static void LoadSettings(ModSettings modSettings, ModSettingsChange change) { SettingMenuUnlock = modSettings.GetValue <int>("Gameplay", "MenuUnlock"); SettingEntries = modSettings.GetValue <int>("Gameplay", "Entries"); SettingSpawnItem = modSettings.GetBool("Gameplay", "ItemSpawning"); SettingDefaultRotation = modSettings.GetValue <int>("UserInterface", "DefaultMobOrientation"); SettingAnimationUpdateDelay = modSettings.GetValue <int>("UserInterface", "DelayBetweenAnimationFrames"); SettingAnimate = modSettings.GetBool("UserInterface", "EnableAnimations"); SettingEnableAllDirectionRotation = modSettings.GetBool("UserInterface", "EnableEightDirectionRotation"); openMenuKeyCode = SetKeyFromText(modSettings.GetValue <string>("Controls", "Keybind")); InitializeUI(); }
static void LoadSettings(ModSettings modSettings, ModSettingsChange change) { MagicRegenType = mod.GetSettings().GetValue <int>("Options", "RegenType"); FlatOrPercent = mod.GetSettings().GetValue <int>("Options", "FlatOrPercentageBased"); TickRegenFrequency = mod.GetSettings().GetValue <int>("Options", "TickFrequency"); RegenAmountModifier = mod.GetSettings().GetValue <float>("Options", "RegenMulti"); RestRegenModifier = mod.GetSettings().GetValue <float>("Options", "RestMulti"); EntityEffectBroker.OnNewMagicRound -= MagicRegenFlat_OnNewMagicRound; EntityEffectBroker.OnNewMagicRound -= MagicRegenPercent_OnNewMagicRound; if (MagicRegenType == 1 && FlatOrPercent == 0) { EntityEffectBroker.OnNewMagicRound += MagicRegenFlat_OnNewMagicRound; } else if (MagicRegenType == 1 && FlatOrPercent == 1) { EntityEffectBroker.OnNewMagicRound += MagicRegenPercent_OnNewMagicRound; } }
private void LoadSettings(ModSettings settings, ModSettingsChange change) { AsesinoInventoryWindow.Amulet = settings.GetString("SearchTags", "Amulet"); AsesinoInventoryWindow.Bracelet = settings.GetString("SearchTags", "Bracelet"); AsesinoInventoryWindow.Bracer = settings.GetString("SearchTags", "Bracer"); AsesinoInventoryWindow.Ring = settings.GetString("SearchTags", "Ring"); AsesinoInventoryWindow.Mark = settings.GetString("SearchTags", "Mark"); AsesinoInventoryWindow.Crystal = settings.GetString("SearchTags", "Crystal"); AsesinoInventoryWindow.Head = settings.GetString("SearchTags", "Head"); AsesinoInventoryWindow.RightArm = settings.GetString("SearchTags", "RightArm"); AsesinoInventoryWindow.LeftArm = settings.GetString("SearchTags", "LeftArm"); AsesinoInventoryWindow.Cloak = settings.GetString("SearchTags", "Cloak"); AsesinoInventoryWindow.ChestArmor = settings.GetString("SearchTags", "ChestArmor"); AsesinoInventoryWindow.ChestClothes = settings.GetString("SearchTags", "ChestClothes"); AsesinoInventoryWindow.RightHand = settings.GetString("SearchTags", "RightHand"); AsesinoInventoryWindow.LeftHand = settings.GetString("SearchTags", "LeftHand"); AsesinoInventoryWindow.LegsArmor = settings.GetString("SearchTags", "LegsArmor"); AsesinoInventoryWindow.LegsClothes = settings.GetString("SearchTags", "LegsClothes"); AsesinoInventoryWindow.Feet = settings.GetString("SearchTags", "Feet"); }
/// <summary> /// Load settings and init window. /// </summary> private void LoadSettings(ModSettings settings, ModSettingsChange change) { guiDepth = settings.GetValue <int>("UiSettings", "GuiDepth"); // General const string generalSection = "General"; dungeons = settings.GetBool(generalSection, "Dungeons"); buildings = settings.GetBool(generalSection, "Buildings"); minimumWait = settings.GetInt(generalSection, "ShowForMinimum"); pressAnyKey = settings.GetBool(generalSection, "PressAnyKey"); // Death Screen const string deathScreenSection = "DeathScreen"; deathScreen = settings.GetBool(deathScreenSection, "Enable"); disableVideo = settings.GetBool(deathScreenSection, "DisableVideo"); window = new LoadingScreenWindow(settings); Toggle(true); }
private void LoadSettings(ModSettings settings, ModSettingsChange change) { const string style = "Style", waterPlantsSection = "WaterPlants", grassSection = "Grass", advancedSection = "Advanced"; options.WaterPlants = settings.GetBool(waterPlantsSection, "Enabled"); var properties = new PrototypesProperties() { GrassHeight = settings.GetTupleFloat(grassSection, "Height"), GrassWidth = settings.GetTupleFloat(grassSection, "Width"), NoiseSpread = settings.GetFloat(grassSection, "NoiseSpread"), GrassColors = new GrassColors() { SpringHealthy = settings.GetColor(grassSection, "SpringHealthy"), SpringDry = settings.GetColor(grassSection, "SpringDry"), SummerHealty = settings.GetColor(grassSection, "SummerHealty"), SummerDry = settings.GetColor(grassSection, "SummerDry"), FallHealty = settings.GetColor(grassSection, "FallHealty"), FallDry = settings.GetColor(grassSection, "FallDry"), SeasonInterpolation = settings.GetBool(grassSection, "SeasonInterpolation") }, UseGrassShader = !settings.GetBool(style, "Billboard"), TextureOverride = settings.GetBool(advancedSection, "TextureOverride") }; var density = new Density() { GrassThick = settings.GetTupleInt(grassSection, "ThickDensity"), GrassThin = settings.GetTupleInt(grassSection, "ThinDensity"), WaterPlants = settings.GetTupleInt(waterPlantsSection, "Density"), DesertPlants = settings.GetTupleInt(waterPlantsSection, "DesertDensity"), }; switch (settings.GetInt(style, "Stones")) { case 0: options.TerrainStones = false; break; case 1: options.TerrainStones = true; density.Rocks = 2; break; case 2: options.TerrainStones = true; density.Rocks = 4; break; } if (change.HasChanged(style, "Style")) { switch (settings.GetValue <int>(style, "Style")) { case 0: default: options.GrassStyle = GrassStyle.Classic; break; case 1: options.GrassStyle = GrassStyle.Mixed; break; case 2: options.GrassStyle = GrassStyle.Full; break; } } if (change.HasChanged(advancedSection)) { options.DetailObjectDistance = settings.GetValue <int>(advancedSection, "DetailDistance"); string detailDistanceOverride = settings.GetValue <string>(advancedSection, "DetailDistanceOverride"); if (!string.IsNullOrWhiteSpace(detailDistanceOverride) && int.TryParse(detailDistanceOverride, out int value)) { options.DetailObjectDistance = value; Debug.Log($"{this}: override detail distance with {value}", this); } options.DetailObjectDensity = settings.GetValue <float>(advancedSection, "DetailDensity"); options.FlyingInsects = settings.GetValue <bool>(advancedSection, "FlyingInsects"); } detailPrototypesManager = new DetailPrototypesManager(mod, transform, options, properties); densityManager = new DensityManager(mod, options, density); if (isEnabled) { RefreshTerrainDetailsAsync(); } }
static void LoadSettings(ModSettings settings, ModSettingsChange change) { instance.ScaleFactor = settings.GetFloat("Core", "ScaleFactor") / 100f; instance.BaseValue = settings.GetInt("Core", "BaseValue"); instance.RoleplayRealismItemsWeaponBalance = RoleplayRealismItemsWeaponBalanceCompatibility(); }
private void LoadSettings(ModSettings settings, ModSettingsChange change) { const string waterPlantsSection = "WaterPlants", grassSection = "Grass", othersSection = "Others", advancedSection = "Advanced"; // Optional details int waterPlantsMode = settings.GetInt(waterPlantsSection, "Mode"); WaterPlants = waterPlantsMode != 0; WinterPlants = waterPlantsMode == 2; // Detail prototypes settings var properties = new PrototypesProperties() { GrassHeight = settings.GetTupleFloat(grassSection, "Height"), GrassWidth = settings.GetTupleFloat(grassSection, "Width"), NoiseSpread = settings.GetFloat(grassSection, "NoiseSpread"), GrassColors = new GrassColors() { SpringHealthy = settings.GetColor(grassSection, "SpringHealthy"), SpringDry = settings.GetColor(grassSection, "SpringDry"), SummerHealty = settings.GetColor(grassSection, "SummerHealty"), SummerDry = settings.GetColor(grassSection, "SummerDry"), FallHealty = settings.GetColor(grassSection, "FallHealty"), FallDry = settings.GetColor(grassSection, "FallDry"), }, UseGrassShader = settings.GetInt(grassSection, "Shader") == 1, NoiseSpreadPlants = settings.GetFloat(waterPlantsSection, "NoiseSpread"), TextureOverride = settings.GetBool(advancedSection, "TextureOverride") }; // Detail prototypes density var density = new Density() { GrassThick = settings.GetTupleInt(grassSection, "ThickDensity"), GrassThin = settings.GetTupleInt(grassSection, "ThinDensity"), WaterPlants = settings.GetTupleInt(waterPlantsSection, "Density"), DesertPlants = settings.GetTupleInt(waterPlantsSection, "DesertDensity"), }; switch (settings.GetInt(othersSection, "Flowers")) { case 0: Flowers = false; break; case 1: Flowers = true; density.Flowers = 5; break; case 2: Flowers = true; density.Flowers = 25; break; case 3: Flowers = true; density.Flowers = 50; break; } switch (settings.GetInt(othersSection, "Stones")) { case 0: TerrainStones = false; break; case 1: TerrainStones = true; density.Rocks = 2; break; case 2: TerrainStones = true; density.Rocks = 4; break; } if (change.HasChanged(grassSection, "Realistic")) { RealisticGrass = settings.GetValue <bool>(grassSection, "Realistic"); } if (change.HasChanged(othersSection, "FlyingInsects")) { FlyingInsects = settings.GetValue <bool>(othersSection, "FlyingInsects"); } if (change.HasChanged(advancedSection)) { DetailObjectDistance = settings.GetValue <int>(advancedSection, "DetailDistance"); DetailObjectDensity = settings.GetValue <float>(advancedSection, "DetailDensity"); } detailPrototypesManager = new DetailPrototypesManager(properties); densityManager = new DensityManager(density); if (isEnabled) { RefreshTerrainDetailsAsync(); } }