void Start() { Resources.LoadAll <VehicleInfo>("ModSystem/Objects"); ModSystemTools.LoadParts(); var vehicles = new List <Save.Vehicle>(); VTypes = new List <VehicleInfo>(Resources.FindObjectsOfTypeAll <VehicleInfo>()); }
void Start() { Resources.LoadAll <VehicleInfo>("ModSystem/Objects"); ModSystemTools.LoadParts(); var vehicles = new List <Save.Vehicle>(); VTypes = new List <VehicleInfo>(Resources.FindObjectsOfTypeAll <VehicleInfo>()); }