Beispiel #1
0
    public void OnInvincible(float invincibleTime)
    {
        Time.timeScale = 1.2f;
        setInvincible(true);
        MobileInputHandler.EnableInput(true);

        System.Action functionToCall = () => ResetInvincibleState();
        MyMath.StopCalledFunction(this, functionRoutine);
        MyMath.RunFunctionAfter(functionToCall, this, invincibleTime, out functionRoutine);
    }
Beispiel #2
0
 public void OnlevelRestarted()
 {
     GetComponent <RagdollController>().EnableRagdoll(false);
     if (GetComponent <Rigidbody>())
     {
         GetComponent <Rigidbody>().isKinematic = false;
     }
     MobileInputHandler.EnableInput(true);
     anim.speed = 1;
     Invincible = false;
 }
    public void OnLevelComplete()
    {
        UnSubscribeFromEvent();

        // do stuff when level completes
        if (GetComponent <Rigidbody>())
        {
            GetComponent <Rigidbody>().isKinematic = true;
        }
        MobileInputHandler.EnableInput(false);
    }
Beispiel #4
0
 public void OnFreezed()
 {
     if (IsPlayerInvincible())
     {
         ApplyInvincibleStateAbility();
         return;
     }
     rb.isKinematic = true;
     anim.speed     = 0;
     MobileInputHandler.EnableInput(false);
     rb.isKinematic = false;
 }
Beispiel #5
0
    public void OnBombed()
    {
        if (IsPlayerInvincible())
        {
            ApplyInvincibleStateAbility();
            return;
        }

        MobileInputHandler.EnableInput(false);
        onBombedListeners?.Invoke();
        LevelManager.Instance.OnPlayerDied();

        ragdoll_rb.AddExplosionForce(30000, transform.position, 50);
    }
 public void OnLevelFailed()
 {
     // do stuff when level fails
     UnSubscribeFromEvent();
     MobileInputHandler.EnableInput(false);
 }