Beispiel #1
0
    void SetMissionFailed(MissionFailType _failType)
    {
        MissionFailType failType = _failType;

        if (PlayerCharacterNew.Instance != null && !PlayerCharacterNew.Instance.IsMissionFailed())
        {
            PlayerCharacterNew.Instance.SetMissionFailedByOutMistake(failType);
        }
    }
Beispiel #2
0
    void IfItsOkSetMissionFailed(MissionFailType _failType)
    {
        MissionFailType failType = _failType;

        if (IsTimerOkToSetMissionFailed())
        {
            SetMissionFailed(failType);

            SetLevelStep(step_TheEndBro);
        }
    }