public static void DrawBoxOnCursor(SpriteBatch spriteBatch)
 {
     if (ListeningForInput)
     {
         ModUtils.DrawBorderedRect(spriteBatch, Color.Blue, CheckCoordinates, new Vector2(1, 1), 2);
     }
 }
Beispiel #2
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 public static void DrawRegions(SpriteBatch spriteBatch)
 {
     for (int i = 0; i < HEROsModNetwork.Network.Regions.Count; i++)
     {
         HEROsModNetwork.Region region = HEROsModNetwork.Network.Regions[i];
         ModUtils.DrawBorderedRect(spriteBatch, region.Color, region.Position, region.Size, 3, region.Name);
     }
 }
Beispiel #3
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 public static void Draw(SpriteBatch spriteBatch)
 {
     if (Visible)
     {
         ModUtils.DrawBorderedRect(spriteBatch, Color.Blue, Position, Size, 3, Width + "x" + Height);
         //Vector2 pos = ModUtils.GetWorldCoordsFromTileCoords(Position) - Main.screenPosition;
         //spriteBatch.Draw(ModUtils.DummyTexture, new Rectangle((int)pos.X, (int)pos.Y, Width * 16, Height * 16), Color.Blue * .5f);
     }
 }
 public static void DrawBoxOnCursor(SpriteBatch spriteBatch)
 {
     if (ListeningForInput)
     {
         Vector2 pos = ModUtils.CursorWorldCoords;
         pos.X = (int)pos.X / 16 * 16;
         pos.Y = (int)pos.Y / 16 * 16;
         ModUtils.DrawBorderedRect(spriteBatch, Color.Blue, ModUtils.CursorTileCoords, new Vector2(1, 1), 2);
     }
 }