(); inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); heatModel = ServiceLocator.instance.Model.GetComponent <Model_Heat>(); player = ServiceLocator.instance.Player; dashParts = player.Find("Reticles").Find("ThrusterReticle_Swivel").Find("Dash Particle System").GetComponent <ParticleSystem>(); dashRet = player.Find("Reticles").Find("ThrusterReticle_Swivel").Find("ThrusterReticles").Find("DashReticle").GetComponent <MeshRenderer>(); flyRet = player.Find("Reticles").Find("ThrusterReticle_Swivel").Find("ThrusterReticles").Find("FlyReticle").GetComponent <MeshRenderer>(); }
void Start() { delZ = maxZ - minZ; clouds = new List <Transform>(); for (int i = 0; i < max; i++) { clouds.Add(Instantiate(cloudPrefab, new Vector3(Random.Range(-190, 190), Random.Range(-150f, -60f), Random.Range(minZ, maxZ)), Quaternion.Euler(-90, 0, Random.Range(-180, 180)), transform).transform); clouds[i].localScale = Vector3.one * Random.Range(5.00f, 10.00f); } gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); }
void Start() { heatModel = ServiceLocator.instance.Model.GetComponent <Model_Heat>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); InitializeAssets(); SCG_EventManager.instance.Register <Event_EnemyBulletHit>(EventHandler); SCG_EventManager.instance.Register <Event_LifeUpTick>(EventHandler); jPBImage = jumpProgressBar.GetComponent <Image>(); cSImage = chargeSpinner.GetComponent <Image>(); }
void Awake() { gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); SCG_EventManager.instance.Register <Event_PlayerBulletHit>(EventHandler); SCG_EventManager.instance.Register <Event_LanceHit>(EventHandler); SCG_EventManager.instance.Register <Event_ExplosionBallHit>(EventHandler); SCG_EventManager.instance.Register <Event_PlayerRocketHit>(EventHandler); this.tag = "Enemy"; if (GetComponent <Rigidbody>() == null) { Rigidbody r = gameObject.AddComponent <Rigidbody>(); r.isKinematic = true; r.useGravity = false; } }
void Start() { assets = ServiceLocator.instance.Controller.GetComponent <Manager_GameAssets>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); heatModel = ServiceLocator.instance.Model.GetComponent <Model_Heat>(); gameAssets = ServiceLocator.instance.Controller.GetComponent <Manager_GameAssets>(); _MakeAndRefAudioSources(); _SetClipsToAudioSources(); SCG_EventManager.instance.Register <Event_PlayerShieldBlock>(EventHandler); SCG_EventManager.instance.Register <Event_EnemyBulletHit>(EventHandler); SCG_EventManager.instance.Register <Event_PlayerExplode>(EventHandler); SCG_EventManager.instance.Register <Event_LanceHit>(EventHandler); }
public void Start(int size) { Type type = typeof(Model_Game); //еее рефлексия типов PropertyInfo[] properties = type.GetProperties(); ListOfModelProperties = properties.Select(prop => prop.Name).ToList(); if (game != null) { game.PropertyChanged -= Model_PropertyChanged; } game = new Model_Game(size); game.PropertyChanged += Model_PropertyChanged; FillMap(); }
void Start() { gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); GameObject g = new GameObject("AudioChild"); left = g.AddComponent <AudioSource>(); right = g.AddComponent <AudioSource>(); both = g.AddComponent <AudioSource>(); left.panStereo = -.65f; right.panStereo = .65f; left.loop = right.loop = both.loop = false; left.playOnAwake = right.playOnAwake = both.playOnAwake = false; SCG_EventManager.instance.Register <Event_Audio>(EventHandler); }
void Start() { playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); inputModel = ServiceLocator.instance.Model.GetComponent <Model_Input>(); gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); player = ServiceLocator.instance.Player; priority = 10; Schedule(this); playModel.lives = 3; gameOver.SetActive(false); _fsm = new SCG_FSM <Controller_GameState>(this); _fsm.TransitionTo <Starting>(); charge1.Stop(); charge2.Stop(); jump1.Stop(); jump2.Stop(); }
private void Start() { playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); }
void Awake() { gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); assets = ServiceLocator.instance.Controller.GetComponent <Manager_GameAssets>(); }
protected Vector3 _o = Vector3.right; // for offset; protected virtual void GrabStdRefs() { gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); _o = Vector3.zero; }
void Start() { rends = shipModel.GetComponentsInChildren <Renderer>(); playModel = ServiceLocator.instance.Model.GetComponent <Model_Play>(); gameModel = ServiceLocator.instance.Model.GetComponent <Model_Game>(); }