public EmuBasedAnimMatricesProvider( AnimReader animReader, Stream mdlxStream, Stream animStream ) { emuRunner = new Mlink(); this.animReader = animReader; var matrixOutStream = new MemoryStream(); mdlxStream.Position = 0; animStream.Position = 0; // initialize emulator memory space emuRunner.Permit( mdlxStream, animReader.cntb1, animStream, animReader.cntb2, 0, (float)absTime, matrixOutStream ); }
public void LoadMoves() { if (this.Moveset != null) { this.Count = this.Moveset.al1.Count; this.blks = new Msetblk[this.Count]; this.blksRaw = new MsetRawblk[this.Count]; this.olS = new Mlink(); for (int i = 0; i < this.Count; i++) { if (this.Moveset.al1[i].isRaw) { this.blksRaw[i] = new MsetRawblk(new MemoryStream(this.Moveset.al1[i].bin, false)); } else { this.blks[i] = new Msetblk(new MemoryStream(this.Moveset.al1[i].bin, false)); } } } }
public void DisposeMset() { this.mset = null; this.binMset = null; this.ol = null; }
public void DisposeMdlx() { this.mdlx = null; this.timc = null; this.timf = null; this.altex.Clear(); this.altex1.Clear(); this.altex2.Clear(); this.albody1.Clear(); this.binMdlx = null; this.ctb.Close(); this.ol = null; this.Ma = null; }