Beispiel #1
0
        static void Game_OnUpdate(EventArgs args)
        {
            Mode_Actives.Active();
            Mode_Item.Active_Redemption();

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
            {
                Mode_Combo.Combo();
                Mode_Item.Items_Use();
            }
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass))
            {
                Mode_Harass.Harass();
            }
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear))
            {
                Mode_Lane.Lane();
            }
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear))
            {
                Mode_Jungle.Jungle();
            }
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Flee))
            {
                Mode_Flee.Flee();
            }
        }
Beispiel #2
0
        private static void Game_OnUpdate(EventArgs args)
        {
            if (Player.Instance.IsDead)
            {
                return;
            }

            Mode_Always.Always();

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
            {
                Mode_Item.Items_Use();
                Mode_Combo.Combo();
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass))
            {
                Mode_Harass.Harass();
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear))
            {
                Mode_Lane.LaneClear();
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear))
            {
                Mode_Jungle.JungleClear();
            }
        }