Beispiel #1
0
        protected override string GetModelPath()
        {
            if (!string.IsNullOrEmpty(m_ModelPath))
            {
                return(m_ModelPath);
            }
            NpcVO vo = ConfigVO <NpcVO> .Instance.GetData(m_NpcId);

            if (vo != null)
            {
                int     modelId   = vo.Model;
                string  assetName = "";
                ModelVO modelVo   = ConfigVO <ModelVO> .Instance.GetData(modelId);

                if (modelVo != null)
                {
                    assetName = modelVo.assetName;
                }
                if (!string.IsNullOrEmpty(assetName))
                {
                    if (!assetName.Contains("Assets"))
                    {
                        string[] resAssets = AssetDatabase.FindAssets(string.Format("{0} t:Prefab", assetName));
                        if (resAssets != null && resAssets.Length > 0)
                        {
                            for (int iRes = 0; iRes < resAssets.Length; iRes++)
                            {
                                string   path     = AssetDatabase.GUIDToAssetPath(resAssets[iRes]);
                                string[] resSplit = path.Split('/');
                                if (resSplit != null && resSplit.Length > 0)
                                {
                                    string lastName = resSplit[resSplit.Length - 1];
                                    if (lastName.Equals(string.Format("{0}.prefab", assetName)))
                                    {
                                        assetName = path;
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }
                m_ModelPath = assetName;
                return(assetName);
            }
            return(GamingMapEditorUtility.GetCreatureTempletePath());
        }
        private IEnumerator ExportUpdate()
        {
            ConfigVO <ModelVO> .Instance.GetList();

            yield return(null);

            ConfigVO <ModShipDecorateVO> .Instance.GetList();

            ConfigVO <ModShipDecorateVO> .Instance.ResetData();

            yield return(null);

            List <ModelVO> shipModelList = new List <ModelVO>();
            List <ModelVO> modelList     = ConfigVO <ModelVO> .Instance.GetList();

            if (modelList != null && modelList.Count > 0)
            {
                for (int iModel = 0; iModel < modelList.Count; iModel++)
                {
                    ModelVO modelVo = modelList[iModel];
                    if (modelVo.type == (int)EditorGamingMapData.ModelType.WarShip)
                    {
                        shipModelList.Add(modelVo);
                    }
                }
            }
            yield return(null);

            if (shipModelList != null && shipModelList.Count > 0)
            {
                for (int iShip = 0; iShip < shipModelList.Count; iShip++)
                {
                    ModelVO modelVo   = shipModelList[iShip];
                    string  assetName = modelVo.assetName;
                    if (!string.IsNullOrEmpty(assetName))
                    {
                        string[] resAssets = AssetDatabase.FindAssets(string.Format("{0} t:Prefab", assetName));
                        if (resAssets != null && resAssets.Length > 0)
                        {
                            for (int iRes = 0; iRes < resAssets.Length; iRes++)
                            {
                                assetName = AssetDatabase.GUIDToAssetPath(resAssets[iRes]);
                                string[] assetSplit = assetName.Split('/');
                                if (assetSplit != null && assetSplit.Length > 0)
                                {
                                    if (assetSplit[assetSplit.Length - 1].Equals(string.Format("{0}.prefab", modelVo.assetName)))
                                    {
                                        break;
                                    }
                                }
                            }
                            GameObject assetObj = AssetDatabase.LoadAssetAtPath <GameObject>(assetName);
                            if (assetObj != null)
                            {
                                GameObject shipObj = GameObject.Instantiate(assetObj);
                                JudegeShipCollider(shipObj);
                                shipObj.transform.SetParent(transform);
                                shipObj.transform.localPosition = Vector3.zero;
                                CapsuleCollider shipCollider = EditorGamingMapData.CalculateCapsuleCollider(shipObj);
                                EditorGamingMapData.CorrectCollider(shipCollider);
                                yield return(null);

                                yield return(null);

                                Quaternion shipRot = shipCollider.transform.rotation;
                                shipCollider.transform.rotation = Quaternion.identity;
                                yield return(null);

                                EditorDecorate decorate = EditorGamingMapData.SaveColliderData(shipCollider, shipRot);
                                yield return(null);

                                shipCollider.transform.rotation = shipRot;
                                ModShipDecorateVO shipDecorateVo = ConfigVO <ModShipDecorateVO> .Instance.GetData(modelVo.ID);

                                if (shipDecorateVo != null)
                                {
                                    shipDecorateVo.colliderMax = decorate.dirMax;
                                    shipDecorateVo.colliderMin = decorate.dirMin;
                                    // shipDecorateVo.colliderMax = new float[3] { CalcuateRound(decorate.dirmax.x, 3), CalcuateRound(decorate.dirmax.y, 3), CalcuateRound(decorate.dirmax.z, 3) };
                                    // shipDecorateVo.colliderMin = new float[3] { CalcuateRound(decorate.dirmin.x, 3), CalcuateRound(decorate.dirmin.y, 3), CalcuateRound(decorate.dirmin.z, 3) };
                                }
                                else
                                {
                                    ModShipDecorateVO decorateVo = new ModShipDecorateVO();
                                    decorateVo.ID     = modelVo.ID;
                                    decorateVo.unitId = modelVo.ID;
                                    decorateVo.type   = (int)EditorGamingMapData.COLLIDER_TYPE.PX_CAPSULE;
                                    //decorateVo.colliderMax = new float[3] { CalcuateRound(decorate.dirmax.x, 3), CalcuateRound(decorate.dirmax.y, 3), CalcuateRound(decorate.dirmax.z, 3) };
                                    //decorateVo.colliderMin = new float[3] { CalcuateRound(decorate.dirmin.x, 3), CalcuateRound(decorate.dirmin.y, 3), CalcuateRound(decorate.dirmin.z, 3) };
                                    decorateVo.colliderMax = decorate.dirMax;
                                    decorateVo.colliderMin = decorate.dirMin;
                                    ConfigVO <ModShipDecorateVO> .Instance.AddData(decorateVo);
                                }
                                yield return(null);

                                if (shipObj != null)
                                {
                                    GameObject.DestroyImmediate(shipObj);
                                }
                                yield return(null);
                            }
                        }
                    }
                }
            }
            yield return(null);

            ConfigVO <ModShipDecorateVO> .Instance.SaveCSV();

            bool isConfirm = EditorUtility.DisplayDialog("提示", "战舰碰撞信息导出成功", "确定");

            if (isConfirm)
            {
                GameObject.DestroyImmediate(gameObject);
            }
        }