Beispiel #1
0
        /// <inheritdoc />
        public void ApplyMaterialPatch(Material material, MWMaterial patch)
        {
            if (patch.Color != null)
            {
                material.color = material.color.ToMWColor().ApplyPatch(patch.Color).ToColor();
            }

            if (patch.MainTextureId == Guid.Empty)
            {
                material.mainTexture = null;
            }
            else if (patch.MainTextureId != null)
            {
                material.mainTexture = (Texture)MREAPI.AppsAPI.AssetCache.GetAsset(patch.MainTextureId.Value);
            }

            if (patch.MainTextureOffset != null)
            {
                material.mainTextureOffset = material.mainTextureOffset.ToMWVector2().ApplyPatch(patch.MainTextureOffset).ToVector2();
            }
            if (patch.MainTextureScale != null)
            {
                material.mainTextureScale = material.mainTextureScale.ToMWVector2().ApplyPatch(patch.MainTextureScale).ToVector2();
            }
        }
Beispiel #2
0
        /// <inheritdoc />
        public virtual void ApplyMaterialPatch(Material material, MWMaterial patch)
        {
            if (patch.Color != null)
            {
                _materialColor.FromUnityColor(material.color);
                _materialColor.ApplyPatch(patch.Color);
                material.color = _materialColor.ToColor();
            }

            if (patch.MainTextureOffset != null)
            {
                _textureOffset.FromUnityVector2(material.mainTextureOffset);
                _textureOffset.ApplyPatch(patch.MainTextureOffset);
                material.mainTextureOffset = _textureOffset.ToVector2();
            }

            if (patch.MainTextureScale != null)
            {
                _textureScale.FromUnityVector2(material.mainTextureScale);
                _textureScale.ApplyPatch(patch.MainTextureScale);
                material.mainTextureScale = _textureScale.ToVector2();
            }

            if (patch.MainTextureId != null)
            {
                var textureId = patch.MainTextureId.Value;
                textureAssignments[material.GetInstanceID()] = textureId;
                if (patch.MainTextureId == Guid.Empty)
                {
                    material.mainTexture = null;
                }
                else
                {
                    MREAPI.AppsAPI.AssetCache.OnCached(textureId, tex =>
                    {
                        if (!material || textureAssignments[material.GetInstanceID()] != textureId)
                        {
                            return;
                        }
                        material.mainTexture = (Texture)tex;
                    });
                }
            }
        }
        /// <inheritdoc />
        public virtual void ApplyMaterialPatch(IMixedRealityExtensionApp app, Material material, MWMaterial patch)
        {
            if (patch.Color != null)
            {
                _materialColor.FromUnityColor(material.color);
                _materialColor.ApplyPatch(patch.Color);
                material.color = _materialColor.ToColor();
            }

            if (patch.MainTextureOffset != null)
            {
                _textureOffset.FromUnityVector2(material.mainTextureOffset);
                _textureOffset.ApplyPatch(patch.MainTextureOffset);
                material.mainTextureOffset = _textureOffset.ToVector2();
            }

            if (patch.MainTextureScale != null)
            {
                _textureScale.FromUnityVector2(material.mainTextureScale);
                _textureScale.ApplyPatch(patch.MainTextureScale);
                material.mainTextureScale = _textureScale.ToVector2();
            }

            if (patch.MainTextureId != null)
            {
                var textureId = patch.MainTextureId.Value;
                mainTextureAssignments[material.GetInstanceID()] = textureId;
                if (patch.MainTextureId == Guid.Empty)
                {
                    material.mainTexture = null;
                }
                else
                {
                    app.AssetManager.OnSet(textureId, tex =>
                    {
                        if (!material || mainTextureAssignments[material.GetInstanceID()] != textureId)
                        {
                            return;
                        }
                        material.mainTexture = (Texture)tex.Asset;
                    });
                }
            }
        }