Beispiel #1
0
        public static void Miscmenu()
        {
            MiscMenu = YMenu.AddSubMenu("Misc", "Misc");
            MiscMenu.AddGroupLabel("Misc");
            MiscMenu.Add("StackQ", new CheckBox("Stack Q"));
            MiscMenu.Add("InterruptQ", new CheckBox("Use Q3 to Interrupt"));
            MiscMenu.Add("noEturret", new CheckBox("Dont Jump Turret"));
            MiscMenu.AddSeparator();
            MiscMenu.AddLabel("1: Q 2: E");
            MiscMenu.Add("autolvl", new CheckBox("Activate Auto level"));
            MiscMenu.Add("autolvls", new Slider("Level Mode", 1, 1, 2));
            switch (MiscMenu["autolvls"].Cast <Slider>().CurrentValue)
            {
            case 1:
                Variables.abilitySequence = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 };
                break;

            case 2:
                Variables.abilitySequence = new[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 };
                break;
            }
            var skin = MiscMenu.Add("sID", new Slider("Skin", 0, 0, 2));
            var sID  = new[] { "Classic", "High-Noon Yasuo", "Project Yasuo" };

            skin.DisplayName = sID[skin.CurrentValue];

            skin.OnValueChange +=
                delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs)
            {
                sender.DisplayName = sID[changeArgs.NewValue];
            };
        }
Beispiel #2
0
        public static void Miscmenu()
        {
            MiscMenu = YMenu.AddSubMenu("杂项", "Misc");
            MiscMenu.Add("InterruptQ", new CheckBox("使用Q第3下打断技能"));
            MiscMenu.Add("noEturret", new CheckBox("在敌人塔下不E"));
            MiscMenu.AddSeparator();
            MiscMenu.AddLabel("1: 主Q 2:主 E");
            MiscMenu.Add("autolvl", new CheckBox("自动升级"));
            MiscMenu.Add("autolvls", new Slider("顺序", 1, 1, 2));
            switch (MiscMenu["autolvls"].Cast <Slider>().CurrentValue)
            {
            case 1:
                Variables.abilitySequence = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 };
                break;

            case 2:
                Variables.abilitySequence = new[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 };
                break;
            }
            var skin = MiscMenu.Add("sID", new Slider("皮肤切换", 0, 0, 2));
            var sID  = new[] { "Classic", "High-Noon Yasuo", "Project Yasuo" };

            skin.DisplayName = sID[skin.CurrentValue];

            skin.OnValueChange +=
                delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs)
            {
                sender.DisplayName = sID[changeArgs.NewValue];
            };
        }
Beispiel #3
0
                static Misc()
                {
                    // Initialize the menu values
                    MiscMenu.AddGroupLabel("Miscellenous");
                    _fleeE = MiscMenu.Add("fleeE", new CheckBox("Use E when you press the orbwalker key to flee ?"));
                    _stunR = MiscMenu.Add("stunUlt", new CheckBox("Use R when target has some kind of CC (Ex: Stun)?"));
                    _gapE  = MiscMenu.Add("gapE", new CheckBox("Use E to safety when an enemy use a gapcloser spell on you ?"));
                    MiscMenu.AddLabel("Auto Tear Stack Settings");
                    _tearAutoStack      = MiscMenu.Add("tearstackbox", new CheckBox("Use spells to auto stack tear ?"));
                    _minManaToAutoStack = MiscMenu.Add("manaAutoStack",
                                                       new Slider("It will only autostack if mana is greater than ({0}).", 90, 1));

                    MiscMenu.AddGroupLabel("R Settings");
                    _minKsR = MiscMenu.Add("ksminR", new Slider("It will only cast R if the enemie is not in ({0}).", 600, 300, 2000));
                    _maxKsR = MiscMenu.Add("ksmaxR", new Slider("It will only cast R if the enemie is in ({0}).", 1500, 300, 30000));
                    MiscMenu.AddLabel("KS Settings");
                    _ksR          = MiscMenu.Add("ksR", new CheckBox("Use R to KillSteal ?"));
                    _minHealthKsR = MiscMenu.Add("kshealthR",
                                                 new Slider(
                                                     "Overkill R, it will cast the ultimate only if the target`s health is greater than ({0}).",
                                                     150, 0, 650));

                    MiscMenu.AddGroupLabel("Jungle Steal");
                    _jugSteal = MiscMenu.Add("jungleSteal", new CheckBox("JungleSteal using R ?"));
                    MiscMenu.AddSeparator(1);
                    _jugStealBlue   = MiscMenu.Add("junglestealBlue", new CheckBox("JungleSteal Blue ?"));
                    _jugStealRed    = MiscMenu.Add("junglestealRed", new CheckBox("JungleSteal Red ?"));
                    _jugStealDragon = MiscMenu.Add("junglestealDrag", new CheckBox("JungleSteal Dragon ?"));
                    _jugStealBaron  = MiscMenu.Add("junglestealBaron", new CheckBox("JungleSteal Baron ?"));
                }
                static Misc()
                {
                    // Initialize the menu values
                    MiscMenu.AddGroupLabel("杂项");
                    _fleeE = MiscMenu.Add("fleeE", new CheckBox("按逃跑按键时使用E逃跑 ?"));
                    _stunR = MiscMenu.Add("stunUlt", new CheckBox("对无法移动敌方单位使用R (比如: 晕眩)?"));
                    _gapE  = MiscMenu.Add("gapE", new CheckBox("敌方英雄突击时智能E至安全地点 ?"));
                    MiscMenu.AddLabel("女神之泪叠加设置");
                    _tearAutoStack      = MiscMenu.Add("tearstackbox", new CheckBox("使用技能叠加女神 ?"));
                    _minManaToAutoStack = MiscMenu.Add("manaAutoStack",
                                                       new Slider("蓝量高于({0})时才使用自动叠加女神.", 90, 1));

                    MiscMenu.AddGroupLabel("R 设置");
                    _minKsR = MiscMenu.Add("ksminR", new Slider("当敌人在({0})最小范围内才使用R.", 600, 300, 2000));
                    _maxKsR = MiscMenu.Add("ksmaxR", new Slider("当敌人在({0})最大范围内才使用R.", 1500, 300, 30000));
                    MiscMenu.AddLabel("抢头设置");
                    _ksR          = MiscMenu.Add("ksR", new CheckBox("使用R抢头 ?"));
                    _minHealthKsR = MiscMenu.Add("kshealthR",
                                                 new Slider(
                                                     "只有在目标血量高于({0})才使用R.",
                                                     150, 0, 650));

                    MiscMenu.AddGroupLabel("偷野设置");
                    _jugSteal = MiscMenu.Add("jungleSteal", new CheckBox("使用R偷野 ?"));
                    MiscMenu.AddSeparator(1);
                    _jugStealBlue   = MiscMenu.Add("junglestealBlue", new CheckBox("使用R偷蓝 ?"));
                    _jugStealRed    = MiscMenu.Add("junglestealRed", new CheckBox("使用R偷红 ?"));
                    _jugStealDragon = MiscMenu.Add("junglestealDrag", new CheckBox("使用R偷龙 ?"));
                    _jugStealBaron  = MiscMenu.Add("junglestealBaron", new CheckBox("使用R偷男爵 ?"));
                }
Beispiel #5
0
        public static void CreateMenu()
        {
            RakanMain = MainMenu.AddMenu("Unk Rakan", "rakMenu");
            RakanMain.AddLabel(Program.Version);
            RakanMain.AddLabel("Made by Unwake");

            ComboMenu = RakanMain.AddSubMenu("Combo");
            ComboMenu.AddLabel("Select your Combo Type");
            ComboMenu.Add("Combo QWR", new CheckBox("Combo QWR", true));
            ComboMenu.Add("Combo WQE", new CheckBox("Combo WQE", false));
            ComboMenu.Add("Combo EWQE", new CheckBox("Combo EWQE", false));
            ComboMenu.Add("Combo REWQE", new CheckBox("Combo REWQE", false));
            ComboMenu.AddSeparator(0);
            ComboMenu.Add("Use Q", new CheckBox("Use Q", true));
            ComboMenu.Add("Use W", new CheckBox("Use W", true));
            ComboMenu.Add("Use E", new CheckBox("Use E", true));
            ComboMenu.Add("Use R", new CheckBox("Use R", true));
            ComboMenu.Add("Use R in Min Enemies", new Slider("Min Enemies R", 2, 1, 5));
            ComboMenu.AddSeparator(0);
            ComboMenu.Add("Use Ignite", new CheckBox("Use Ignite", true));

            HarassMenu = RakanMain.AddSubMenu("Harass");
            HarassMenu.Add("Use Q", new CheckBox("Use Q", true));
            HarassMenu.Add("Use Q Mana Percent", new Slider("Min Mana %", 30, 1, 100));
            HarassMenu.AddSeparator(0);
            HarassMenu.Add("Use AutoQ", new CheckBox("Use Auto Q", true));
            HarassMenu.Add("Use AutoQ Mana Percent", new Slider("Min Mana Auto Q %", 30, 1, 100));

            InterrupterMenu = RakanMain.AddSubMenu("Interrupter");
            InterrupterMenu.Add("Use W", new CheckBox("Use W", true));

            FleeMenu = RakanMain.AddSubMenu("Flee");
            FleeMenu.Add("AutoE", new CheckBox("Use E", true));
            FleeMenu.Add("AutoEManaCost", new Slider("Mana E %", 30, 1, 100));
            FleeMenu.AddSeparator(0);
            FleeMenu.Add("AutoRFlee", new CheckBox("Use R To Escape", true));
            FleeMenu.Add("AutoRHpPer", new Slider("HP Percent to Use Auto R %", 25, 1, 100));

            MiscMenu = RakanMain.AddSubMenu("Misc");
            MiscMenu.Add("WGap", new CheckBox("Use W on GapCloser", true));
            MiscMenu.AddSeparator(0);
            MiscMenu.Add("AutoPot", new CheckBox("Use Auto Potion", true));
            MiscMenu.Add("AutoPotHPPercent", new Slider("Auto Pot HP %", 30, 1, 100));
            MiscMenu.AddSeparator(0);
            MiscMenu.Add("skinHack", new CheckBox("Skin Change", false));
            MiscMenu.Add("SkinID", new Slider("Skin", 0, 0, 1));

            DrawMenu = RakanMain.AddSubMenu("Drawings");
            DrawMenu.Add("qRange", new CheckBox("Draw Q", false));
            DrawMenu.Add("wRange", new CheckBox("Draw W", false));
            DrawMenu.Add("eRange", new CheckBox("Draw E", false));
            DrawMenu.Add("rRange", new CheckBox("Draw R", false));
            DrawMenu.AddSeparator(0);
            DrawMenu.Add("onlyRdy", new CheckBox("Draw when skill is Ready", true));
        }
Beispiel #6
0
        static void MenuKha()
        {
            KhaMenu = MainMenu.AddMenu("SP-Khazix", "SP-Khazix");
            KhaMenu.AddGroupLabel("SP-Khazix");
            KhaMenu.AddSeparator();
            KhaMenu.AddGroupLabel("R-W-E-Q = Combo");
            KhaMenu.AddGroupLabel("W-E-Q = Harass");
            KhaMenu.AddGroupLabel("W-Q = Lane Clear");
            KhaMenu.AddGroupLabel("Hydra,Tiamat,Youmuu's Item's Usage (Combo, Harass, LaneClear)");
            KhaMenu.AddLabel("SP-Khazix v1.0.0.2");
            // COMBO
            ComboMenu = KhaMenu.AddSubMenu("Combo", "combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.AddSeparator();
            ComboMenu.Add("usecomboq", new CheckBox("Use Q"));
            ComboMenu.Add("usecombow", new CheckBox("Use W"));
            ComboMenu.Add("usecomboe", new CheckBox("Use E"));
            ComboMenu.Add("usecombor", new CheckBox("Use R"));
            ComboMenu.AddSeparator();
            ComboMenu.Add("useitems", new CheckBox("Use Items"));
            // HARASS
            HarassMenu = KhaMenu.AddSubMenu("Harass", "harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.AddSeparator();
            HarassMenu.Add("useharassq", new CheckBox("Use Q"));
            HarassMenu.Add("useharassw", new CheckBox("Use W"));
            HarassMenu.Add("useharasse", new CheckBox("Use E"));
            // LANE
            LaneCMenu = KhaMenu.AddSubMenu("Lane Clear", "laneclear");
            LaneCMenu.AddGroupLabel("Lane Clear Settings");
            LaneCMenu.AddSeparator();
            LaneCMenu.Add("uselcq", new CheckBox("Use Q"));
            LaneCMenu.Add("uselcw", new CheckBox("Use W"));
            LaneCMenu.Add("LMANA", new Slider("Min. mana for laneclear :", 0, 0, 100));
            // MİSC
            MiscMenu = KhaMenu.AddSubMenu("Misc", "misc");
            MiscMenu.AddGroupLabel("Misc Settings");
            MiscMenu.AddSeparator();
            MiscMenu.Add("skin.", new Slider("Skin ID", 0, 0, 2));
            var Style = MiscMenu.Add("style", new Slider("Min Prediction", 1, 0, 2));

