Beispiel #1
0
 //use AddValueToMainMatrix depending on which turn
 public void Turn(Alpha sym, int num)
 {
     if (color == userColor)
     {
         if (modMatObj.AddValueToMainMatrix(sym, num, userColor))
         {
             color = (Color)(((int)color + 1) % 2);
         }
     }
     if (color != userColor)
     {
         AiTurn();
         color = (Color)(((int)color + 1) % 2);
     }
 }