void Awake()
 {
     rainbowSpawn        = GameObject.FindGameObjectWithTag("Rainbow");
     firstClickTime      = 0;
     canSkill            = false;
     isFirstClick        = true;
     HP                  = 3;
     modelClearComponent = GetComponent <ModelClear>();
     modelMoveComponent  = GetComponent <ModelMove>();
     modelColorComponent = GetComponent <ModelColor>();
 }
Beispiel #2
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetMouseButtonUp(0))
     {
         RaycastHit hit;
         Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         if (Physics.Raycast(ray, out hit))              // get the object using a raycast
         {
             if (hit.transform.name == "MapHitDetector")
             { // if statement to move object, assuming it is selected
                 Debug.Log("3d input hit map");
                 float hitDist;
                 if (myPlane.Raycast(ray, out hitDist))
                 {
                     targetPoint = ray.GetPoint(hitDist);
                     Debug.Log(targetPoint);
                     if (ModelMove != null)
                     {
                         ModelMove.MoveToPoint(targetPoint);
                     }
                 }
             }
             else if (hit.transform.tag == "Model")                    // if statement to select model objects
             {
                 ModelMove = hit.transform.gameObject.GetComponent <ModelMove>();
                 if (!isSelected)
                 {
                     isSelected = true;
                     string    selectedName;
                     Transform theTarget;
                     selectedName = hit.collider.name;
                     theTarget    = hit.transform;
                     ModelMove.OnSelect(theTarget, selectedName);
                 }
                 else
                 {
                     string    selectedName;
                     Transform theTarget;
                     selectedName = hit.collider.name;
                     theTarget    = hit.transform;
                     ModelMove.OnSelect(theTarget, selectedName);
                     ModelMove  = null;
                     isSelected = false;
                 }
             }
         }
     }
 }
Beispiel #3
0
 public override void OnAwake()
 {
     base.OnAwake();
     mover = GetComponent <ModelMove>();
 }