Beispiel #1
0
        public override bool MissionEnded(ref MissionResult missionResult)
        {
            bool flag = false;

            if (this._isEnemySideRetreating || this._isEnemySideDepleted)
            {
                missionResult = MissionResult.CreateSuccessful((IMission)this.Mission);
                flag          = true;
            }
            else if (this._isPlayerSideDepleted)
            {
                missionResult = MissionResult.CreateDefeated((IMission)this.Mission);
                flag          = true;
            }
            if (flag)
            {
                this._missionAgentSpawnLogic.StopSpawner();
            }
            return(flag);
        }
 public override bool MissionEnded(ref MissionResult missionResult)
 {
     if (!this.IsDeploymentFinished)
     {
         return(false);
     }
     if (this.IsPlayerDead())
     {
         missionResult = MissionResult.CreateDefeated((IMission)this.Mission);
         return(true);
     }
     if (this.Mission.GetMemberCountOfSide(BattleSideEnum.Attacker) == 0)
     {
         missionResult = this.Mission.PlayerTeam.Side == BattleSideEnum.Attacker ? MissionResult.CreateDefeated((IMission)this.Mission) : MissionResult.CreateSuccessful((IMission)this.Mission);
         return(true);
     }
     if (this.Mission.GetMemberCountOfSide(BattleSideEnum.Defender) != 0)
     {
         return(false);
     }
     missionResult = this.Mission.PlayerTeam.Side == BattleSideEnum.Attacker ? MissionResult.CreateSuccessful((IMission)this.Mission) : MissionResult.CreateDefeated((IMission)this.Mission);
     return(true);
 }