            Style.OnValueChange += delegate
            {
                Style.DisplayName = "Min Prediction: " + new[] { "Low", "Medium", "High" }[Style.CurrentValue];
            };
            Style.DisplayName = "Min Prediction: " + new[] { "Low", "Medium", "High" }[Style.CurrentValue];
            // DRAW
            DrawMenu = KhaMenu.AddSubMenu("Drawing", "draw");
            DrawMenu.AddGroupLabel("Drawing Settings");
            DrawMenu.AddSeparator();
            DrawMenu.Add("drawq", new CheckBox("Draw Q"));
            DrawMenu.Add("draww", new CheckBox("Draw W"));
            DrawMenu.Add("drawe", new CheckBox("Draw E"));
        }
Beispiel #7
0
        private static void Yuklendi(EventArgs args)
        {
            if (Player.Instance.ChampionName != "Ziggs")
            {
                return;
            }
            Bootstrap.Init(null);

            ZiggsMenu = MainMenu.AddMenu("BloodimirZiggs", "bloodimirziggs");
            ZiggsMenu.AddGroupLabel("Bloodimir.Ziggs");
            ZiggsMenu.AddSeparator();
            ZiggsMenu.AddLabel("Bloodimir Ziggs v1.0.0.0");

            ComboMenu = ZiggsMenu.AddSubMenu("Combo", "sbtw");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.AddSeparator();
            ComboMenu.Add("usecomboq", new CheckBox("Use Q"));
            ComboMenu.Add("usecomboe", new CheckBox("Use E"));
            ComboMenu.Add("usecombow", new CheckBox("Use W"));
            ComboMenu.Add("usecombor", new CheckBox("Use R"));
            ComboMenu.AddSeparator();
            ComboMenu.Add("rslider", new Slider("Minimum people for R", 1, 0, 5));

            LaneJungleClear = ZiggsMenu.AddSubMenu("Lane Jungle Clear", "lanejungleclear");
            LaneJungleClear.AddGroupLabel("Lane Jungle Clear Settings");
            LaneJungleClear.Add("LCE", new CheckBox("Use E"));
            LaneJungleClear.Add("LCQ", new CheckBox("Use Q"));


            LastHit = ZiggsMenu.AddSubMenu("Last Hit", "lasthit");
            LastHit.AddGroupLabel("Last Hit Settings");
            LastHit.Add("LHQ", new CheckBox("Use Q"));

            MiscMenu = ZiggsMenu.AddSubMenu("Misc Menu", "miscmenu");
            MiscMenu.AddGroupLabel("KS");
            MiscMenu.AddSeparator();
            MiscMenu.Add("ksq", new CheckBox("KS using Q"));
            MiscMenu.Add("int", new CheckBox("TRY to Interrupt spells"));

            SkinMenu = ZiggsMenu.AddSubMenu("Skin Changer", "skin");
            SkinMenu.AddGroupLabel("Choose the desired skin");

            var skinchange = SkinMenu.Add("sID", new Slider("Skin", 4, 0, 5));
            var sID        = new[] { "Default", "Mad Scientist", "Major", "Pool Party", "Snow Day", "Master Arcanist" };

            skinchange.DisplayName    = sID[skinchange.CurrentValue];
            skinchange.OnValueChange +=
                delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs)
            {
                sender.DisplayName = sID[changeArgs.NewValue];
            };
        }
Beispiel #8
0
        public static void CreateMenu()
        {
            JannaMain = MainMenu.AddMenu("Janna - Unwake's Fury", "jmenu");
            JannaMain.AddLabel(Program.Version);
            JannaMain.AddLabel("Made by Unwake");

            ComboMenu = JannaMain.AddSubMenu("Combo");
            ComboMenu.Add("Use Q", new CheckBox("Use Q", true));
            ComboMenu.Add("Use W", new CheckBox("Use W", true));
            ComboMenu.Add("Use E", new CheckBox("Use E", true));
            ComboMenu.Add("UseEADC", new CheckBox("Use E ADC in Combo Mode", false));
            ComboMenu.AddSeparator(0);
            ComboMenu.Add("Use Ignite", new CheckBox("Use Ignite", false));

            InterrupterMenu = JannaMain.AddSubMenu("Interrupter");
            InterrupterMenu.Add("Use Q", new CheckBox("Use Q", true));

            FleeMenu = JannaMain.AddSubMenu("Flee");
            FleeMenu.Add("Use Q", new CheckBox("Use Q", true));
            FleeMenu.Add("Use W", new CheckBox("Use W", true));

            MiscMenu = JannaMain.AddSubMenu("Misc");
            MiscMenu.Add("Auto R", new CheckBox("Enable Auto R", true));
            MiscMenu.Add("AutoRHP", new Slider("Use Auto R if Ally HP %", 15, 1, 100));
            MiscMenu.Add("Auto E", new CheckBox("Enable Auto E", true));
            MiscMenu.Add("AutoEHP", new Slider("Use Auto E if Ally HP %", 15, 1, 100));
            MiscMenu.AddSeparator(0);
            MiscMenu.Add("QGap", new CheckBox("Use Q on GapClosers", true));
            MiscMenu.AddSeparator(0);
            MiscMenu.Add("AutoPot", new CheckBox("Use Auto Potion", true));
            MiscMenu.Add("AutoPotHP", new Slider("Auto Pot HP %", 30, 1, 100));
            MiscMenu.AddSeparator(0);
            MiscMenu.Add("skinHack", new CheckBox("Skin Change", false));
            MiscMenu.Add("SkinID", new Slider("Skin", 0, 0, 7));

            DrawMenu = JannaMain.AddSubMenu("Drawings");
            DrawMenu.Add("qRange", new CheckBox("Draw Q", false));
            DrawMenu.Add("wRange", new CheckBox("Draw W", false));
            DrawMenu.Add("eRange", new CheckBox("Draw E", false));
            DrawMenu.Add("rRange", new CheckBox("Draw R", false));
            DrawMenu.AddSeparator(0);
            DrawMenu.Add("onlyRdy", new CheckBox("Draw when skill is Ready", true));
        }
Beispiel #9
0
        public static void Initialize()
        {
            _menu = MainMenu.AddMenu("Simplistic " + Me.ChampionName, Me.ChampionName.ToLower());
            _menu.AddLabel("Simplistic Fizz");
            _menu.AddLabel("by nonm");

            ComboMenu = _menu.AddSubMenu("Combo", "combo");
            ComboMenu.AddLabel("Combo Settings");
            ComboMenu.Add("qrcombo", new KeyBind("Q - R Combo", false, KeyBind.BindTypes.HoldActive, 'A'));
            ComboMenu.Add("useQ", new CheckBox("Use Q"));
            ComboMenu.Add("useW", new CheckBox("Use W"));
            ComboMenu.Add("useE", new CheckBox("Use E"));
            ComboMenu.Add("useR", new CheckBox("Use R"));
            ComboMenu.Add("useEGap", new CheckBox("Use E to Gapclose and then Q if killable?"));
            ComboMenu.Add("useRGap", new CheckBox("Use R and then E for Gapclose if killable?"));

            HarassMenu = _menu.AddSubMenu("Harass", "harass");
            HarassMenu.AddLabel("Harass Settings");
            HarassMenu.Add("useQ", new CheckBox("Use Q"));
            HarassMenu.Add("useW", new CheckBox("Use W"));
            HarassMenu.Add("useE", new CheckBox("Use E"));
            HarassMenu.AddSeparator();
            HarassMenu.AddLabel("E Modes: (1) Back to Position (2) On Enemy");
            HarassMenu.Add("useEMode", new Slider("E Mode", 0, 0, 1));

            MiscMenu = _menu.AddSubMenu("Misc", "misc");
            MiscMenu.AddLabel("Misc Settings");
            MiscMenu.AddLabel("Use W : (1) Before Q (2) On Enemy");
            MiscMenu.Add("useWMode", new Slider("Use W", 0, 0, 1));
            MiscMenu.AddSeparator();
            MiscMenu.Add("useETower", new CheckBox("Use E to dodge Tower Shots"));

            DrawMenu = _menu.AddSubMenu("Drawings", "drawings");
            DrawMenu.AddLabel("Drawing Settings");
            DrawMenu.Add("disable", new CheckBox("Disable all Drawing", false));
            DrawMenu.Add("drawDamage", new CheckBox("Draw Damage"));
            DrawMenu.Add("drawQ", new CheckBox("Draw Q Range"));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range"));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range"));
            DrawMenu.Add("drawRPred", new CheckBox("Draw R Range"));
        }
Beispiel #10
0
        public static void Initialize()
        {
            _menu = MainMenu.AddMenu("Simplistic " + Me.ChampionName, Me.ChampionName.ToLower());
            _menu.AddLabel("Simplistic Fizz");
            _menu.AddLabel("by nonm");

            ComboMenu = _menu.AddSubMenu("Combo", "combo");
            ComboMenu.AddLabel("Kombo Ayarları");
            ComboMenu.Add("qrcombo", new KeyBind("Q - R Kombo Tuşu", false, KeyBind.BindTypes.HoldActive, 'A'));
            ComboMenu.Add("useQ", new CheckBox("Kullan Q"));
            ComboMenu.Add("useW", new CheckBox("Kullan W"));
            ComboMenu.Add("useE", new CheckBox("Kullan E"));
            ComboMenu.Add("useR", new CheckBox("Kullan R"));
            ComboMenu.Add("useEGap", new CheckBox("Gapclose için E Kullan Ve ölecekse Q kullan?"));
            ComboMenu.Add("useRGap", new CheckBox("R Kullan ve Eğer Ölecekse Gapclose için E Kullan?"));

            HarassMenu = _menu.AddSubMenu("Harass", "harass");
            HarassMenu.AddLabel("Dürtme Ayarları");
            HarassMenu.Add("useQ", new CheckBox("Kullan Q"));
            HarassMenu.Add("useW", new CheckBox("Kullan W"));
            HarassMenu.Add("useE", new CheckBox("Kullan E"));
            HarassMenu.AddSeparator();
            HarassMenu.AddLabel("E Modes: (1) Geriye Doğru (2) Düşmana Doğru");
            HarassMenu.Add("useEMode", new Slider("E Modu", 0, 0, 1));

            MiscMenu = _menu.AddSubMenu("Misc", "misc");
            MiscMenu.AddLabel("ek Ayarlar");
            MiscMenu.AddLabel("Kullan W : (1) Önce Q (2) Düşmana");
            MiscMenu.Add("useWMode", new Slider("Kullan W", 0, 0, 1));
            MiscMenu.AddSeparator();
            MiscMenu.Add("useETower", new CheckBox("Kule vuruşunu E ile dodgele"));

            DrawMenu = _menu.AddSubMenu("Drawings", "drawings");
            DrawMenu.AddLabel("Gösterge Ayarları");
            DrawMenu.Add("disable", new CheckBox("Tüm göstergeleri kapat", false));
            DrawMenu.Add("drawDamage", new CheckBox("Göster Hasarı"));
            DrawMenu.Add("drawQ", new CheckBox("Göster Q Menzili"));
            DrawMenu.Add("drawW", new CheckBox("Göster W Menzili"));
            DrawMenu.Add("drawE", new CheckBox("Göster E Menzili"));
            DrawMenu.Add("drawR", new CheckBox("Göster R Menzili"));
            DrawMenu.Add("drawRPred", new CheckBox("Göster R Menzili"));
        }
Beispiel #11
0
        public static void Initialize()
        {
            _menu = MainMenu.AddMenu("Simplistic " + Me.ChampionName, Me.ChampionName.ToLower());
            _menu.AddLabel("Simplistic Fizz");
            _menu.AddLabel("by nonm");

