public bool Equals(PhysicalObject other) { if (other == null) { return(false); } return(ModelIndex.Equals(other.ModelIndex) && Handle.Equals(other.Handle) && Position.Equals(other.Position) && UprootLimit.Equals(other.UprootLimit) && CreatedBy.Equals(other.CreatedBy) && IsPickup.Equals(other.IsPickup) && IsPickupInShop.Equals(other.IsPickupInShop) && IsPickupOutOfStock.Equals(other.IsPickupOutOfStock) && IsGlassCracked.Equals(other.IsGlassCracked) && IsGlassBroken.Equals(other.IsGlassBroken) && HasBeenDamaged.Equals(other.HasBeenDamaged) && UseCarColors.Equals(other.UseCarColors) && CostValue.Equals(other.CostValue) && BonusValue.Equals(other.BonusValue) && CollisionDamageMultiplier.Equals(other.CollisionDamageMultiplier) && CollisionDamageEffect.Equals(other.CollisionDamageEffect) && SpecialCollisionResponseCases.Equals(other.SpecialCollisionResponseCases) && EndOfLifeTime.Equals(other.EndOfLifeTime) && EntityType.Equals(other.EntityType) && EntityStatus.Equals(other.EntityStatus) && EntityFlags.Equals(other.EntityFlags)); }
public ModelEventArgs(ItemModel item_model, ModelIndex parent_index, int start_id, int count = 1) { d_itemModel = item_model; d_parentIndex = parent_index; d_startId = start_id; d_count = count; }
private ObjectModel FindModel(string modelId) { var appModel = ServiceContext.ObjectService.ApplicationModel; if (appModel.Model.TryGetValue(modelId, out var result)) { return(result); } ModelIndex.TryGetValue(modelId.AfterLast("."), out var availableModels); if (availableModels == null) { throw new ModelNotFoundException(modelId); } if (availableModels.Count > 1) { throw new AmbiguousModelException(availableModels); } if (availableModels.Count <= 0) { throw new ModelNotFoundException(modelId); } return(availableModels[0]); }
public ModelIndex Get(string targetName) { if (!_items.TryGetValue(targetName, out ModelIndex result)) { _items.Add(targetName, (result = new ModelIndex(this._parent, targetName))); } return(result); }
public bool Equals(Pickup other) { if (other == null) { return(false); } return(Type.Equals(other.Type) && HasBeenPickedUp.Equals(other.HasBeenPickedUp) && Value.Equals(other.Value) && ObjectIndex.Equals(other.ObjectIndex) && RegenerationTime.Equals(other.RegenerationTime) && ModelIndex.Equals(other.ModelIndex) && PoolIndex.Equals(other.PoolIndex) && Position.Equals(other.Position)); }
public bool Equals(PlayerPed other) { if (other == null) { return(false); } return(Type.Equals(other.Type) && ModelIndex.Equals(other.ModelIndex) && Handle.Equals(other.Handle) && Position.Equals(other.Position) && CreatedBy.Equals(other.CreatedBy) && Health.Equals(other.Health) && Armor.Equals(other.Armor) && Weapons.SequenceEqual(other.Weapons) && MaxStamina.Equals(other.MaxStamina) && TargetableObjects.SequenceEqual(other.TargetableObjects) && MaxWantedLevel.Equals(other.MaxWantedLevel) && MaxChaosLevel.Equals(other.MaxChaosLevel) && ModelName.Equals(other.ModelName)); }
public bool Equals(Vehicle other) { if (other == null) { return(false); } return(Type.Equals(other.Type) && ModelIndex.Equals(other.ModelIndex) && Handle.Equals(other.Handle) && Matrix.Equals(other.Matrix) && EntityType.Equals(other.EntityType) && EntityStatus.Equals(other.EntityStatus) && EntityFlags.Equals(other.EntityFlags) && AutoPilot.Equals(other.AutoPilot) && Color1.Equals(other.Color1) && Color2.Equals(other.Color2) && AlarmState.Equals(other.AlarmState) && MaxNumPassengers.Equals(other.MaxNumPassengers) && Field1D0h.Equals(other.Field1D0h) && Field1D4h.Equals(other.Field1D4h) && Field1D8h.Equals(other.Field1D8h) && Field1DCh.Equals(other.Field1DCh) && SteerAngle.Equals(other.SteerAngle) && GasPedal.Equals(other.GasPedal) && BrakePedal.Equals(other.BrakePedal) && CreatedBy.Equals(other.CreatedBy) && IsLawEnforcer.Equals(other.IsLawEnforcer) && IsLockedByScript.Equals(other.IsLockedByScript) && IsEngineOn.Equals(other.IsEngineOn) && IsHandbrakeOn.Equals(other.IsHandbrakeOn) && LightsOn.Equals(other.LightsOn) && HasFreebies.Equals(other.HasFreebies) && Health.Equals(other.Health) && CurrentGear.Equals(other.CurrentGear) && ChangeGearTime.Equals(other.ChangeGearTime) && TimeOfDeath.Equals(other.TimeOfDeath) && BombTimer.Equals(other.BombTimer) && DoorLock.Equals(other.DoorLock)); }
