Beispiel #1
0
        //Draw Methods

        public void Draw(SpriteBatch spriteBatch, Model.StaticFonts staticFonts)
        {
            int txtXPad = 10;
            int txtYPad = 10;



            Rectangle btnRect = rectControl;

            btnRect.X = (int)vectorPos.X;
            btnRect.Y = (int)vectorPos.Y;

            float textWidth = staticFonts._courierNew.MeasureString(this.strControlText).Length();

            if (textWidth > rectControl.Width)
            {
                rectControl.Width = Convert.ToInt32(textWidth + txtXPad + txtXPad);
            }
            //Display Button Image
            spriteBatch.Draw(this.imgControl, rectControl, Color.White);



            //Display Button Text
            Vector2 textVector = new Vector2(this.vectorPos.X + txtXPad, this.vectorPos.Y + txtYPad);

            spriteBatch.DrawString(staticFonts._courierNew, this.strControlText, textVector, Color.Black);
        }
        public void displayRadioButtonControlsInMenu(SpriteBatch spriteBatch, Model.StaticFonts staticFonts, List <Controls.FancyRadioButtonsControl> menuRadioButtonControls)
        {
            foreach (Controls.FancyRadioButtonsControl curRadioButtonControl in menuRadioButtonControls)
            {
                if (!curRadioButtonControl._isNull)
                {
                    //Display Radio Button Control
                    int individgiButtonCount = curRadioButtonControl.strControlText.Count;

                    float buttonX = curRadioButtonControl.vectorPos.X;
                    float buttonY = curRadioButtonControl.vectorPos.Y;

                    float pixelButtonPadding = curRadioButtonControl.pxlHeightBetweenButtons;

                    int index = 0;

                    foreach (KeyValuePair <string, string> kvp in curRadioButtonControl.strControlText)
                    {
                        Vector2 curBtnVector = new Vector2(buttonX, buttonY);

                        Texture2D curBtnTexture;

                        //Display Button Image
                        if (curRadioButtonControl._selectedIndex == index)
                        {
                            curBtnTexture = curRadioButtonControl.imgControlChecked;
                        }
                        else
                        {
                            curBtnTexture = curRadioButtonControl.imgControlUnchecked;
                        }

                        //Display Button Image
                        spriteBatch.Draw(curBtnTexture, curBtnVector, Color.White);

                        //Display Button Text
                        Vector2 textVector = new Vector2(curBtnVector.X + 10, curBtnVector.Y + 10);
                        spriteBatch.DrawString(staticFonts._courierNew, kvp.Key, textVector, Color.Black);


                        //Bump Down the next button (If there is one!)
                        buttonY += pixelButtonPadding + curBtnTexture.Height;

                        index++;
                    }


                    //Display Button Image
                    //spriteBatch.Draw(curRadioButtonControl.imgControl, curRadioButtonControl.vectorPos, Color.White);

                    //Display Button Text
                    //Vector2 textVector = new Vector2(curRadioButtonControl.vectorPos.X + 10, curRadioButtonControl.vectorPos.Y + 10);
                    //spriteBatch.DrawString(courierNew, curRadioButtonControl.strControlText, textVector, Color.Black);
                }
            }
        }
        //Draw Commands

        public void Draw(SpriteBatch spriteBatch, Model.StaticFonts staticFonts)
        {
            //Display Menu Image
            spriteBatch.Draw(this.imgControl, this.rectControl, Color.White);

            //Display Menu Header
            Vector2 textVector = new Vector2(this.vectorPos.X + 10, this.vectorPos.Y + 10);

            spriteBatch.DrawString(staticFonts._courierNew, this.strControlHeader, textVector, Color.Black);
        }
 public void displayButtonsInMenu(SpriteBatch spriteBatch, Model.StaticFonts staticFonts, List <Controls.FancyButtonControl> curMenuButtons)
 {
     foreach (Controls.FancyButtonControl curButton in curMenuButtons)
     {
         if (!curButton._isNull)
         {
             curButton.Draw(spriteBatch, staticFonts);
         }
     }
 }
Beispiel #5
0
        public static float getTextHeight(String text, Model.StaticFonts staticFonts)
        {
            float rtnHeight = 0;

            //string[] arryLineBreaks = text.Split('\n');

            rtnHeight = staticFonts._courierNew.MeasureString(text).Y;

            return(rtnHeight);
        }
        public void displayButtonsInMenu(SpriteBatch spriteBatch, Model.StaticFonts staticFonts, List <Controls.FancyButtonControl> menuButtons)
        {
            //Vector2 firstPlanetVector = new Vector2(this.vectorPos.X + 10, this.vectorPos.Y + 50);

            foreach (Controls.FancyButtonControl curButton in menuButtons)
            {
                if (!curButton._isNull)
                {
                    //curButton.vectorPos.Y = firstPlanetVector.Y;
                    curButton.Draw(spriteBatch, staticFonts);
                }

