/// <summary>Sets up initial values needed for Animal Skinner.</summary>
        private void Setup(object sender, SaveLoadedEventArgs e)
        {
            ModApi.RegisterDefaultTypes();
            IntegrateMods();

            LoadAssets();

            // Remove the Setup from the loop, so that it isn't done twice when the player returns to the title screen and loads again
            this.Helper.Events.GameLoop.SaveLoaded -= this.Setup;
        }