/// <summary>Indexes this instance.</summary> public async Task <IActionResult> Index() { if (User.Identity.IsAuthenticated) { var itemType = await _context.ItemType.Include(i => i.Items).ThenInclude(m => m.Movements).ToListAsync(); var animals = await _context.Animal.ToListAsync(); int numAnimals = _context.Animal.Count(); int colonies = _context.Colony.Count(); var appointments = await _context.Appointment.Include(a => a.Colony).Include(a => a.Animal).ToListAsync(); ModelIndex modelIndex = new ModelIndex() { ItemTypes = itemType, Animals = animals, NumAnimals = numAnimals, Colonies = colonies, Appointments = appointments }; return(View(modelIndex)); } return(Redirect("Identity/Account/Login")); }
/*! * \brief * Compares semantically the contents of the specified two indices and returns: * - 0 if they are equal. * - -1 if first index is less than the second index. * - 1 if the first index is bigger than the second index. * * This function is used by the view when it needs to sort the items. */ public abstract int CompareIndices(ModelIndex index1, ModelIndex index2);
/// <summary> /// Compares semantically two indices and returns true if they are equal, /// false otherwise. /// </summary> /// <param name="index1"></param> /// <param name="index2"></param> /// <returns></returns> public virtual bool AreIndicesEqual(ModelIndex index1, ModelIndex index2) { return(CompareIndices(index1, index2) == 0); }
public static string PortSettingsAtModelIndex(ModelIndex modelIndex) { return((string)modelCapabilityDictionary[modelIndex][(int)ModelCapabilityIndex.PortSettings]); }
public async void Handle_ItemTapped(object sender, ItemTappedEventArgs e) { ((ListView)sender).SelectedItem = null; ListViewItem listViewItem = (ListViewItem)e.Item; string portName = listViewItem.PortInfo.PortName; string modelName = listViewItem.PortInfo.ModelName; string macAddress = listViewItem.PortInfo.MacAddress; if (false) // Ex1. Direct Setting. { //string portSettings = ""; //string portSettings = "mini"; //string portSettings = "escpos"; //string portSettings = "Portable"; //StarIoExtEmulation emulation = StarIoExtEmulation.StarPRNT; //StarIoExtEmulation emulation = StarIoExtEmulation.StarLine; //StarIoExtEmulation emulation = StarIoExtEmulation.StarGraphic; //StarIoExtEmulation emulation = StarIoExtEmulation.EscPos; //StarIoExtEmulation emulation = StarIoExtEmulation.EscPosMobile; //StarIoExtEmulation emulation = StarIoExtEmulation.StarDotImpact; //StarIoExtEmulation emulation = StarIoExtEmulation.StarPRNTL; //Configuration.PortName = portName; //Configuration.ModelName = modelName; //Configuration.MacAddress = macAddress; //Configuration.PortSettings = portSettings; //Configuration.Emulation = emulation; //Configuration.CashDrawerOpenActiveHigh = true; //await Navigation.PopAsync(true); } else if (false) // Ex2. Direct Setting. { //ModelIndex modelIndex = ModelIndex.MCPrint2; //ModelIndex modelIndex = ModelIndex.MCPrint3; //ModelIndex modelIndex = ModelIndex.MPOP; //ModelIndex modelIndex = ModelIndex.FVP10; //ModelIndex modelIndex = ModelIndex.TSP100; //ModelIndex modelIndex = ModelIndex.TSP650II; //ModelIndex modelIndex = ModelIndex.TSP700II; //ModelIndex modelIndex = ModelIndex.TSP800II; //ModelIndex modelIndex = ModelIndex.SM_S210I; //ModelIndex modelIndex = ModelIndex.SM_S220I; //ModelIndex modelIndex = ModelIndex.SM_S230I; //ModelIndex modelIndex = ModelIndex.SM_T300I; //ModelIndex modelIndex = ModelIndex.SM_T400I; //ModelIndex modelIndex = ModelIndex.BSC10; //ModelIndex modelIndex = ModelIndex.SM_S210I_StarPRNT; //ModelIndex modelIndex = ModelIndex.SM_S220I_StarPRNT; //ModelIndex modelIndex = ModelIndex.SM_S230I_StarPRNT; //ModelIndex modelIndex = ModelIndex.SM_T300I_StarPRNT; //ModelIndex modelIndex = ModelIndex.SM_T400I_StarPRNT; //ModelIndex modelIndex = ModelIndex.SM_L200; //ModelIndex modelIndex = ModelIndex.SP700; //ModelIndex modelIndex = ModelIndex.SM_L300; //string portSettings = ModelCapability.PortSettingsAtModelIndex(modelIndex); //StarIoExtEmulation emulation = ModelCapability.EmulationAtModelIndex(modelIndex); //Configuration.PortName = portName; //Configuration.ModelName = modelName; //Configuration.MacAddress = macAddress; //Configuration.PortSettings = portSettings; //Configuration.Emulation = emulation; //Configuration.CashDrawerOpenActiveHigh = true; //await Navigation.PopAsync(true); } else if (false) // Ex3. Indirect Setting. { //ModelIndex modelIndex = ModelCapability.ModelIndexAtModelName(modelName); //string portSettings = ModelCapability.PortSettingsAtModelIndex(modelIndex); //StarIoExtEmulation emulation = ModelCapability.EmulationAtModelIndex(modelIndex); //Configuration.PortName = portName; //Configuration.ModelName = modelName; //Configuration.MacAddress = macAddress; //Configuration.PortSettings = portSettings; //Configuration.Emulation = emulation; //Configuration.CashDrawerOpenActiveHigh = true; //await Navigation.PopAsync(true); } else // Ex4. Indirect Setting. { ModelIndex modelIndex = ModelCapability.ModelIndexAtModelName(modelName); if (modelIndex != ModelIndex.None) { if (!await DisplayAlert("Confirm.", "Is your printer " + ModelCapability.TitleAtModelIndex(modelIndex) + "?", "YES", "NO")) { modelIndex = ModelIndex.None; } } if (modelIndex == ModelIndex.None) { List <string> buttonList = new List <string>(); for (int i = 0; i < ModelCapability.ModelIndexCount; i++) { buttonList.Add(ModelCapability.TitleAtModelIndex(ModelCapability.ModelIndexAtIndex(i))); } int index = buttonList.IndexOf(await DisplayActionSheet("What is your printer?", "Cancel", null, buttonList.ToArray())); if (index >= 0) { modelIndex = ModelCapability.ModelIndexAtIndex(index); } } if (modelIndex != ModelIndex.None) { bool cashDrawerOpenActiveHigh = true; if (ModelCapability.CashDrawerOpenActiveAtModelIndex(modelIndex)) { List <string> buttonsList = new List <string>(new string[] { "High when Open", "Low when Open" }); switch (buttonsList.IndexOf(await DisplayActionSheet("Select CashDrawer Open Status.", "Cancel", null, buttonsList.ToArray()))) { default: modelIndex = ModelIndex.None; break; case 0: cashDrawerOpenActiveHigh = true; break; case 1: cashDrawerOpenActiveHigh = false; break; } } if (modelIndex != ModelIndex.None) { Configuration.PortName = portName; Configuration.ModelName = modelName; Configuration.MacAddress = macAddress; Configuration.PortSettings = ModelCapability.PortSettingsAtModelIndex(modelIndex); Configuration.Emulation = ModelCapability.EmulationAtModelIndex(modelIndex); Configuration.CashDrawerOpenActiveHigh = cashDrawerOpenActiveHigh; await Navigation.PopAsync(true); } } } }
/*! * \brief * Returns the string representation of the specified ModelIndex based on * the specified role. * It is up to the view to interpret the string based on the role requested. * * \remark * For example, in the case of an image decoration, the name of the image * could be returned, and the view would use ImageManager to retrieve the * specific Image instance by the name and render that. * * An example implementation for the IDR_Icon role could be: * \code{.cpp} * Image* img; // get the image from somewhere * * String getData(const ModelIndex& modelIndex, ItemDataRole role) * { * if (role == IDR_Icon) return img->getName(); * } * \endcode */ public abstract string GetData(ModelIndex modelIndex, ItemDataRole role = ItemDataRole.IDR_Text);
public static bool CashDrawerOpenActiveAtModelIndex(ModelIndex modelIndex) { return((bool)modelCapabilityDictionary[modelIndex][(int)ModelCapabilityIndex.CashDrawerOpenActive]); }
public static int GetInternalIndex(ModelIndex index) { return(index.Index - 1); }
public static string TitleAtModelIndex(ModelIndex modelIndex) { return((string)modelCapabilityDictionary[modelIndex][(int)ModelCapabilityIndex.Title]); }
/// <summary> /// Returns true if the specified ModelIndex is valid, false otherwise. /// /// Usually, an index is valid if at least it does not contain a reference /// to a NULL object. Extra logic can be added to check that the referenced /// object is actually part of the model. /// </summary> /// <param name="modelIndex"></param> /// <returns></returns> public abstract bool IsValidIndex(ModelIndex modelIndex);