            ComboMenu = _menu.AddSubMenu("连招", "combo");
            ComboMenu.AddLabel("连招设置");
            ComboMenu.Add("qrcombo", new KeyBind("Q - R 连招", false, KeyBind.BindTypes.HoldActive, 'A'));
            ComboMenu.Add("useQ", new CheckBox("使用 Q"));
            ComboMenu.Add("useW", new CheckBox("使用 W"));
            ComboMenu.Add("useE", new CheckBox("使用 E"));
            ComboMenu.Add("useR", new CheckBox("使用 R"));
            ComboMenu.Add("useEGap", new CheckBox("Use E to Gapclose and then Q if killable?"));
            ComboMenu.Add("useRGap", new CheckBox("Use R and then E for Gapclose if killable?"));

            HarassMenu = _menu.AddSubMenu("骚扰", "harass");
            HarassMenu.AddLabel("骚扰设置");
            HarassMenu.Add("useQ", new CheckBox("使用 Q"));
            HarassMenu.Add("useW", new CheckBox("使用 W"));
            HarassMenu.Add("useE", new CheckBox("使用 E"));
            HarassMenu.AddSeparator();
            HarassMenu.AddLabel("E 模式: (1) 回之前位置 (2) 至敌人");
            HarassMenu.Add("useEMode", new Slider("E 模式", 0, 0, 1));

            MiscMenu = _menu.AddSubMenu("杂项", "misc");
            MiscMenu.AddLabel("杂项设置");
            MiscMenu.AddLabel("使用 W : (1) 之前 Q (2) 接触到敌人时");
            MiscMenu.Add("useWMode", new Slider("使用 W", 0, 0, 1));
            MiscMenu.AddSeparator();
            MiscMenu.Add("useETower", new CheckBox("使用 E 躲避塔的攻击"));

            DrawMenu = _menu.AddSubMenu("线圈", "drawings");
            DrawMenu.AddLabel("线圈设置");
            DrawMenu.Add("disable", new CheckBox("屏蔽所有线圈", false));
            DrawMenu.Add("drawDamage", new CheckBox("显示伤害"));
            DrawMenu.Add("drawQ", new CheckBox("显示 Q 范围"));
            DrawMenu.Add("drawW", new CheckBox("显示 W 范围"));
            DrawMenu.Add("drawE", new CheckBox("显示 E 范围"));
            DrawMenu.Add("drawR", new CheckBox("显示 R 范围"));
            DrawMenu.Add("drawRPred", new CheckBox("显示 R 范围"));
        }
Beispiel #12
0
 static Misc()
 {
     // Initialize the menu values
     MiscMenu.AddGroupLabel("Miscellaneous Settings");
     _interruptSpell     = MiscMenu.Add("interruptQ", new CheckBox("Use Q to interrupt spells ?"));
     _antiGapCloserSpell = MiscMenu.Add("gapcloserQ", new CheckBox("Use Q to antigapcloser spells ?"));
     _miscMana           = MiscMenu.Add("miscMana", new Slider("Min mana to use gapcloser/interrupt spells ?", 20));
     MiscMenu.AddGroupLabel("KillSteal Settings");
     _killStealQ = MiscMenu.Add("killstealQ", new CheckBox("Use Q to KS ?"));
     _killStealE = MiscMenu.Add("killstealE", new CheckBox("Use E to KS ?"));
     _killStealR = MiscMenu.Add("killstealR", new CheckBox("Use R to KS ?"));
     _ksMana     = MiscMenu.Add("killstealMana", new Slider("Min mana to use KillSteal spells ?", 15));
     MiscMenu.AddGroupLabel("W Settings");
     _wDefense = MiscMenu.Add("safetyW", new CheckBox("Use W when the player is receiving a spell ?"));
     _wMana    = MiscMenu.Add("wMana", new Slider("Min mana to use W ?", 10));
     MiscMenu.AddGroupLabel("JungleStea; Settings");
     _jugSteal = MiscMenu.Add("jungleSteal", new CheckBox("JungleSteal using R ?"));
     MiscMenu.AddSeparator(1);
     _jugStealBlue   = MiscMenu.Add("junglestealBlue", new CheckBox("JungleSteal Blue ?"));
     _jugStealRed    = MiscMenu.Add("junglestealRed", new CheckBox("JungleSteal Red ?", false));
     _jugStealDragon = MiscMenu.Add("junglestealDrag", new CheckBox("JungleSteal Dragon ?"));
     _jugStealBaron  = MiscMenu.Add("junglestealBaron", new CheckBox("JungleSteal Baron ?"));
 }
Beispiel #13
0
        public static void Miscmenu()
        {
            MiscMenu = YMenu.AddSubMenu("Misc", "Misc");
            MiscMenu.AddGroupLabel("Misc");
            MiscMenu.Add("StackQ", new CheckBox("Stack Q"));
            MiscMenu.Add("InterruptQ", new CheckBox("Use Q3 to Interrupt"));
            MiscMenu.Add("noEturret", new CheckBox("Dont Jump Turret"));
            MiscMenu.AddSeparator();
            MiscMenu.AddLabel("1: Q 2: E");
            MiscMenu.Add("autolvl", new CheckBox("Activate Auto level"));
            MiscMenu.Add("autolvls", new Slider("Level Mode", 1, 1, 2));
            switch (MiscMenu["autolvls"].Cast <Slider>().CurrentValue)
            {
            case 1:
                Variables.abilitySequence = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 };
                break;

            case 2:
                Variables.abilitySequence = new[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 };
                break;
            }
            MiscMenu.Add("skinhack", new CheckBox("Activate Skin hack"));
            MiscMenu.Add("skinId", new ComboBox("Skin Hack", 0, "Default", "High Noon Yasuo", "Project Yasuo", "Blood Moon Yasuo"));
        }
Beispiel #14
0
 static Misc()
 {
     // Initialize the menu values
     MiscMenu.AddGroupLabel("杂项");
     _interruptSpell     = MiscMenu.Add("interruptQ", new CheckBox("Q 打断技能 ?"));
     _antiGapCloserSpell = MiscMenu.Add("gapcloserQ", new CheckBox("Q 防突进 ?"));
     _miscMana           = MiscMenu.Add("miscMana", new Slider("最低蓝量使用 技能打断/防突进 ?", 20));
     MiscMenu.AddGroupLabel("抢头");
     _killStealQ = MiscMenu.Add("killstealQ", new CheckBox("使用 Q?"));
     _killStealE = MiscMenu.Add("killstealE", new CheckBox("使用 E?"));
     _killStealR = MiscMenu.Add("killstealR", new CheckBox("使用 R?"));
     _ksMana     = MiscMenu.Add("killstealMana", new Slider("最低蓝量使用抢头技能 ?", 15));
     MiscMenu.AddGroupLabel("W 设置");
     _wDefense     = MiscMenu.Add("safetyW", new CheckBox("准备收到伤害时,使用W ?"));
     _wDefenseAlly = MiscMenu.Add("safetyWAlly", new CheckBox("队友受到伤害时使用 W ?"));
     _wMana        = MiscMenu.Add("wMana", new Slider("最低蓝量使用 W ?", 10));
     MiscMenu.AddGroupLabel("偷野设置");
     _jugSteal = MiscMenu.Add("jungleSteal", new CheckBox("使用 R ?"));
     MiscMenu.AddSeparator(1);
     _jugStealBlue   = MiscMenu.Add("junglestealBlue", new CheckBox("蓝 ?"));
     _jugStealRed    = MiscMenu.Add("junglestealRed", new CheckBox("红 ?", false));
     _jugStealDragon = MiscMenu.Add("junglestealDrag", new CheckBox("龙 ?"));
     _jugStealBaron  = MiscMenu.Add("junglestealBaron", new CheckBox("男爵 ?"));
 }
Beispiel #15
0
 static Misc()
 {
     // Initialize the menu values
     MiscMenu.AddGroupLabel("Ek Ayarlar");
     _interruptSpell     = MiscMenu.Add("interruptQ", new CheckBox("İnterrupt Q ?"));
     _antiGapCloserSpell = MiscMenu.Add("gapcloserQ", new CheckBox("Antigapcloser Q ?"));
     _miscMana           = MiscMenu.Add("miscMana", new Slider("Min Mana ?", 20));
     MiscMenu.AddGroupLabel("Kill Çalma Ayarları");
     _killStealQ = MiscMenu.Add("killstealQ", new CheckBox("KS'DE Q Kullan ?"));
     _killStealE = MiscMenu.Add("killstealE", new CheckBox("KS'DE E Kullan"));
     _killStealR = MiscMenu.Add("killstealR", new CheckBox("KS'DE R Kullan"));
     _ksMana     = MiscMenu.Add("killstealMana", new Slider("Kill çalmak için şu kadardan fazla manam olsun ?", 15));
     MiscMenu.AddGroupLabel("W Ayarları");
     _wDefense     = MiscMenu.Add("safetyW", new CheckBox("Koruyucu W kullan ?"));
     _wDefenseAlly = MiscMenu.Add("safetyWAlly", new CheckBox("Koruyucu W dostlara kullan ?"));
     _wMana        = MiscMenu.Add("wMana", new Slider("W için gereken mana  ?", 10));
     MiscMenu.AddGroupLabel("Orman Çalma Ayarları; ");
     _jugSteal = MiscMenu.Add("jungleSteal", new CheckBox("R ile Çal ?"));
     MiscMenu.AddSeparator(1);
     _jugStealBlue   = MiscMenu.Add("junglestealBlue", new CheckBox("Çal Blue ?"));
     _jugStealRed    = MiscMenu.Add("junglestealRed", new CheckBox("Çal Red ?", false));
     _jugStealDragon = MiscMenu.Add("junglestealDrag", new CheckBox("Çal Ejder ?"));
     _jugStealBaron  = MiscMenu.Add("junglestealBaron", new CheckBox("Çal Baron ?"));
 }
Beispiel #16
0
        public static void LoadMenu()
        {
            Bootstrap.Init(null);

            Menu = MainMenu.AddMenu("Lazy Illaoi", "lazy illaoi");
            Menu.AddGroupLabel("Lazy Illaoi");
            Menu.AddLabel("by DamnedNooB");
            Menu.AddLabel("Ceviri Tradana");
            Menu.AddSeparator();

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *       _____                _             __  __
             *      / ____|              | |           |  \/  |
             *     | |     ___  _ __ ___ | |__   ___   | \  / | ___ _ __  _   _
             *     | |    / _ \| '_ ` _ \| '_ \ / _ \  | |\/| |/ _ \ '_ \| | | |
             *     | |___| (_) | | | | | | |_) | (_) | | |  | |  __/ | | | |_| |
             *      \_____\___/|_| |_| |_|_.__/ \___/  |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            ComboMenu = Menu.AddSubMenu("Kombo", "Combo");
            ComboMenu.AddGroupLabel("Kombo Ayarları");
            ComboMenu.AddLabel("Q - DOKUNAÇ DARBESİ");
            ComboMenu.Add("useQ", new CheckBox("Q Mantıklı Kullan"));
            ComboMenu.Add("useEQ", new CheckBox("Mümkünse İlk E Kullan"));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("W - SİLLE TOKAT");
            ComboMenu.Add("useW", new CheckBox("W Mantıklı Kullan"));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("E - RUH SINAVI");
            ComboMenu.Add("useE", new CheckBox("E Mantıklı Kullan"));
            ComboMenu.AddSeparator();

            ComboMenu.AddLabel("R - İLAHİ DERS");
            ComboMenu.Add("useR", new CheckBox("R Mantıklı Kullan"));
            ComboMenu.Add("useR#", new Slider("Eğer Düşman Menzildeyse (veya 1v1 hayaletse)", 2, 0, 5));
            ComboMenu.AddSeparator();

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      _    _                           __  __
             *     | |  | |                         |  \/  |
             *     | |__| | __ _ _ __ __ _ ___ ___  | \  / | ___ _ __  _   _
             *     |  __  |/ _` | '__/ _` / __/ __| | |\/| |/ _ \ '_ \| | | |
             *     | |  | | (_| | | | (_| \__ \__ \ | |  | |  __/ | | | |_| |
             *     |_|  |_|\__,_|_|  \__,_|___/___/ |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            HarassMenu = Menu.AddSubMenu("Dürtme", "Harass");
            HarassMenu.AddGroupLabel("Dürtme Ayarları");

