Beispiel #1
0
        public override void SpawnSetup(Map map, bool respawningAfterLoad)
        {
            //Kill all invalid spawns
            if (this.station == null)
            {
                this.Kill(null);
                return;
            }

            base.SpawnSetup(map, respawningAfterLoad);
            skills        = new Pawn_SkillTracker(this);
            skillSettings = station.def.GetModExtension <ModExtension_Skills>();
            station.GetDroneSkillsRecord = DroneSkills.UpdateSkills(skills, station.GetDroneSkillsRecord, skillSettings, true);

            story = new Pawn_StoryTracker(this)
            {
                bodyType  = BodyTypeDefOf.Thin,
                crownType = CrownType.Average,
                childhood = DroneBackstories.childhood,
                adulthood = DroneBackstories.adulthood
            };
            drafter   = new Pawn_DraftController(this);
            relations = new Pawn_RelationsTracker(this);
            Name      = new NameSingle("PRFDroneName".Translate());

            //Set the AreaRestriction. null means Unrestricted
            playerSettings.AreaRestriction = this.station.droneAllowedArea;
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="skill">Pawn_SkillTracker To Set</param>
        /// <param name="skillRecords">Skill Record Cache</param>
        /// <param name="modExtension_Skills">Optional ModExtension_Skills</param>
        /// <param name="forceUpdate">Enforce a reload of the Skills</param>
        /// <returns>Cache Output</returns>
        public static List <SkillRecord> UpdateSkills(Pawn_SkillTracker skill, List <SkillRecord> skillRecords, ModExtension_Skills modExtension_Skills = null, bool forceUpdate = false)
        {
            if (skillRecords.Count == 0 || forceUpdate)
            {
                foreach (SkillRecord record in skill.skills)
                {
                    if (modExtension_Skills != null)
                    {
                        //Additional Logic
                        switch (modExtension_Skills.SkillUsage)
                        {
                        case ModExtension_Skills.enum_ModExtension_SkillsskillUsage.ThisOverrides:
                        {
                            record.levelInt = modExtension_Skills.GetSkillLevel(record.def);
                            break;
                        }

                        case ModExtension_Skills.enum_ModExtension_SkillsskillUsage.ReserchIsCapping:
                        {
                            record.levelInt = Mathf.Clamp(modExtension_Skills.GetSkillLevel(record.def), 0, ReserchSkillModifier.GetResechSkillLevel());
                            break;
                        }

                        case ModExtension_Skills.enum_ModExtension_SkillsskillUsage.ThisIsCapping:
                        {
                            record.levelInt = Mathf.Clamp(ReserchSkillModifier.GetResechSkillLevel(), 0, modExtension_Skills.GetSkillLevel(record.def));
                            break;
                        }

                        case ModExtension_Skills.enum_ModExtension_SkillsskillUsage.ReserchOverrides:
                        {
                            record.levelInt = ReserchSkillModifier.GetResechSkillLevel();
                            break;
                        }

                        default:
                        {
                            record.levelInt = modExtension_Skills.GetSkillLevel(record.def);
                            break;
                        }
                        }
                    }
                    else
                    {
                        record.levelInt = ReserchSkillModifier.GetResechSkillLevel(); //No Settings Found use the Reserch Directly
                    }


                    record.passion = Passion.None;
                    if (record.xpSinceLastLevel > 1f)
                    {
                        record.xpSinceMidnight  = 100f;
                        record.xpSinceLastLevel = 100f;
                    }
                }
            }
            else
            {
                skill.skills = skillRecords;
            }

            return(skill.skills);
        }