getClosestPointOnSurfaceBox() static private method

static private getClosestPointOnSurfaceBox ( BoxCollider box, Vector3 point ) : Vector3
box BoxCollider
point Vector3
return Vector3
    public static Vector3 GetClosestPointOnBoundary(Moba_Camera_Boundary boundary, Vector3 point)
    {
        Vector3 result = point;

        if (boundary.type == Moba_Camera_Boundaries.BoundaryType.cube)
        {
            BoxCollider component = boundary.GetComponent <BoxCollider>();
            result = Moba_Camera_Boundaries.getClosestPointOnSurfaceBox(component, point);
        }
        else if (boundary.type == Moba_Camera_Boundaries.BoundaryType.sphere)
        {
            SphereCollider component2 = boundary.GetComponent <SphereCollider>();
            Vector3        vector     = boundary.transform.position + component2.center;
            float          radius     = component2.radius;
            result = vector + (point - vector).normalized * radius;
        }
        return(result);
    }
    public static Moba_Camera_Boundary GetClosestBoundary(Vector3 point)
    {
        Moba_Camera_Boundary result = null;
        float num = 999999f;

        ListView <Moba_Camera_Boundary> .Enumerator enumerator = Moba_Camera_Boundaries.cube_boundaries.GetEnumerator();
        while (enumerator.MoveNext())
        {
            Moba_Camera_Boundary current = enumerator.get_Current();
            if (!(current == null))
            {
                if (current.isActive)
                {
                    BoxCollider component = current.GetComponent <BoxCollider>();
                    Vector3     closestPointOnSurfaceBox = Moba_Camera_Boundaries.getClosestPointOnSurfaceBox(component, point);
                    float       magnitude = (point - closestPointOnSurfaceBox).magnitude;
                    if (magnitude < num)
                    {
                        result = current;
                        num    = magnitude;
                    }
                }
            }
        }
        ListView <Moba_Camera_Boundary> .Enumerator enumerator2 = Moba_Camera_Boundaries.sphere_boundaries.GetEnumerator();
        while (enumerator2.MoveNext())
        {
            Moba_Camera_Boundary current2 = enumerator2.get_Current();
            if (current2.isActive)
            {
                SphereCollider component2 = current2.GetComponent <SphereCollider>();
                Vector3        vector     = current2.transform.position + component2.center;
                float          radius     = component2.radius;
                Vector3        b          = vector + (point - vector).normalized * radius;
                float          magnitude2 = (point - b).magnitude;
                if (magnitude2 < num)
                {
                    result = current2;
                    num    = magnitude2;
                }
            }
        }
        return(result);
    }