            HarassMenu.AddLabel("Q - DOKUNAÇ DARBESİ");
            HarassMenu.Add("useQ", new CheckBox("Q mantıklı Kullan"));
            HarassMenu.Add("qMana", new Slider("En az mana: ", 20, 1));
            HarassMenu.AddSeparator();

            HarassMenu.AddLabel("W - SİLLE TOKAT");
            HarassMenu.Add("useW", new CheckBox("W mantıklı Kullan"));
            HarassMenu.Add("wMana", new Slider("En az mana: ", 20, 1));
            HarassMenu.AddSeparator();

            HarassMenu.AddLabel("E - RUH SINAVI");
            HarassMenu.Add("useE", new CheckBox("E mantıklı Kullan"));
            HarassMenu.Add("eMana", new Slider("En az mana: ", 20, 1));
            HarassMenu.AddSeparator();


            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      ______                     __  __
             *     |  ____|                   |  \/  |
             *     | |__ __ _ _ __ _ __ ___   | \  / | ___ _ __  _   _
             *     |  __/ _` | '__| '_ ` _ \  | |\/| |/ _ \ '_ \| | | |
             *     | | | (_| | |  | | | | | | | |  | |  __/ | | | |_| |
             *     |_|  \__,_|_|  |_| |_| |_| |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            FarmMenu = Menu.AddSubMenu("Farm", "Farm");
            FarmMenu.AddGroupLabel("Farm Ayarları");

            FarmMenu.AddLabel("Q - DOKUNAÇ DARBESİ");
            FarmMenu.Add("useQlane", new CheckBox("LaneTemizlerken Kullan"));
            FarmMenu.Add("qManaLane", new Slider("LaneTemizleme için en az mana: ", 20, 1));
            FarmMenu.Add("qMinionsLane", new Slider("LaneTemizleme için en az minyon: ", 3, 1, 6));
            FarmMenu.AddSeparator();

            FarmMenu.Add("useQjungle", new CheckBox("Orman Temizlemede Kullan"));
            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("W - SİLLE TOKAT");
            FarmMenu.Add("useWlane", new CheckBox("LaneTemizlemede Kullan"));
            FarmMenu.Add("wManaLane", new Slider("LaneTemizleme için en az mana : ", 20, 1));
            FarmMenu.AddSeparator();

            FarmMenu.Add("useWjungle", new CheckBox("Orman Temizleme için Kullan"));
            FarmMenu.AddSeparator();

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      __  __ _            __  __
             *     |  \/  (_)          |  \/  |
             *     | \  / |_ ___  ___  | \  / | ___ _ __  _   _
             *     | |\/| | / __|/ __| | |\/| |/ _ \ '_ \| | | |
             *     | |  | | \__ \ (__  | |  | |  __/ | | | |_| |
             *     |_|  |_|_|___/\___| |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            MiscMenu = Menu.AddSubMenu("Ek", "Misc");
            MiscMenu.AddGroupLabel("Ek Ayarlar");
            MiscMenu.AddLabel("Anti Gapcloser Ayarları");
            MiscMenu.Add("gapcloserQ", new CheckBox("Use Q - DOKUNAÇ DARBESİ ni gapcloser için kullan"));
            MiscMenu.Add("gapcloserW", new CheckBox("Use W - SİLLE TOKAT 'ı gapcloser için kullan"));
            MiscMenu.AddSeparator();


            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      _____                       __  __
             *     |  __ \                     |  \/  |
             *     | |  | |_ __ __ ___      __ | \  / | ___ _ __  _   _
             *     | |  | | '__/ _` \ \ /\ / / | |\/| |/ _ \ '_ \| | | |
             *     | |__| | | | (_| |\ V  V /  | |  | |  __/ | | | |_| |
             *     |_____/|_|  \__,_| \_/\_/   |_|  |_|\___|_| |_|\__,_|
             *
             *
             */

            DrawMenu = Menu.AddSubMenu("Göster", "Draw");
            DrawMenu.AddGroupLabel("Gösterge Ayarları");
            DrawMenu.AddLabel("Spell Ranges");
            DrawMenu.Add("drawQ", new CheckBox("Göster Q Menzili"));
            DrawMenu.Add("drawW", new CheckBox("Göster W Menzili"));
            DrawMenu.Add("drawE", new CheckBox("Göster E Menzili"));
            DrawMenu.Add("drawR", new CheckBox("Göster R Menzili"));
            DrawMenu.Add("drawT", new CheckBox("Göster Dokunaç Menzili"));

            //-------------------------------------------------------------------------------------------------------------------

            /*
             *      ______               _
             *     |  ____|             | |
             *     | |____   _____ _ __ | |_ ___
             *     |  __\ \ / / _ \ '_ \| __/ __|
             *     | |___\ V /  __/ | | | |_\__ \
             *     |______\_/ \___|_| |_|\__|___/
             *
             *
             */

            Game.OnUpdate          += Events.OnUpdate;
            Orbwalker.OnPostAttack += Events.OnPostAttack;
            //Orbwalker.OnPreAttack += Events.OnPreAttack;
            Obj_AI_Base.OnSpellCast += Events.OnSpellCast;
            Gapcloser.OnGapcloser   += Events.OnGapCloser;
            GameObject.OnCreate     += Events.OnCreateObj;
            GameObject.OnDelete     += Events.OnDeleteObj;
            Drawing.OnDraw          += Events.OnDraw;
        }
Beispiel #17
0
        public static void getMenu()
        {
            MenuKog = MainMenu.AddMenu("KogMala", "KogMala");
            MenuKog.AddGroupLabel("O cuspidao nervoso!");
            MenuKog.AddSeparator();
            MenuKog.AddLabel("Version: " + G_version);
            MenuKog.AddLabel("Made without love by Kk2");

            ComboMenu = MenuKog.AddSubMenu("Combo", "Combo");
            ComboMenu.AddGroupLabel("Combo Options");
            ComboMenu.AddSeparator();
            ComboMenu.Add("comboQ", new CheckBox("Use Q on Combo"));
            ComboMenu.Add("comboW", new CheckBox("Use W on Combo"));
            ComboMenu.Add("comboE", new CheckBox("Use E on Combo"));
            ComboMenu.Add("comboR", new CheckBox("Use R on Combo"));

            HarassMenu = MenuKog.AddSubMenu("Harass", "Harass");
            HarassMenu.AddGroupLabel("Harass Options");
            HarassMenu.AddSeparator();
            HarassMenu.Add("harassQ", new CheckBox("Use Q on Harass"));
            HarassMenu.Add("harassW", new CheckBox("Use W on Harass"));
            HarassMenu.Add("harassE", new CheckBox("Use E on Harass"));
            HarassMenu.Add("harassR", new CheckBox("Use R on Harass"));

            LaneClearMenu = MenuKog.AddSubMenu("LaneClear", "LaneClear");
            LaneClearMenu.AddGroupLabel("LaneClear Options");
            LaneClearMenu.AddSeparator();
            LaneClearMenu.Add("clearW", new CheckBox("use W on LaneClear"));

            JungleMenu = MenuKog.AddSubMenu("JungleClear", "JungleClear");
            JungleMenu.AddGroupLabel("JungleClear Options");
            JungleMenu.AddSeparator();
            JungleMenu.Add("jungleW", new CheckBox("use W on JungleClear"));
            JungleMenu.Add("jungleR", new CheckBox("use R on JungleClear"));
            JungleMenu.Add("jungleS", new Slider("Mana % > to JungleClear", 20));

            MiscMenu = MenuKog.AddSubMenu("Misc", "Misc");
            MiscMenu.AddGroupLabel("Misc Options");
            MiscMenu.AddSeparator();
            MiscMenu.Add("autoPilot", new CheckBox("AutoPilot Passive of Kog"));
            MiscMenu.Add("useEgap", new CheckBox("Use E on GapCloser"));
            MiscMenu.AddSeparator();
            SkinSelect = MiscMenu.Add("skinSelect", new Slider("Choose your Skin [number]", 5, 0, 8));
            SkinSelect.OnValueChange +=
                delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs aargs)
            {
                _Player.SetSkin(_Player.ChampionName, aargs.NewValue);
            };

            ItemsMenu = MenuKog.AddSubMenu("Items", "Items");
            ItemsMenu.AddGroupLabel("Items Options");
            ItemsMenu.AddSeparator();
            ItemsMenu.Add("usePOT", new CheckBox("Use Health Potions"));
            ItemsMenu.AddSeparator();
            ItemsMenu.Add("useBTRK", new CheckBox("Use BTRK"));
            ItemsMenu.Add("myHP", new Slider("Use If my HP <", 20));
            ItemsMenu.Add("enemyHP", new Slider("Use If enemy HP <", 20));
            ItemsMenu.AddSeparator();

            DrawsMenu = MenuKog.AddSubMenu("Drawings", "Drawings");
            DrawsMenu.AddGroupLabel("Drawing Options");
            DrawsMenu.AddSeparator();
            DrawsMenu.Add("drawQ", new CheckBox("Draw Q Range"));
            DrawsMenu.Add("drawW", new CheckBox("Draw W Range"));
            DrawsMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawsMenu.Add("drawR", new CheckBox("Draw R Range"));
        }
Beispiel #18
0
        public override void InitializeMenu()
        {
            AddMultipleCheckBox(Q,
                                new List <MenuCheckBox>
            {
                new MenuCheckBox(ComboMenu),
                new MenuCheckBox(HarassMenu, false),
                new MenuCheckBox(LaneClearMenu, false),
                new MenuCheckBox(JungleClearMenu),
                new MenuCheckBox(DrawMenu)
            });
            AddMultipleCheckBox(W,
                                new List <MenuCheckBox>
            {
                new MenuCheckBox(ComboMenu),
                new MenuCheckBox(HarassMenu),
                new MenuCheckBox(AutoHarassMenu, false),
                new MenuCheckBox(LaneClearMenu),
                new MenuCheckBox(JungleClearMenu),
                new MenuCheckBox(LastHitMenu),
                new MenuCheckBox(FleeMenu),
                new MenuCheckBox(KillStealMenu),
                new MenuCheckBox(DrawMenu)
            });
            AddMultipleCheckBox(E,
                                new List <MenuCheckBox>
            {
                new MenuCheckBox(DrawMenu, false)
            });
            AddMultipleCheckBox(R,
                                new List <MenuCheckBox>
            {
                new MenuCheckBox(ComboMenu),
                new MenuCheckBox(FleeMenu, false),
                new MenuCheckBox(KillStealMenu),
                new MenuCheckBox(DrawMenu, false)
            });

            ComboMenu.CreateSlider("Use R if the target leave {1} range", 48, 400, 100, 2000);
            ComboMenu.AddSeparator();
            ComboMenu.AddGroupLabel("Mode Switcher");
            ComboMenu.AddLabel("Burst Mode = R -> W -> Q");
            ComboMenu.AddLabel("Normal Mode = Q -> W -> (??) R");
            ComboMenu.CreateKeybind("Change mode by key", 49, 'T').OnValueChange += ModeSwitch;

            LaneClearMenu.CreateCheckBox("Prioritize Harass over Mode", 50, false);

            LastHitMenu.CreateCheckBox("Prioritize Harass over Mode", 51, false);

            FleeMenu.CreateSlider("Use R if enemy is near {1} range", 52, 1200, 100, 2000);

            MiscMenu.AddSeparator();
            MiscMenu.AddGroupLabel("AntiGapcloser - Interrupter settings:");
            MiscMenu.CreateCheckBox("Use AntiGapcloser", MenuIds.MiscUseGapcloser);
            MiscMenu.CreateCheckBox("Use W", 53);
            MiscMenu.CreateCheckBox("Use R", 54);

            MiscMenu.AddSeparator();
            MiscMenu.CreateCheckBox("Use Interrupter", MenuIds.MiscUseInterrupt);
            MiscMenu.CreateCheckBox("Use R", 55);

