Beispiel #1
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Boss") || other.CompareTag("Missile"))
     {
         return;
     }
     MittensGameManager.DealDamage(gameObject, other.gameObject, 1);
     Destroy(gameObject);
 }
Beispiel #2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     MittensGameManager.DealDamage(gameObject, collision.gameObject, damage);
     if (collision.CompareTag("Player") || collision.CompareTag("EnemyShot"))
     {
         return;
     }
     if (piercing <= 0)
     {
         DestroyProjectile();
     }
     else
     {
         piercing--;
     }
 }
 private void OnTriggerEnter2D(Collider2D other)
 {
     MittensGameManager.DealDamage(gameObject, other.gameObject, 1);
 }