/*! * \brief * Returns the ModelIndex which is parent for the specified ModelIndex. * * \return * The returned index should be equal to getRootIndex() for direct children * of the root index. If this is called on the root index, it returns * an invalid (empty/default) ModelIndex. */ public abstract ModelIndex GetParentIndex(ModelIndex modelIndex);
/*! * \brief * Returns the ordinal id (index) of the child represented by the given * index, in its parent's list or -1 if no such child exists. */ public abstract int GetChildId(ModelIndex modelIndex);
/// <summary> /// Notifies any listeners of the EventChildDataChanged event that existing /// children's data has been updated. /// </summary> /// <param name="parent_index"></param> /// <param name="start_id"></param> /// <param name="count"></param> /// <remarks> /// If this method is overridden, it *needs* to call this base method or invoke /// manually the EventChildDataChanged event. /// </remarks> public virtual void NotifyChildrenDataChanged(ModelIndex parent_index, int start_id, int count) { FireEvent(EventChildrenDataChanged, new ModelEventArgs(this, parent_index, start_id, count)); }
/// <summary> /// Notifies any listeners of the EventChildrenWillBeAdded event that new children /// will be added to this model. /// </summary> /// <param name="parentIndex"> /// The parent index under which children will be added. /// </param> /// <param name="startId"> /// The id of the child starting from which children will be added. /// </param> /// <param name="count"> /// The number of children that will be added. /// </param> /// <remarks> /// If this method is overridden, it *needs* to call this base method or invoke /// manually the EventChildrenWillBeAdded event. /// </remarks> public virtual void NotifyChildrenWillBeAdded(ModelIndex parentIndex, int startId, int count) { FireEvent(EventChildrenWillBeAdded, new ModelEventArgs(this, parentIndex, startId, count)); }
/*! * \brief * Creates a new ModelIndex that points to the specified child of the * specified parent index. * * To create an index for a nested item, you need to chain the index creation. * Given a model for the following tree: * <pre> * A | |--B | |--C | |--D | </pre> | | We can compute the indices for the nodes in the following way: | \code{.cpp} | ModelIndex a = makeIndex(0, getRootIndex()); | ModelIndex b = makeIndex(0, a); | ModelIndex c = makeIndex(0, b); | ModelIndex d = makeIndex(1, a); | \endcode | | \param child | The ordinal child id (index), which is a number between 0 and | getChildrenCount(parentIndex). This will specify which children in the | parent's index list of children should be referenced. */ public abstract ModelIndex MakeIndex(int child, ModelIndex parentIndex);
public static StarIoExtEmulation EmulationAtModelIndex(ModelIndex modelIndex) { return((StarIoExtEmulation)modelCapabilityDictionary[modelIndex][(int)ModelCapabilityIndex.Emulation]); }
public void UpdateState() { try { if (CurrentBaker != null) { if (CurrentBaker.IsInProgress()) { CurrentBaker.UpdateState(); if (CurrentBaker.IsCancelled) { throw new Exception("Cancelled"); } return; } else { EditorUtility.ClearProgressBar(); ModelIndex++; } } Model model = NextModel(); if (model != null) { string sIndex = ""; if (modelList.Count > 1) { sIndex = ModelIndex.ToString().PadLeft((modelList.Count + 1).ToString().Length, '0'); } for (int i = 0; i < modelList.Count; ++i) { modelList[i].gameObject.SetActive(false); } model.gameObject.SetActive(true); if (Model.IsMeshModel(model)) { MeshModel meshModel = Model.AsMeshModel(model); List <MeshAnimation> validAnimations = meshModel.GetValidAnimations(); if (validAnimations.Count > 0) { CurrentBaker = new MeshBaker(model, validAnimations, studio, sIndex, batchingFolderPath); } else { CurrentBaker = new StaticBaker(model, studio, sIndex, batchingFolderPath); } } else if (Model.IsParticleModel(model)) { CurrentBaker = new ParticleBaker(model, studio, sIndex, batchingFolderPath); } } else { EditorUtility.FocusProjectWindow(); if (needPassingFinalUpdate) { needPassingFinalUpdate = false; return; } Finish(); } } catch (Exception e) { Debug.LogException(e); Finish(); } }
/*! * \brief * Returns the number of direct children of the specified ModelIndex. */ public abstract int GetChildCount(ModelIndex modelIndex);