            MiscMenu.AddSeparator();
            MiscMenu.CreateCheckBox("AutoSpells on CC", 56);
            MiscMenu.CreateCheckBox("AutoSpells on Events", 57);
            MiscMenu.CreateCheckBox("Use Auto W", 58);
            MiscMenu.CreateCheckBox("Use W on Stunned Enemies", 59);
            MiscMenu.CreateCheckBox("Use W on Snared Enemies", 60);
            MiscMenu.CreateCheckBox("Use W on Feared Enemies", 61);
            MiscMenu.CreateCheckBox("Use W on Taunted Enemy", 62);
            MiscMenu.CreateCheckBox("Use W on Suppressed Enemy", 63);
            MiscMenu.CreateCheckBox("Use W on Charmed Enemies", 64);
            MiscMenu.CreateCheckBox("Use Auto R", 65);
            MiscMenu.CreateCheckBox("Use R on Stunned Enemies", 66, false);
            MiscMenu.CreateCheckBox("Use R on Snared Enemies", 67, false);
            MiscMenu.CreateCheckBox("Use R on Feared Enemies", 68, false);
            MiscMenu.CreateCheckBox("Use R on Taunted Enemy", 69, false);
            MiscMenu.CreateCheckBox("Use R on Suppressed Enemy", 70, false);
            MiscMenu.CreateCheckBox("Use R on Charmed Enemies", 71, false);
        }
Beispiel #19
0
        protected override void CreateMenu()
        {
            ComboMenu = MenuManager.Menu.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo mode settings for Miss Fortune addon");

            ComboMenu.AddLabel("Double Up (Q) settings :");
            ComboMenu.Add("Plugins.MissFortune.ComboMenu.UseQ", new CheckBox("Use Q"));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("Strut (W) settings :");
            ComboMenu.Add("Plugins.MissFortune.ComboMenu.UseW", new CheckBox("Use W"));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("Make It Rain (E) settings :");
            ComboMenu.Add("Plugins.MissFortune.ComboMenu.UseE", new CheckBox("Use E"));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("Bullet Time (R) settings :");
            ComboMenu.Add("Plugins.MissFortune.ComboMenu.UseR", new CheckBox("Use R"));
            ComboMenu.Add("Plugins.MissFortune.ComboMenu.RWhenXEnemies", new Slider("Use R when can hit {0} or more enemies", 5, 1, 5));
            ComboMenu.AddSeparator(2);

            ComboMenu.Add("Plugins.MissFortune.ComboMenu.RBlockMovement", new CheckBox("Block movement when casting R"));
            ComboMenu.Add("Plugins.MissFortune.ComboMenu.SemiAutoRKeybind",
                          new KeyBind("Semi-Auto R", false, KeyBind.BindTypes.HoldActive, 'T'));

            HarassMenu = MenuManager.Menu.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass mode settings for Miss Fortune addon");

            HarassMenu.AddLabel("Double Up (Q) settings :");
            HarassMenu.Add("Plugins.MissFortune.HarassMenu.UseQ", new CheckBox("Use Q on killable minion if Q2 will hit champion"));
            HarassMenu.Add("Plugins.MissFortune.HarassMenu.MinManaQ", new Slider("Min mana percentage ({0}%) to use Q on killable minion", 50, 1));
            HarassMenu.Add("Plugins.MissFortune.HarassMenu.UseQUnkillable", new CheckBox("Use Q on unkillable minion if Q2 will hit champion"));
            HarassMenu.Add("Plugins.MissFortune.HarassMenu.MinManaQUnkillable", new Slider("Min mana percentage ({0}%) to use Q on unkillable minion", 75, 1));

            LaneClearMenu = MenuManager.Menu.AddSubMenu("Clear");
            LaneClearMenu.AddGroupLabel("Lane clear settings for Miss Fortune addon");

            LaneClearMenu.AddLabel("Basic settings :");
            LaneClearMenu.Add("Plugins.MissFortune.LaneClearMenu.EnableLCIfNoEn", new CheckBox("Enable lane clear only if no enemies nearby"));
            var scanRange = LaneClearMenu.Add("Plugins.MissFortune.LaneClearMenu.ScanRange", new Slider("Range to scan for enemies", 1500, 300, 2500));

            scanRange.OnValueChange += (a, b) =>
            {
                _changingRangeScan = true;
                Core.DelayAction(() =>
                {
                    if (!scanRange.IsLeftMouseDown && !scanRange.IsMouseInside)
                    {
                        _changingRangeScan = false;
                    }
                }, 2000);
            };
            LaneClearMenu.Add("Plugins.MissFortune.LaneClearMenu.AllowedEnemies", new Slider("Allowed enemies amount", 1, 0, 5));
            LaneClearMenu.AddSeparator(5);

            LaneClearMenu.AddLabel("Double Up (Q) settings :");
            LaneClearMenu.Add("Plugins.MissFortune.LaneClearMenu.UseQInLaneClear", new CheckBox("Use Q in Lane clear", false));
            LaneClearMenu.Add("Plugins.MissFortune.LaneClearMenu.UseQInJungleClear", new CheckBox("Use Q in Jungle clear"));
            LaneClearMenu.Add("Plugins.MissFortune.LaneClearMenu.MinManaQ", new Slider("Min mana percentage ({0}%) to use Q", 50, 1));
            LaneClearMenu.AddSeparator(5);

            LaneClearMenu.AddLabel("Strut (W) settings :");
            LaneClearMenu.Add("Plugins.MissFortune.LaneClearMenu.UseWInLaneClear", new CheckBox("Use W in Lane clear", false));
            LaneClearMenu.Add("Plugins.MissFortune.LaneClearMenu.UseWInJungleClear", new CheckBox("Use W in Jungle clear"));
            LaneClearMenu.Add("Plugins.MissFortune.LaneClearMenu.MinManaW", new Slider("Min mana percentage ({0}%) to use W", 50, 1));
            LaneClearMenu.AddSeparator(5);

            LaneClearMenu.AddLabel("Make It Rain (E) settings :");
            LaneClearMenu.Add("Plugins.MissFortune.LaneClearMenu.UseEInLaneClear", new CheckBox("Use E in Lane clear", false));
            LaneClearMenu.Add("Plugins.MissFortune.LaneClearMenu.UseEInJungleClear", new CheckBox("Use E in Jungle clear", false));
            LaneClearMenu.Add("Plugins.MissFortune.LaneClearMenu.MinManaE", new Slider("Min mana percentage ({0}%) to use E", 50, 1));


            MiscMenu = MenuManager.Menu.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Misc settings for Miss Fortune addon");
            MiscMenu.AddLabel("Basic settings :");
            MiscMenu.Add("Plugins.MissFortune.MiscMenu.EnableKillsteal", new CheckBox("Enable Killsteal"));
            MiscMenu.AddSeparator(5);

            MiscMenu.AddLabel("Double Up (Q) settings :");
            MiscMenu.Add("Plugins.MissFortune.MiscMenu.BounceQFromMinions", new CheckBox("Cast Q on killable minions if can hit enemy"));
            MiscMenu.Add("Plugins.MissFortune.MiscMenu.AutoHarassQ", new CheckBox("Auto harass with Q")).OnValueChange
                +=
                    (sender, args) =>
                {
                AutoHarassItem.Value = args.NewValue;
                };
            MiscMenu.Add("Plugins.MissFortune.MiscMenu.AutoHarassQMinMana", new Slider("Min mana percentage ({0}%) for auto harass", 50, 1));

            if (EntityManager.Heroes.Enemies.Any())
            {
                MiscMenu.AddLabel("Enable auto harras for : ");

                EntityManager.Heroes.Enemies.ForEach(x => MiscMenu.Add("Plugins.MissFortune.MiscMenu.AutoHarassEnabled." + x.ChampionName, new CheckBox(x.ChampionName == "MonkeyKing" ? "Wukong" : x.ChampionName)));
            }

            MiscMenu.AddLabel("Make It Rain (E) settings :");
            MiscMenu.Add("Plugins.MissFortune.MiscMenu.EVsGapclosers", new CheckBox("Cast E against gapclosers"));

            MenuManager.BuildAntiGapcloserMenu();

            DrawingsMenu = MenuManager.Menu.AddSubMenu("Drawings");
            DrawingsMenu.AddGroupLabel("Drawings settings for Miss Fortune addon");

            DrawingsMenu.AddLabel("Basic settings :");
            DrawingsMenu.Add("Plugins.MissFortune.DrawingsMenu.DrawSpellRangesWhenReady", new CheckBox("Draw spell ranges only when they are ready"));
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("Double Up (Q) settings :");
            DrawingsMenu.Add("Plugins.MissFortune.DrawingsMenu.DrawQ", new CheckBox("Draw Q range", false));
            DrawingsMenu.Add("Plugins.MissFortune.DrawingsMenu.DrawQColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[0].Initialize(Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("Make It Rain (E) settings :");
            DrawingsMenu.Add("Plugins.MissFortune.DrawingsMenu.DrawE", new CheckBox("Draw E range"));
            DrawingsMenu.Add("Plugins.MissFortune.DrawingsMenu.DrawEColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[1].Initialize(Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("Bullet Time (R) settings :");
            DrawingsMenu.Add("Plugins.MissFortune.DrawingsMenu.DrawR", new CheckBox("Draw R range"));
            DrawingsMenu.Add("Plugins.MissFortune.DrawingsMenu.DrawRColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[2].Initialize(Color.Aquamarine);
                a.CurrentValue = false;
            };

            DrawingsMenu.AddLabel("Damage indicator settings :");
            DrawingsMenu.Add("Plugins.MissFortune.DrawingsMenu.DrawDamageIndicator", new CheckBox("Draw damage indicator")).OnValueChange += (a, b) =>
            {
                if (b.NewValue)
                {
                    DamageIndicator.DamageDelegate = HandleDamageIndicator;
                }
                else if (!b.NewValue)
                {
                    DamageIndicator.DamageDelegate = null;
                }
            };
            DrawingsMenu.Add("Plugins.MissFortune.DrawingsMenu.DamageIndicatorColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[3].Initialize(Color.Aquamarine);
                a.CurrentValue = false;
            };

            AutoHarassItem = MenuManager.PermaShow.AddItem("MissFortune.AutoHarass",
                                                           new BoolItem("Auto harass with Q", Settings.Misc.AutoHarassQ));
        }
Beispiel #20
0
        private static void Menu()
        {
            try
            {
                _Menu = MainMenu.AddMenu("机器人", "Blitzcrank");

                ComboMenu = _Menu.AddSubMenu("连招", "Combo");
                ComboMenu.Add("Blitzcrank_CUse_Q", new CheckBox("使用 Q"));
                ComboMenu.Add("Blitzcrank_CUse_W", new CheckBox("使用 W"));
                ComboMenu.Add("Blitzcrank_CUse_E", new CheckBox("使用 E"));
                ComboMenu.Add("Blitzcrank_CUse_R", new CheckBox("使用 R"));
                ComboMenu.Add("Blitzcrank_CUse_FlashQ", new KeyBind("闪现 Q (不好用)", false, KeyBind.BindTypes.HoldActive, 'T'));
                ComboMenu.AddSeparator();
                ComboMenu.AddLabel("1 : 范围外");
                ComboMenu.AddLabel("2 : 不可能");
                ComboMenu.AddLabel("3 : 低");
                ComboMenu.AddLabel("4 : 中");
                ComboMenu.AddLabel("5 : 高");
                ComboMenu.AddLabel("6 : 非常高");
                ComboMenu.Add("Blitzcrank_CUseQ_Hit", new Slider("Q 命中率", 6, 1, 6));

                HarassMenu = _Menu.AddSubMenu("骚扰", "Harass");
                HarassMenu.Add("Blitzcrank_HUse_Q", new CheckBox("使用 Q"));
                HarassMenu.Add("Blitzcrank_HUse_W", new CheckBox("使用 W"));
                HarassMenu.Add("Blitzcrank_HUse_E", new CheckBox("使用 E"));
                HarassMenu.Add("Blitzcrank_AManarate", new Slider("蓝量 %", 20));

                KSMenu = _Menu.AddSubMenu("抢头", "KillSteal");
                KSMenu.Add("Blitzcran_KUse_Q", new CheckBox("使用 Q"));
                KSMenu.Add("Blitzcran_KUse_R", new CheckBox("使用 R"));

