public override void Prepare(ModelFBody parent) { base.Prepare(parent); gunCount = System.Enum.GetValues(typeof(Gun)).Length; //gunChamber = new List<bool>(gunCount); gunChambers = new bool[gunCount]; for (int i = 0; i < gunCount; i++) { //gunChamber.Add(false); gunChambers[i] = false; } }
public virtual void Prepare(ModelFBody parent) { this.parent = parent; }