Beispiel #1
0
 public void RemoveCharacter(Character character)
 {
     if (character is PlayerCharacter)
     {
         Players.Remove(character as PlayerCharacter);
     }
     else if (character is NonPlayerCharacter)
     {
         Mobs.Remove(character as NonPlayerCharacter);
     }
 }
Beispiel #2
0
 public void RemoveMob(Mob mob)
 {
     Mobs.Remove(mob);
 }
Beispiel #3
0
 public void RemoveMob(WvsGameClient c, CMob mob)
 {
     Mobs.Remove(mob.dwMobId);
     Broadcast(CPacket.MobLeaveField(mob));
 }
Beispiel #4
0
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
            if (Mobs.Count == 0 && !RoomDone)
            {
                RoomDone = true;
                foreach (Door d in DoorRoom.Values)
                {
                    d.Open();
                }
            }

            foreach (MobEntity entity in Mobs)
            {
                foreach (MobEntity entity2 in Mobs)
                {
                    entity2.CollisionHandler(entity.HitBox);
                }
            }

            foreach (MobEntity entity in new List <MobEntity>(Mobs))
            {
                entity.Update(gameTime);
                if (Player.IsHitting())
                {
                    entity.HitHandler(Player.WeaponHitBox, Player.GetDamages());
                }

                if (entity.HealthPoints <= 0)
                {
                    Mobs.Remove(entity);
                }

                if (entity.IsHitting())
                {
                    Player.HitHandler(entity.AttaqueHitBox, entity.Damages);
                }

                if (Player.HealthPoints <= 0)
                {
                    Mobs.Remove(entity);
                }
            }

            List <Entity> allEntities = new List <Entity>(Mobs);


            allEntities.Add(Player);

            foreach (Entity entity in allEntities)
            {
                int offsetX = ((map.Width - 3) * tileWidth) / 2 - entity.EntitySprite.SpriteWidth;
                int offsetY = ((map.Height - 3) * tileHeight) / 2 - entity.EntitySprite.SpriteHeight;
                if (entity.Position.X > offsetX)
                {
                    entity.Position = new Vector2(offsetX, entity.Position.Y);
                }
                else if (entity.Position.X < -offsetX)
                {
                    entity.Position = new Vector2(-offsetX, entity.Position.Y);
                }

                if (entity.Position.Y > offsetY)
                {
                    entity.Position = new Vector2(entity.Position.X, offsetY);
                }
                else if (entity.Position.Y < -offsetY)
                {
                    entity.Position = new Vector2(entity.Position.X, -offsetY);
                }
            }

            foreach (KeyValuePair <Room, Door> kv in DoorRoom)
            {
                if (Player.CollideDoor(kv.Value.HitBox) && RoomDone)
                {
                    Player.Position = Vector2.Zero;
                    AV.SetCurrentRoom(kv.Key);
                }
            }
        }
Beispiel #5
0
 public void RemoveMob(MobState mob)
 {
     Mobs.Remove(mob);
     IdsUsed.Remove(mob.Id);
 }