Beispiel #1
0
        public void Convert(ModelLayerInfo layerInfo)
        {
            var frameFactory = new FrameFactory();
            var frameExporter = new FrameExporter();

            string outputLayerDir = outputRootDir + @"\" + Path.GetFileName(layerInfo.Directory);
            Directory.CreateDirectory(outputLayerDir);

            string[] inputPaths = GetFilepaths(layerInfo.Directory);
            CheckIfVTKFormat(inputPaths[0]);
            foreach (string inputPath in inputPaths)
            {
                string filename = Path.GetFileNameWithoutExtension(inputPath);

                IFrame frame = frameFactory.Import(inputPath, layerInfo.DataType);
                if (scalingFactor == -1)
                {
                    scalingFactor = GetScalingFactor(frame);
                }
                frame.NormalizeVectors(scalingFactor);
                frameExporter.ExportFrameToTxt(frame, filename, outputLayerDir);
                
                Log.Info(filename + " converted sucessfully.");
            }
        }
Beispiel #2
0
        public void ImportData(ModelLayerInfo layerInfo, string gameObjectName)
        {
            ModelGameObject = new GameObject(gameObjectName);
            ModelMesh       = new ModelMesh(layerInfo.DataType);

            GetFilepaths(layerInfo.Directory);
            ImportFrames();
            AddMeshToGameObject();
        }