private void PopulateControls()
        {
            UnbindEventHandlers();

            // Set eternal seals before level, since level's range is restricted by eternal seals
            numEternalSeals.Maximum = _character.GetMaxEternalSealsUsed();
            numEternalSeals.Value   = _character.FixEternalSealsUsed();
            numLevel.Maximum        = _character.GetTheoreticalMaxLevel();
            numLevel.Value          = _character.FixLevel();

            numInternalLevel.Value = _character.InternalLevel;
            numExperience.Value    = _character.Experience;
            //numBoots.Value = Model.Character.FixBoots(_character.Boots);

            BindEventHandlers();
        }