private void Awake() { slimeAnimator = this.GetComponent <Animator>(); stats = this.GetComponent <Mob_Stats>(); SetAnimation(); InvokeRepeating("Execute", 0, 0.5f); }
private void GetEnemy() { Enemy = PC2.Opponent; MS = Enemy.GetComponent <Mob_Stats>(); //if it's a slime, make the background normal, disable the boss sprite and the enemy images all slimes. //If it's a boss, make the background spooky, disable the enemy images, and set the boss sprite to the boss. if (Enemy.name.Contains("Slime")) { isBoss = false; EnemySetup(); } else { isBoss = true; BossSetup(); } }