Beispiel #1
0
        public void PlaceObjectOnFloor(int selected_model_index)
        {
            if (ModelList.Count <= 0 || selected_model_index < 0)
            {
                return;
            }

            ModelTransformPair model = ModelList[selected_model_index];
            var vector3 = new M3D.Model.Utils.Vector3(0.0f, 0.0f, (float)(-model.modelSize.Min.Z + 1.0));

            model.transformNode.Translation.Z += vector3.Z;
            model.CalculateExtents();
        }
Beispiel #2
0
 public int AddModel(Graphics.Ext3D.ModelRendering.Model model, out ModelTransformPair modtrans_pair)
 {
     modtrans_pair = new ModelTransformPair
     {
         modelNode = new Model3DNode(3200)
     };
     modtrans_pair.modelNode.SetModel(model);
     modtrans_pair.modelNode.Ambient   = new Color4(modelColor.R / 4f, modelColor.G / 4f, modelColor.B / 4f, 1f);
     modtrans_pair.modelNode.Diffuse   = modelColor;
     modtrans_pair.modelNode.Specular  = new Color4(0.5f, 0.5f, 0.5f, 1f);
     modtrans_pair.modelNode.Shininess = 100f;
     modtrans_pair.transformNode       = new TransformationNode(3100, ObjectToPrinterSpace);
     modtrans_pair.transformNode.AddChildElement(modtrans_pair.modelNode);
     modtrans_pair.CalculateExtents();
     ObjectToPrinterSpace.AddChildElement(modtrans_pair.transformNode);
     ModelList.Add(modtrans_pair);
     return(ModelList.Count - 1);
 }