// Use this for initialization
	void Start () {
		missilePalametar = this.gameObject.GetComponent<MissilePalametar>();
		rigidbody = this.gameObject.GetComponent<Rigidbody>();
	}
 // Use this for initialization
 void Start()
 {
     missilePalametar = this.gameObject.GetComponent<MissilePalametar>();
 }