Beispiel #1
0
        // Update is called once per frame
        void Update()
        {
            if (Input.GetKeyDown(KeyCode.Space))
            {
                Debug.Log("Space");
                activeSet = !activeSet;
                _myRelayNode.MmInvoke(MmMethod.SetActive, activeSet,
                                      new MmMetadataBlock(MmLevelFilter.Child, MmActiveFilter.All));
            }

            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                TutorialRelaySwitch.MmInvoke(MmMethod.Switch, "Item1",
                                             new MmMetadataBlock(MmLevelFilter.Self, MmActiveFilter.All));
            }
            if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                TutorialRelaySwitch.MmInvoke(MmMethod.Switch, "Item2",
                                             new MmMetadataBlock(MmLevelFilter.Self, MmActiveFilter.All));
            }
            if (Input.GetKeyDown(KeyCode.Alpha3))
            {
                TutorialRelaySwitch.MmInvoke(MmMethod.Switch, "Item3",
                                             new MmMetadataBlock(MmLevelFilter.Self, MmActiveFilter.All));
            }
        }
Beispiel #2
0
        /// <summary>
        /// Move current task pointer to the next task info.
        /// If the instance can, it will attempt to trigger a switch message to
        /// move the FSM to the next task state.
        /// </summary>
        public virtual void ProceedToNextTask()
        {
            if (SavePartialProgression)
            {
                TaskInfoCollectionLoader.SaveCurrentTaskSequenceValue(CurrentTaskInfo.UserSequence);
            }

            currentTaskInfo = (currentTaskInfo == null)
                                ? TaskInfos.First
                                : currentTaskInfo.Next;

            if (ShouldTriggerSwitch())
            {
                TasksNode.MmInvoke(MmMethod.Switch, CurrentTaskInfo.TaskName,
                                   new MmMetadataBlock(MmLevelFilter.Self, MmActiveFilter.All));
            }

            ApplySequenceID();
        }