                //firstPlanetVector.Y += 160;
            }
        }
        //Methods

        public void loadStartMenuContent(Model.StaticTextureImages staticTextures, Model.StaticFonts staticFonts)
        {
            //Start Menu Button List
            List <Controls.FancyButtonControl> menuButtons = new List <Controls.FancyButtonControl>();


            //            if (curMouseState.X > 172 && curMouseState.X < 308)
            //{
            //    if (curMouseState.Y > 153 && curMouseState.Y < 182)
            //    {//Clicked new game

            //            if (curMouseState.Y > 279 && curMouseState.Y < 317)
            //{//Clicked Settings
            //if (curMouseState.Y > 359 && curMouseState.Y < 388)
            //{//Clicked Exit
            //    this.Exit();
            //}

            ////Get New Game Button Settings
            Vector2   curButtonVector = new Vector2(172, 153);
            Rectangle curButtonRect   = new Rectangle(172, 153, 130, 50);

            ////Add the New Game Button
            menuButtons.Add(new GalacticConquest.Controls.FancyButtonControl("btnNewGame", staticTextures._buttonTexture, curButtonVector, curButtonRect, "New Game"));

            //Add the Settings Button
            curButtonVector = new Vector2(172, 279);
            curButtonRect   = new Rectangle(172, 279, 130, 50);

            menuButtons.Add(new GalacticConquest.Controls.FancyButtonControl("btnGameSettings", staticTextures._buttonTexture, curButtonVector, curButtonRect, "Settings"));


            //Add the Exit Button
            curButtonVector = new Vector2(172, 359);
            curButtonRect   = new Rectangle(172, 359, 130, 50);

            menuButtons.Add(new GalacticConquest.Controls.FancyButtonControl("btnExitGame", staticTextures._buttonTexture, curButtonVector, curButtonRect, "Exit"));

            Vector2 headerVector = new Vector2(100, 20);

            _startMenu = new Controls.StartMenuControl("Galactic Conquest", staticFonts._courierNew, headerVector, staticTextures._imgBackground, new Vector2(0, 0), menuButtons);
        }
Beispiel #8
0
        //Add /n line breaks to make text look justified.
        public static String parseText(String text, int textWidth, Model.StaticFonts staticFonts)
        {
            String line         = String.Empty;
            String returnString = String.Empty;

            String[] wordArray = text.Split(' ');

            foreach (String word in wordArray)
            {
                if (staticFonts._courierNew.MeasureString(line + word).Length() > textWidth)
                {
                    returnString = returnString + line + '\n';
                    line         = String.Empty;
                }

                line = line + word + ' ';
            }

            return(returnString + line);
        }
        public void displayActiveMenuControls(SpriteBatch spriteBatch, Model.StaticFonts staticFonts)
        {
            foreach (Controls.FancyMenuControl curControl in activeStartMenuMenus)
            {
                if (!curControl._isNull)
                {
                    //spriteBatch.Begin();

                    curControl.Draw(spriteBatch, staticFonts);

                    //Display Menu Buttons
                    displayButtonsInMenu(spriteBatch, staticFonts, curControl.menuButtons);

                    //Display Meny Radio Button Controls
                    displayRadioButtonControlsInMenu(spriteBatch, staticFonts, curControl.menuRadioButtonControls);


                    // spriteBatch.End();
                }
            }
        }
Beispiel #10
0
        //Add /n line breaks to make text look justified. And Cut off any excess text
        public static String parseTextWidthHeight(String text, int textWidth, int textHeight, Model.StaticFonts staticFonts)
        {
            String line         = String.Empty;
            String returnString = String.Empty;

            String[] wordArray = text.Split(' ');

            Vector2 fontMeasurments = staticFonts._courierNew.MeasureString(text);


            foreach (String word in wordArray)
            {
                if (staticFonts._courierNew.MeasureString(line + word).Length() > textWidth)
                {
                    returnString = returnString + line + '\n';
                    line         = String.Empty;

                    if (staticFonts._courierNew.MeasureString(returnString).Y + 20 > textHeight)
                    {
                        break;
                    }
                }

                line = line + word + ' ';
            }

            returnString = returnString + line;

            float fontHeight = fontMeasurments.Y;



            return(returnString);
        }
Beispiel #11
0
        //Draw Commands

        public void Draw(SpriteBatch spriteBatch, Model.StaticFonts staticFonts)
        {
        }