Beispiel #1
0
        public void HasMods_Enabled_Typical()
        {
            var listings = new ModListing[]
            {
                new ModListing(Utility.LightMasterModKey, true),
                new ModListing(Utility.LightMasterModKey2, false),
                new ModListing(Utility.LightMasterModKey3, true),
            };

            listings
            .HasMods(
                true,
                Utility.LightMasterModKey, Utility.LightMasterModKey3)
            .Should().BeTrue();
            listings
            .HasMods(false, Utility.LightMasterModKey2)
            .Should().BeTrue();
            listings
            .HasMods(
                true,
                Utility.LightMasterModKey, Utility.LightMasterModKey2, Utility.LightMasterModKey3)
            .Should().BeFalse();
            listings
            .HasMods(
                true,
                Utility.LightMasterModKey, Utility.LightMasterModKey2, Utility.LightMasterModKey4)
            .Should().BeFalse();
        }
        public void Enabled_Typical()
        {
            var listings = new ModListing[]
            {
                new ModListing(TestConstants.LightMasterModKey, true),
                new ModListing(TestConstants.LightMasterModKey2, false),
                new ModListing(TestConstants.LightMasterModKey3, true),
            };

            listings
            .HasMods(
                true,
                TestConstants.LightMasterModKey, TestConstants.LightMasterModKey3)
            .Should().BeTrue();
            listings
            .HasMods(false, TestConstants.LightMasterModKey2)
            .Should().BeTrue();
            listings
            .HasMods(
                true,
                TestConstants.LightMasterModKey, TestConstants.LightMasterModKey2, TestConstants.LightMasterModKey3)
            .Should().BeFalse();
            listings
            .HasMods(
                true,
                TestConstants.LightMasterModKey, TestConstants.LightMasterModKey2, TestConstants.LightMasterModKey4)
            .Should().BeFalse();
        }
        public void Single()
        {
            var listings = new ModListing[]
            {
                new ModListing(TestConstants.LightMasterModKey, true),
                new ModListing(TestConstants.LightMasterModKey2, false),
                new ModListing(TestConstants.LightMasterModKey3, true),
            };

            listings
            .HasMods(TestConstants.LightMasterModKey)
            .Should().BeTrue();
            listings
            .HasMods(TestConstants.LightMasterModKey2)
            .Should().BeTrue();
            listings
            .HasMods(TestConstants.LightMasterModKey3)
            .Should().BeTrue();
            listings
            .HasMods(TestConstants.LightMasterModKey4)
            .Should().BeFalse();
        }
Beispiel #4
0
        public void HasMods_Single()
        {
            var listings = new ModListing[]
            {
                new ModListing(Utility.LightMasterModKey, true),
                new ModListing(Utility.LightMasterModKey2, false),
                new ModListing(Utility.LightMasterModKey3, true),
            };

            listings
            .HasMods(Utility.LightMasterModKey)
            .Should().BeTrue();
            listings
            .HasMods(Utility.LightMasterModKey2)
            .Should().BeTrue();
            listings
            .HasMods(Utility.LightMasterModKey3)
            .Should().BeTrue();
            listings
            .HasMods(Utility.LightMasterModKey4)
            .Should().BeFalse();
        }