                MiscMenu = _Menu.AddSubMenu("杂项", "Misc");
                MiscMenu.AddGroupLabel("抓人设置");
                foreach (var enemy in ObjectManager.Get <AIHeroClient>())
                {
                    if (enemy.Team != Player.Team)
                    {
                        MiscMenu.Add("Blitzcrank_GrabSelect" + enemy.NetworkId,
                                     new Slider("抓人模式 (0 : 开启 | 1 : 不抓 | 2 : 自动) " + enemy.ChampionName, 0, 0, 2));
                        MiscMenu.AddSeparator();
                    }
                }
                MiscMenu.AddSeparator();
                MiscMenu.AddGroupLabel("技能打断");
                MiscMenu.Add("Blitzcrank_InterQ", new CheckBox("使用 Q"));
                MiscMenu.Add("Blitzcrank_InterE", new CheckBox("使用 E"));
                MiscMenu.Add("Blitzcrank_InterR", new CheckBox("使用 R"));
                MiscMenu.AddSeparator();
                MiscMenu.Add("Blitzcrank_GrabDash", new CheckBox("抓冲刺的敌人"));

                DrawMenu = _Menu.AddSubMenu("线圈", "Draw");
                DrawMenu.Add("Blitzcrank_Draw_Q", new CheckBox("使用 Q", false));
                DrawMenu.Add("Blitzcrank_Draw_R", new CheckBox("使用 R", false));
                DrawMenu.Add("Blitzcrank_Indicator", new CheckBox("显示伤害指示器"));
            }
            catch (Exception)
            {
                if (FreshCommon.NowTime() > ErrorTime)
                {
                    Chat.Print(ChampName + " in FreshBooster isn't Load. Error Code 02");
                    ErrorTime = FreshCommon.TickCount(10000);
                }
            }
        }
Beispiel #21
0
        protected override void CreateMenu()
        {
            ComboMenu = MenuManager.Menu.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo mode settings for Urgot addon");

            ComboMenu.AddLabel("Acid Hunter (Q) settings :");
            ComboMenu.Add("Plugins.Urgot.ComboMenu.UseQ", new CheckBox("Use Q"));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("Terror Capacitor (W) settings :");
            ComboMenu.Add("Plugins.Urgot.ComboMenu.UseW", new CheckBox("Use W"));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("Noxian Corrosive Charge (E) settings :");
            ComboMenu.Add("Plugins.Urgot.ComboMenu.UseE", new CheckBox("Use E"));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("Hyper-Kinetic Position Reverser (R) settings :");
            ComboMenu.Add("Plugins.Urgot.ComboMenu.UseR", new CheckBox("Use R"));
            ComboMenu.Add("Plugins.Urgot.ComboMenu.UseRToSwapPosUnderTower", new CheckBox("Try to swap enemy pos under tower"));
            ComboMenu.AddSeparator(5);

            HarassMenu = MenuManager.Menu.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass mode settings for Urgot addon");

            HarassMenu.AddLabel("Acid Hunter (Q) settings :");
            HarassMenu.Add("Plugins.Urgot.HarassMenu.UseQ", new CheckBox("Use Q"));
            HarassMenu.Add("Plugins.Urgot.HarassMenu.MinManaQ", new Slider("Min mana percentage ({0}%) to use Q", 40, 1));
            HarassMenu.AddSeparator(5);

            HarassMenu.AddLabel("Noxian Corrosive Charge (E) settings :");
            HarassMenu.Add("Plugins.Urgot.HarassMenu.UseE", new CheckBox("Use E"));
            HarassMenu.Add("Plugins.Urgot.HarassMenu.MinManaE", new Slider("Min mana percentage ({0}%) to use E", 40, 1));
            HarassMenu.AddSeparator(5);

            LaneClearMenu = MenuManager.Menu.AddSubMenu("Clear");
            LaneClearMenu.AddGroupLabel("Lane clear settings for Urgot addon");

            LaneClearMenu.AddLabel("Basic settings :");
            LaneClearMenu.Add("Plugins.Urgot.LaneClearMenu.EnableLCIfNoEn", new CheckBox("Enable lane clear only if no enemies nearby"));
            var scanRange = LaneClearMenu.Add("Plugins.Urgot.LaneClearMenu.ScanRange", new Slider("Range to scan for enemies", 1500, 300, 2500));

            scanRange.OnValueChange += (a, b) =>
            {
                _changingRangeScan = true;
                Core.DelayAction(() =>
                {
                    if (!scanRange.IsLeftMouseDown && !scanRange.IsMouseInside)
                    {
                        _changingRangeScan = false;
                    }
                }, 2000);
            };
            LaneClearMenu.Add("Plugins.Urgot.LaneClearMenu.AllowedEnemies", new Slider("Allowed enemies amount", 1, 0, 5));
            LaneClearMenu.AddSeparator(5);

            LaneClearMenu.AddLabel("Acid Hunter (Q) settings :");
            LaneClearMenu.Add("Plugins.Urgot.LaneClearMenu.UseQInLaneClear", new CheckBox("Use Q in Lane Clear"));
            LaneClearMenu.Add("Plugins.Urgot.LaneClearMenu.UseQInJungleClear", new CheckBox("Use Q in Jungle Clear"));
            LaneClearMenu.Add("Plugins.Urgot.LaneClearMenu.MinManaQ", new Slider("Min mana percentage ({0}%) to use Q", 50, 1));
            LaneClearMenu.AddSeparator(5);

            LaneClearMenu.AddLabel("Noxian Corrosive Charge (E) settings :");
            LaneClearMenu.Add("Plugins.Urgot.LaneClearMenu.UseEInLaneClear", new CheckBox("Use E in Lane Clear"));
            LaneClearMenu.Add("Plugins.Urgot.LaneClearMenu.UseEInJungleClear", new CheckBox("Use E in Jungle Clear"));
            LaneClearMenu.Add("Plugins.Urgot.LaneClearMenu.MinManaE", new Slider("Min mana percentage ({0}%) to use E", 50, 1));

            MiscMenu = MenuManager.Menu.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Misc settings for Urgot addon");
            MiscMenu.AddLabel("Basic settings :");
            MiscMenu.Add("Plugins.Urgot.MiscMenu.EnableKillsteal", new CheckBox("Enable Killsteal"));
            MiscMenu.AddSeparator(2);
            MiscMenu.Add("Plugins.Urgot.MiscMenu.EnableTearStacker", new CheckBox("Enable Tear Stacker"));
            MiscMenu.Add("Plugins.Urgot.MiscMenu.TearStackerMinMana", new Slider("Tear Stacker => Min mana percentage : {0}%", 75));
            MiscMenu.Add("Plugins.Urgot.MiscMenu.EnableTearStacker", new CheckBox("Enable Tear Stacker")).OnValueChange +=
                (a, b) =>
            {
                TearStacker.Enabled = b.NewValue;
            };

            MiscMenu.Add("Plugins.Urgot.MiscMenu.StackOnlyInFountain", new CheckBox("Stack only in fountain", false)).OnValueChange +=
                (a, b) =>
            {
                TearStacker.OnlyInFountain = b.NewValue;
            };

            MiscMenu.Add("Plugins.Urgot.MiscMenu.TearStackerMinMana", new Slider("Tear Stacker => Min mana percentage : {0}%", 75)).OnValueChange +=
                (a, b) =>
            {
                TearStacker.MinimumManaPercent = b.NewValue;
            };

            TearStacker.Enabled            = Settings.Misc.EnableTearStacker;
            TearStacker.OnlyInFountain     = Settings.Misc.StackOnlyInFountain;
            TearStacker.MinimumManaPercent = Settings.Misc.TearStackerMinMana;

            MiscMenu.AddSeparator(5);

            MiscMenu.AddLabel("Acid Hunter (Q) settings :");
            MiscMenu.Add("Plugins.Urgot.MiscMenu.AutoHarass",
                         new KeyBind("Auto harass", true, KeyBind.BindTypes.PressToggle, 'T'));
            MiscMenu.AddLabel("Enables Auto harass on enemies with E debuff in Lane Clear and Harass mode !");
            MiscMenu.AddSeparator(5);

            MiscMenu.AddLabel("Terror Capacitor (W) settings :");
            MiscMenu.Add("Plugins.Urgot.MiscMenu.WMinDamage", new Slider("Auto W if incoming damage will deal more than {0}% of my hp", 10, 1));
            MiscMenu.AddSeparator(5);

            MiscMenu.AddLabel("Hyper-Kinetic Position Reverser (R) settings :");
            MiscMenu.Add("Plugins.Urgot.MiscMenu.UseRAgainstGapclosers", new CheckBox("Use R against gapclosers"));
            MiscMenu.Add("Plugins.Urgot.MiscMenu.UseRToInterrupt", new CheckBox("Use R to interrupt dangerous spells"));

            MenuManager.BuildAntiGapcloserMenu();
            MenuManager.BuildInterrupterMenu();

            DrawingsMenu = MenuManager.Menu.AddSubMenu("Drawings");
            DrawingsMenu.AddGroupLabel("Drawings settings for Urgot addon");

            DrawingsMenu.AddLabel("Basic settings :");
            DrawingsMenu.Add("Plugins.Urgot.DrawingsMenu.DrawSpellRangesWhenReady", new CheckBox("Draw spell ranges only when they are ready"));
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("Acid Hunter (Q) settings :");
            DrawingsMenu.Add("Plugins.Urgot.DrawingsMenu.DrawQ", new CheckBox("Draw Q range"));
            DrawingsMenu.Add("Plugins.Urgot.DrawingsMenu.DrawQColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[0].Initialize(Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("Noxian Corrosive Charge (E) settings :");
            DrawingsMenu.Add("Plugins.Urgot.DrawingsMenu.DrawE", new CheckBox("Draw E range"));
            DrawingsMenu.Add("Plugins.Urgot.DrawingsMenu.DrawEColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[1].Initialize(Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("Hyper-Kinetic Position Reverser (R) settings :");
            DrawingsMenu.Add("Plugins.Urgot.DrawingsMenu.DrawR", new CheckBox("Draw R range", false));
            DrawingsMenu.Add("Plugins.Urgot.DrawingsMenu.DrawRColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[2].Initialize(Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("Other settings :");
            DrawingsMenu.Add("Plugins.Urgot.DrawingsMenu.DrawInfo", new CheckBox("Draw Infos")).OnValueChange += (a, b) =>
            {
                if (b.NewValue)
                {
                    DamageIndicator.DamageDelegate = HandleDamageIndicator;
                }
                else if (!b.NewValue)
                {
                    DamageIndicator.DamageDelegate = null;
                }
            };
            DrawingsMenu.Add("Plugins.Urgot.DrawingsMenu.InfoColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[3].Initialize(Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddLabel("Draws damage indicator");
        }
Beispiel #22
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.ChampionName != "Olaf")
            {
                return;
            }

            Chat.Print("Perfect Olaf Reloaded");

            SpellDataInst smite = _Player.Spellbook.Spells.Where(spell => spell.Name.Contains("smite")).Any() ? _Player.Spellbook.Spells.Where(spell => spell.Name.Contains("smite")).First() : null;

            if (smite != null)
            {
                Smite = new Spell.Targeted(smite.Slot, 500);
            }



            Bootstrap.Init(null);

            Healthpot        = new Item(2003, 0);
            Manapot          = new Item(2004, 0);
            RefillablePotion = new Item(2031, 0);
            HuntersPotion    = new Item(2032, 0);
            CorruptionPotion = new Item(2033, 0);
            uint level = (uint)Player.Instance.Level;

            Q = new Spell.Skillshot(SpellSlot.Q, 1000, SkillShotType.Linear, 250, 1550, 75)
            {
                AllowedCollisionCount = int.MaxValue, MinimumHitChance = HitChance.High
            };
            Q2 = new Spell.Skillshot(SpellSlot.Q, 900, SkillShotType.Linear, 250, 1550, 75)
            {
                AllowedCollisionCount = int.MaxValue, MinimumHitChance = HitChance.High
            };
            W = new Spell.Active(SpellSlot.W);
            E = new Spell.Targeted(SpellSlot.E, 325);
            R = new Spell.Active(SpellSlot.R);

            Menu = MainMenu.AddMenu("Perfect Olaf", "perfectolaf");

