Beispiel #1
0
        public static void InitGizmo(Device d3dDevice)
        {
            Attach attach = new ModelFile(Resources.x_null).Model.Attach;

            attach.ProcessVertexData();
            XNullMesh = attach.CreateD3DMesh();

            attach = new ModelFile(Resources.y_null).Model.Attach;
            attach.ProcessVertexData();
            YNullMesh = attach.CreateD3DMesh();

            attach = new ModelFile(Resources.z_null).Model.Attach;
            attach.ProcessVertexData();
            ZNullMesh = attach.CreateD3DMesh();

            attach = new ModelFile(Resources.x_move).Model.Attach;
            attach.ProcessVertexData();
            XMoveMesh = attach.CreateD3DMesh();
            XMaterial = ((BasicAttach)attach).Material[0];

            attach = new ModelFile(Resources.y_move).Model.Attach;
            attach.ProcessVertexData();
            YMoveMesh = attach.CreateD3DMesh();
            YMaterial = ((BasicAttach)attach).Material[0];

            attach = new ModelFile(Resources.z_move).Model.Attach;
            attach.ProcessVertexData();
            ZMoveMesh = attach.CreateD3DMesh();
            ZMaterial = ((BasicAttach)attach).Material[0];

            attach = new ModelFile(Resources.xy_move).Model.Attach;
            attach.ProcessVertexData();
            XYMoveMesh         = attach.CreateD3DMesh();
            DoubleAxisMaterial = ((BasicAttach)attach).Material[0];

            attach = new ModelFile(Resources.zx_move).Model.Attach;
            attach.ProcessVertexData();
            ZXMoveMesh = attach.CreateD3DMesh();

            attach = new ModelFile(Resources.zy_move).Model.Attach;
            attach.ProcessVertexData();
            ZYMoveMesh = attach.CreateD3DMesh();

            attach = new ModelFile(Resources.x_rotation).Model.Attach;
            attach.ProcessVertexData();
            XRotateMesh = attach.CreateD3DMesh();

            attach = new ModelFile(Resources.y_rotation).Model.Attach;
            attach.ProcessVertexData();
            YRotateMesh = attach.CreateD3DMesh();

            attach = new ModelFile(Resources.z_rotation).Model.Attach;
            attach.ProcessVertexData();
            ZRotateMesh = attach.CreateD3DMesh();

            attach = new ModelFile(Resources.x_scale).Model.Attach;
            attach.ProcessVertexData();
            XScaleMesh = attach.CreateD3DMesh();

            attach = new ModelFile(Resources.y_scale).Model.Attach;
            attach.ProcessVertexData();
            YScaleMesh = attach.CreateD3DMesh();

            attach = new ModelFile(Resources.z_scale).Model.Attach;
            attach.ProcessVertexData();
            ZScaleMesh = attach.CreateD3DMesh();

            BoxMesh = Mesh.Box(1, 1, 1);

            HighlightMaterial = new NJS_MATERIAL()
            {
                DiffuseColor = Color.LightGoldenrodYellow, Exponent = 0f, UseTexture = false, IgnoreLighting = true, IgnoreSpecular = true
            };

            ATexture         = Resources.PointATexture.ToTexture(d3dDevice);
            BTexture         = Resources.PointBTexture.ToTexture(d3dDevice);
            StandardMaterial = new NJS_MATERIAL()
            {
                DiffuseColor = Color.Gray, IgnoreLighting = true, IgnoreSpecular = true, UseAlpha = false, UseTexture = true, Exponent = 100f
            };
        }