public override void Prepare(ModelFBody parent) {
			base.Prepare(parent);

			gunCount = System.Enum.GetValues(typeof(Gun)).Length;
			//gunChamber = new List<bool>(gunCount);
			gunChambers = new bool[gunCount];

			for (int i = 0; i < gunCount; i++) {
				//gunChamber.Add(false);
				gunChambers[i] = false;
			}
		}
 public virtual void Prepare(ModelFBody parent)
 {
     this.parent = parent;
 }