            ComboMenu = Menu.AddSubMenu("Combo Settings", "ComboSettings");
            ComboMenu.AddLabel("Combo Settings");
            ComboMenu.Add("QCombo", new CheckBox("Use Q"));
            ComboMenu.Add("WCombo", new CheckBox("Use W"));
            ComboMenu.Add("ECombo", new CheckBox("Use E"));
            ComboMenu.Add("RCombo", new CheckBox("Use R"));
            ComboMenu.Add("useTiamat", new CheckBox("Use Items"));

            HarassMenu = Menu.AddSubMenu("Harass Settings", "HarassSettings");
            HarassMenu.AddLabel("Harass Settings");
            HarassMenu.Add("QHarass", new CheckBox("Use Q"));
            HarassMenu.Add("WHarass", new CheckBox("Use W"));
            HarassMenu.Add("EHarass", new CheckBox("Use E"));

            FarmingMenu = Menu.AddSubMenu("Lane Clear", "FarmSettings");

            FarmingMenu.AddLabel("Lane Clear");
            FarmingMenu.Add("QLaneClear", new CheckBox("Use Q LaneClear"));
            FarmingMenu.Add("QlaneclearMana", new Slider("Mana < %", 45, 0, 100));
            FarmingMenu.Add("WLaneClear", new CheckBox("Use W LaneClear"));
            FarmingMenu.Add("WlaneclearMana", new Slider("Mana < %", 45, 0, 100));
            FarmingMenu.Add("ELaneClear", new CheckBox("Use E LaneClear"));
            FarmingMenu.Add("ElaneclearHP", new Slider("HP < %", 10, 0, 100));

            FarmingMenu.AddLabel("Jungle Clear");
            FarmingMenu.Add("Qjungle", new CheckBox("Use Q in Jungle"));
            FarmingMenu.Add("QjungleMana", new Slider("Mana < %", 45, 0, 100));
            FarmingMenu.Add("Wjungle", new CheckBox("Use W in Jungle"));
            FarmingMenu.Add("WjungleMana", new Slider("Mana < %", 45, 0, 100));
            FarmingMenu.Add("Ejungle", new CheckBox("Use E in Jungle"));
            FarmingMenu.Add("EjungleHP", new Slider("HP < %", 25, 0, 100));

            FarmingMenu.AddLabel("Last Hit Settings");
            FarmingMenu.Add("Qlasthit", new CheckBox("Use Q LastHit"));
            FarmingMenu.Add("Elasthit", new CheckBox("Use E LastHit"));
            FarmingMenu.Add("QlasthitMana", new Slider("Mana < %", 45, 0, 100));

            SetSmiteSlot();
            if (SmiteSlot != SpellSlot.Unknown)
            {
                SmiteMenu = Menu.AddSubMenu("Smite Usage", "SmiteUsage");
                SmiteMenu.AddLabel("Smite Usage");
                SmiteMenu.Add("Use Smite?", new CheckBox("Use Smite"));
                SmiteMenu.Add("SmiteEnemy", new CheckBox("Use Smite Combo for Enemy!"));
                SmiteMenu.Add("Red?", new CheckBox("Red"));
                SmiteMenu.Add("Blue?", new CheckBox("Blue"));
                SmiteMenu.Add("Dragon?", new CheckBox("Dragon"));
                SmiteMenu.Add("Baron?", new CheckBox("Baron"));
            }


            MiscMenu = Menu.AddSubMenu("More Settings", "Misc");

            MiscMenu.AddLabel("Auto");
            MiscMenu.Add("Auto Ignite", new CheckBox("Auto Ignite"));
            MiscMenu.Add("autoQ", new CheckBox("Use Auto Q to Flee/Escape"));
            MiscMenu.Add("autoR", new CheckBox("Use Auto R in Dangerous Spell", false));
            MiscMenu.Add("autoEenemyHP", new Slider("Enemy HP < %", 45, 0, 100));
            MiscMenu.AddSeparator();
            MiscMenu.AddLabel("Items");
            MiscMenu.AddLabel("BOTRK,Bilgewater Cutlass Settings");
            MiscMenu.Add("botrkHP", new Slider("My HP < %", 60, 0, 100));
            MiscMenu.Add("botrkenemyHP", new Slider("Enemy HP < %", 60, 0, 100));

            MiscMenu.AddLabel("KillSteal");
            MiscMenu.Add("Qkill", new CheckBox("Use Q KillSteal"));
            MiscMenu.Add("Ekill", new CheckBox("Use E KillSteal"));

            MiscMenu.AddLabel("Activator");
            MiscMenu.Add("useHP", new CheckBox("Use Health Potion"));
            MiscMenu.Add("useHPV", new Slider("HP < %", 45, 0, 100));
            MiscMenu.Add("useMana", new CheckBox("Use Mana Potion"));
            MiscMenu.Add("useManaV", new Slider("Mana < %", 45, 0, 100));
            MiscMenu.Add("useCrystal", new CheckBox("Use Refillable Potions"));
            MiscMenu.Add("useCrystalHPV", new Slider("HP < %", 45, 0, 100));
            MiscMenu.Add("useCrystalManaV", new Slider("Mana < %", 45, 0, 100));

            DrawMenu = Menu.AddSubMenu("Draw Settings", "Drawings");
            DrawMenu.Add("drawAA", new CheckBox("Draw AA Range"));
            DrawMenu.Add("drawQ", new CheckBox("Draw Q"));
            DrawMenu.Add("drawQpos", new CheckBox("Draw Q Position"));
            DrawMenu.Add("drawE", new CheckBox("Draw E"));

            UpdateMenu = Menu.AddSubMenu("Last Update Logs", "Updates");
            UpdateMenu.AddLabel("V0.1.7.0");
            UpdateMenu.AddLabel("-Q Prediction UPDATE! Please Change Prediction Settings");
            UpdateMenu.AddLabel("Prediction");
            UpdateMenu.AddLabel("  Algorithm");
            UpdateMenu.AddLabel("    Hitchance = 4");
            UpdateMenu.AddLabel("  Collision");
            UpdateMenu.AddLabel("    Extra Hitbox Radius = 40");

            Game.OnTick         += Game_OnTick;
            Drawing.OnDraw      += Drawing_OnDraw;
            GameObject.OnCreate += GameObject_OnCreate;
            GameObject.OnDelete += GameObject_OnDelete;

            Chat.Print("Perrrrrrrrrfect Addon", System.Drawing.Color.Red);
        }
Beispiel #23
0
        private static void Menu()
        {
            try
            {
                _Menu = MainMenu.AddMenu("Blitzcrank", "Blitzcrank");

                ComboMenu = _Menu.AddSubMenu("Combo", "Combo");
                ComboMenu.Add("Blitzcrank_CUse_Q", new CheckBox("Use Q"));
                ComboMenu.Add("Blitzcrank_CUse_W", new CheckBox("Use W"));
                ComboMenu.Add("Blitzcrank_CUse_E", new CheckBox("Use E"));
                ComboMenu.Add("Blitzcrank_CUse_R", new CheckBox("Use R"));
                ComboMenu.AddSeparator();
                ComboMenu.AddLabel("1 : Out of Range");
                ComboMenu.AddLabel("2 : Impossible");
                ComboMenu.AddLabel("3 : Low");
                ComboMenu.AddLabel("4 : Medium");
                ComboMenu.AddLabel("5 : High");
                ComboMenu.AddLabel("6 : Very High");
                ComboMenu.Add("Blitzcrank_CUseQ_Hit", new Slider("Q HitChance", 6, 1, 6));

                HarassMenu = _Menu.AddSubMenu("Harass", "Harass");
                HarassMenu.Add("Blitzcrank_HUse_Q", new CheckBox("Use Q"));
                HarassMenu.Add("Blitzcrank_HUse_W", new CheckBox("Use W"));
                HarassMenu.Add("Blitzcrank_HUse_E", new CheckBox("Use E"));
                HarassMenu.Add("Blitzcrank_AManarate", new Slider("Mana %", 20));

                KSMenu = _Menu.AddSubMenu("KillSteal", "KillSteal");
                KSMenu.Add("Blitzcran_KUse_Q", new CheckBox("Use Q"));
                KSMenu.Add("Blitzcran_KUse_R", new CheckBox("Use R"));

                MiscMenu = _Menu.AddSubMenu("Misc", "Misc");
                MiscMenu.AddGroupLabel("Grab Settings");
                foreach (var enemy in ObjectManager.Get <AIHeroClient>())
                {
                    if (enemy.Team != Player.Team)
                    {
                        MiscMenu.Add("Blitzcrank_GrabSelect" + enemy.ChampionName,
                                     new Slider("Grab Mode (0 : Enable | 1 : Don't | 2 : Auto) " + enemy.ChampionName, 0, 0, 2));
                        MiscMenu.AddSeparator();
                    }
                }
                MiscMenu.AddSeparator();
                MiscMenu.AddGroupLabel("Interrupt Settings");
                MiscMenu.Add("Blitzcrank_InterQ", new CheckBox("Use Q"));
                MiscMenu.Add("Blitzcrank_InterE", new CheckBox("Use E"));
                MiscMenu.Add("Blitzcrank_InterR", new CheckBox("Use R"));
                MiscMenu.AddSeparator();
                MiscMenu.Add("Blitzcrank_GrabDash", new CheckBox("Grab to dashing enemy"));

                DrawMenu = _Menu.AddSubMenu("Draw", "Draw");
                DrawMenu.Add("Blitzcrank_Draw_Q", new CheckBox("Use Q", false));
                DrawMenu.Add("Blitzcrank_Draw_R", new CheckBox("Use R", false));
                DrawMenu.Add("Blitzcrank_Indicator", new CheckBox("Use Damage Indicator"));
            }
            catch (Exception)
            {
                if (FreshCommon.NowTime() > ErrorTime)
                {
                    Chat.Print(ChampName + " in FreshBooster isn't Load. Error Code 02");
                    ErrorTime = FreshCommon.TickCount(10000);
                }
            }
        }
Beispiel #24
0
        private static void OnLoaded(EventArgs args)
        {
            if (Player.Instance.ChampionName != "Evelynn")
            {
                return;
            }
            Bootstrap.Init(null);
            Q = new Spell.Active(SpellSlot.Q, 475);
            W = new Spell.Active(SpellSlot.W);
            E = new Spell.Targeted(SpellSlot.E, 225);
            R = new Spell.Skillshot(SpellSlot.R, 900, SkillShotType.Circular, 250, 1200, 150);

            EveMenu = MainMenu.AddMenu("BloodimirEve", "bloodimireve");
            EveMenu.AddGroupLabel("Bloodimir.Evelynn");
            EveMenu.AddSeparator();
            EveMenu.AddLabel("Bloodimir Evelynn V1.0.1.0");

            ComboMenu = EveMenu.AddSubMenu("Combo", "sbtw");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.AddSeparator();
            ComboMenu.Add("usecomboq", new CheckBox("Use Q"));
            ComboMenu.Add("usecombow", new CheckBox("Use W"));
            ComboMenu.Add("usecomboe", new CheckBox("Use E"));
            ComboMenu.Add("usecombor", new CheckBox("Use R"));
            ComboMenu.Add("useignite", new CheckBox("Use Ignite"));
            ComboMenu.AddSeparator();
            ComboMenu.Add("rslider", new Slider("Minimum people for R", 1, 0, 5));

            DrawMenu = EveMenu.AddSubMenu("Drawings", "drawings");
            DrawMenu.AddGroupLabel("Drawings");
            DrawMenu.AddSeparator();
            DrawMenu.Add("drawq", new CheckBox("Draw Q"));
            DrawMenu.Add("drawr", new CheckBox("Draw R"));
            DrawMenu.Add("drawe", new CheckBox("Draw R"));

            LaneJungleClear = EveMenu.AddSubMenu("Lane Jungle Clear", "lanejungleclear");
            LaneJungleClear.AddGroupLabel("Lane Jungle Clear Settings");
            LaneJungleClear.Add("LCE", new CheckBox("Use E"));
            LaneJungleClear.Add("LCQ", new CheckBox("Use Q"));

            LastHitMenu = EveMenu.AddSubMenu("Last Hit", "lasthit");
            LastHitMenu.AddGroupLabel("Last Hit Settings");
            LastHitMenu.Add("LHQ", new CheckBox("Use Q"));

