private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Boss") || other.CompareTag("Missile")) { return; } MittensGameManager.DealDamage(gameObject, other.gameObject, 1); Destroy(gameObject); }
private void OnTriggerEnter2D(Collider2D collision) { MittensGameManager.DealDamage(gameObject, collision.gameObject, damage); if (collision.CompareTag("Player") || collision.CompareTag("EnemyShot")) { return; } if (piercing <= 0) { DestroyProjectile(); } else { piercing--; } }
private void OnTriggerEnter2D(Collider2D other) { MittensGameManager.DealDamage(gameObject, other.gameObject, 1); }