// Use this for initialization
 void Start()
 {
     isClear     = false;
     gameModeNum = ModeSelectController.getMode();
     if (gameModeNum == 0)
     {
         StartNmode();
     }
     else
     {
         StartEndress();
     }
 }
 void saveScore()
 {
     if (ModeSelectController.getMode() == 0)
     {
     }
     else
     {
         int ecount = enemy.getEnemyCount();
         if (PlayerPrefs.GetInt("HighScore") < ecount)
         {
             PlayerPrefs.SetInt("HighScore", ecount);
         }
     }
 }