// Function from file: armor.dm
        public override bool hit_reaction(Mob_Living_Carbon owner = null, string attack_text = null, int?final_block_chance = null, dynamic damage = null, int?attack_type = null)
        {
            Mob_Living_Carbon C = null;


            if (!this.active)
            {
                return(false);
            }

            if (Rand13.PercentChance(this.hit_reaction_chance))
            {
                owner.visible_message("<span class='danger'>The " + this + " blocks the " + attack_text + ", sending out jets of flame!</span>");

                foreach (dynamic _a in Lang13.Enumerate(Map13.FetchInRange(owner, 6), typeof(Mob_Living_Carbon)))
                {
                    C = _a;


                    if (C != owner)
                    {
                        C.fire_stacks += 8;
                        C.IgniteMob();
                    }
                }
                owner.fire_stacks = -20;
                return(true);
            }
            return(false);
        }
Beispiel #2
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        // Function from file: singularity.dm
        public void combust_mobs(  )
        {
            Mob_Living_Carbon C = null;


            foreach (dynamic _a in Lang13.Enumerate(GlobalFuncs.ultra_range(20, this, true), typeof(Mob_Living_Carbon)))
            {
                C = _a;

                C.visible_message("<span class='warning'>" + C + "'s skin bursts into flame!</span>", "<span class='userdanger'>You feel an inner fire as your skin bursts into flames!</span>");
                C.adjust_fire_stacks(5);
                C.IgniteMob();
            }
            return;
        }