            MiscMenu = EveMenu.AddSubMenu("Misc Menu", "miscmenu");
            MiscMenu.AddGroupLabel("KS");
            MiscMenu.AddSeparator();
            MiscMenu.Add("kse", new CheckBox("KS using E"));
            MiscMenu.AddSeparator();
            MiscMenu.Add("ksq", new CheckBox("KS using Q"));
            MiscMenu.Add("asw", new CheckBox("Auto/Smart W"));

            SkinMenu = EveMenu.AddSubMenu("Skin Changer", "skin");
            SkinMenu.AddGroupLabel("Choose the desired skin");

            var skinchange = SkinMenu.Add("sID", new Slider("Skin", 2, 0, 4));
            var sid        = new[] { "Default", "Shadow", "Masquerade", "Tango", "Safecracker" };

            skinchange.DisplayName    = sid[skinchange.CurrentValue];
            skinchange.OnValueChange +=
                delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs)
            {
                sender.DisplayName = sid[changeArgs.NewValue];
            };

            Game.OnUpdate  += Tick;
            Drawing.OnDraw += OnDraw;
        }
Beispiel #25
0
        public static void getMenu()
        {
            /*
             * Main Menu
             */
            Rengar = MainMenu.AddMenu("Rengod", "Rengod");
            Rengar.AddGroupLabel("RenGOD ~.^");
            Rengar.AddSeparator();
            Rengar.AddLabel("" + G_name);

            /*
             * Combo Menu
             */
            ComboMenu = Rengar.AddSubMenu("Combo", "Combo");
            ComboMenu.AddGroupLabel("Combo Options");
            ComboMenu.AddSeparator();
            ComboMenu.Add("ComboQ", new CheckBox("Use Q on Combo"));
            ComboMenu.Add("ComboW", new CheckBox("Use W on Combo"));
            ComboMenu.Add("ComboE", new CheckBox("Use E on Combo"));
            ComboPrio = ComboMenu.Add("cPrio", new Slider("Prioritize: ", 0, 0, 2));
            ComboPrio.OnValueChange +=
                delegate { ComboPrio.DisplayName = "Prioritize: " + prio[ComboPrio.CurrentValue]; };
            ComboPrio.DisplayName = "Prioritize: " + prio[ComboPrio.CurrentValue];
            ComboKey = ComboMenu.Add("changeC",
                                     new KeyBind("Press to change Combo Prioritize", false, KeyBind.BindTypes.PressToggle, 'N'));
            ComboKey.OnValueChange += delegate
            {
                var x = ComboPrio.CurrentValue;
                if (x == 2)
                {
                    ComboPrio.CurrentValue = 0;
                }
                else
                {
                    ComboPrio.CurrentValue = ComboPrio.CurrentValue + 1;
                }
            };
            ComboMenu.AddSeparator();
            ComboMenu.Add("useIG", new CheckBox("Use Ignite on Combo"));
            ComboMenu.Add("useSmite", new CheckBox("Use Smite on Combo"));


            /*
             * Harass Menu
             */
            HarassMenu = Rengar.AddSubMenu("Harass", "Harass");
            HarassMenu.AddGroupLabel("Harass Options");
            HarassMenu.AddSeparator();
            HarassMenu.Add("HarassQ", new CheckBox("Use Q on Harass"));
            HarassMenu.Add("HarassW", new CheckBox("Use W on Harass"));
            HarassMenu.Add("HarassE", new CheckBox("Use E on Harass"));
            HarassPrio = HarassMenu.Add("hPrio", new Slider("Prioritize: ", 0, 0, 1));
            HarassPrio.OnValueChange +=
                delegate { HarassPrio.DisplayName = "Prioritize: " + prio[HarassPrio.CurrentValue]; };
            HarassPrio.DisplayName = "Prioritize: " + prio[HarassPrio.CurrentValue];

            /*
             * LaneClear Menu
             */
            LaneMenu = Rengar.AddSubMenu("LaneClear", "LaneClear");
            LaneMenu.AddGroupLabel("LaneClear Options");
            LaneMenu.AddSeparator();
            LaneMenu.Add("LaneQ", new CheckBox("Use Q on LaneClear"));
            LaneMenu.Add("LaneW", new CheckBox("Use W on LaneClear"));
            LaneMenu.Add("LaneE", new CheckBox("Use E on LaneClear"));

            /*
             * JungleClear Menu
             */
            JungleMenu = Rengar.AddSubMenu("Jungle", "Jungle");
            JungleMenu.AddGroupLabel("Jungle Options");
            JungleMenu.AddSeparator();
            JungleMenu.Add("JungleQ", new CheckBox("Use Q on Jungle"));
            JungleMenu.Add("JungleW", new CheckBox("Use W on Jungle"));
            JungleMenu.Add("JungleE", new CheckBox("Use E on Jungle"));

            /*
             * Items Menu
             */
            ItemsMenu = Rengar.AddSubMenu("Items", "Items");
            ItemsMenu.AddGroupLabel("Items Options");
            ItemsMenu.Add("useYoumu", new CheckBox("Use Youmuus"));
            ItemsMenu.Add("useHydra", new CheckBox("Use Hydra"));
            ItemsMenu.AddSeparator();
            ItemsMenu.Add("useBTRK", new CheckBox("Use BTRK"));
            ItemsMenu.Add("myHP", new Slider("My Hp <% to use", 60));
            ItemsMenu.Add("enemyHP", new Slider("Enemy HP <% to use", 60));
            ItemsMenu.AddSeparator();
            ItemsMenu.Add("usePOT", new CheckBox("Use Potions"));

            /*
             * Misc Menu
             */
            MiscMenu = Rengar.AddSubMenu("Misc", "Misc");
            MiscMenu.AddGroupLabel("Misc Options");
            MiscMenu.AddSeparator();
            MiscMenu.Add("useHeal", new CheckBox("Auto Heal with W"));
            MiscMenu.Add("hpHeal", new Slider("HP % to Heal", 25));
            MiscMenu.AddSeparator();
            SkinHax = MiscMenu.Add("skinHax", new Slider("Choose you Skin [number]", 2, 0, 2));
            SkinHax.OnValueChange += delegate { _Player.SetSkinId(SkinHax.CurrentValue); };

            /*
             * Drawing Menu
             */
            DrawingMenu = Rengar.AddSubMenu("Drawing", "Drawing");
            DrawingMenu.AddGroupLabel("Drawing Options");
            DrawingMenu.AddSeparator();
            DrawingMenu.Add("drawQ", new CheckBox("Draw Q Range"));
            DrawingMenu.Add("drawW", new CheckBox("Draw W Range"));
            DrawingMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawingMenu.Add("drawR", new CheckBox("Draw R Range"));
            DrawingMenu.Add("drawK", new CheckBox("Draw K on Killable Enemies"));
            DrawingMenu.Add("drawT", new CheckBox("Draw R Timer Left"));
            DrawingMenu.AddSeparator();
            DrawingMenu.Add("drawC", new CheckBox("Draw Current Combo Prioritize"));
            DrawingMenu.Add("posX", new Slider("X Position", 50, 0, 2000));
            DrawingMenu.Add("posY", new Slider("Y Position", 50, 0, 2000));
        }
Beispiel #26
0
        protected override void CreateMenu()
        {
            ComboMenu = MenuManager.Menu.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo mode settings for Jhin addon");

            ComboMenu.AddLabel("Dancing Grenade (Q) settings :");
            ComboMenu.Add("Plugins.Jhin.ComboMenu.UseQ", new CheckBox("Use Q"));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("Deadly Flourish (W) settings :");
            ComboMenu.Add("Plugins.Jhin.ComboMenu.UseW", new CheckBox("Use W"));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("Captive Audience (E) settings :");
            ComboMenu.Add("Plugins.Jhin.ComboMenu.UseE", new CheckBox("Use E"));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("Curtain Call (R) settings :");
            ComboMenu.Add("Plugins.Jhin.ComboMenu.UseR", new CheckBox("Use R"));
            ComboMenu.Add("Plugins.Jhin.ComboMenu.EnableFowPrediction", new CheckBox("Enable FoW prediction"));
            ComboMenu.Add("Plugins.Jhin.ComboMenu.RDelay", new Slider("Delay between shots", 0, 0, 2500));
            ComboMenu.Add("Plugins.Jhin.ComboMenu.RMode", new ComboBox("R mode", 0, "In Combo mode", "KeyBind", "Automatic"));
            ComboMenu.Add("Plugins.Jhin.ComboMenu.RKeybind", new KeyBind("R keybind", false, KeyBind.BindTypes.HoldActive, 'T'));
            ComboMenu.AddSeparator(5);

            HarassMenu = MenuManager.Menu.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass mode settings for Jhin addon");

            HarassMenu.AddLabel("Dancing Grenade (Q) settings :");
            HarassMenu.Add("Plugins.Jhin.HarassMenu.UseQ", new CheckBox("Use Q", false));
            HarassMenu.Add("Plugins.Jhin.HarassMenu.MinManaQ", new Slider("Min mana percentage ({0}%) to use Q", 80, 1));
            HarassMenu.AddSeparator(5);

            HarassMenu.AddLabel("Deadly Flourish (W) settings :");
            HarassMenu.Add("Plugins.Jhin.HarassMenu.UseW", new CheckBox("Use W"));
            HarassMenu.Add("Plugins.Jhin.HarassMenu.MinManaW", new Slider("Min mana percentage ({0}%) to use W", 80, 1));
            HarassMenu.AddSeparator(5);

            LaneClearMenu = MenuManager.Menu.AddSubMenu("Clear");
            LaneClearMenu.AddGroupLabel("Lane clear settings for Jhin addon");

            LaneClearMenu.AddLabel("Basic settings :");
            LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.EnableLCIfNoEn", new CheckBox("Enable lane clear only if no enemies nearby"));
            var scanRange = LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.ScanRange", new Slider("Range to scan for enemies", 1500, 300, 2500));

            scanRange.OnValueChange += (a, b) =>
            {
                _changingRangeScan = true;
                Core.DelayAction(() =>
                {
                    if (!scanRange.IsLeftMouseDown && !scanRange.IsMouseInside)
                    {
                        _changingRangeScan = false;
                    }
                }, 2000);
            };
            LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.AllowedEnemies", new Slider("Allowed enemies amount", 1, 0, 5));
            LaneClearMenu.AddSeparator(5);

            LaneClearMenu.AddLabel("Dancing Grenade (Q) settings :");
            LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.UseQInLaneClear", new CheckBox("Use Q in Lane Clear", false));
            LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.UseQInJungleClear", new CheckBox("Use Q in Jungle Clear"));
            LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.MinManaQ", new Slider("Minimum mana percentage ({0}%) to use Q", 50, 1));
            LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.MinMinionsKilledFromQ", new Slider("Minimum minions killed to use Q", 3, 1, 4));
            LaneClearMenu.AddSeparator(5);

            LaneClearMenu.AddLabel("Deadly Flourish (W) settings :");
            LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.UseWInLaneClear", new CheckBox("Use w in Lane Clear"));
            LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.UseWInJungleClear", new CheckBox("Use W in Jungle Clear"));
            LaneClearMenu.Add("Plugins.Jhin.LaneClearMenu.MinManaW", new Slider("Min mana percentage ({0}%) to use W", 50, 1));

            MenuManager.BuildAntiGapcloserMenu();

            MiscMenu = MenuManager.Menu.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Misc settings for Jhin addon");
            MiscMenu.AddLabel("Basic settings :");
            MiscMenu.Add("Plugins.Jhin.MiscMenu.EnableKillsteal", new CheckBox("Enable Killsteal"));
            MiscMenu.AddSeparator(5);

            MiscMenu.AddLabel("Deadly Flourish (W) settings :");
            MiscMenu.Add("Plugins.Jhin.MiscMenu.WFowPrediction", new CheckBox("Use FoW prediction"));
            MiscMenu.Add("Plugins.Jhin.MiscMenu.WAntiGapcloser", new CheckBox("Cast against gapclosers"));
            MiscMenu.AddSeparator(5);
            MiscMenu.AddLabel("Captive Audience (E) settings :");
            MiscMenu.Add("Plugins.Jhin.MiscMenu.EAntiGapcloser", new CheckBox("Cast against gapclosers"));

            DrawingsMenu = MenuManager.Menu.AddSubMenu("Drawings");
            DrawingsMenu.AddGroupLabel("Drawings settings for Jhin addon");

            DrawingsMenu.AddLabel("Basic settings :");
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawSpellRangesWhenReady",
                             new CheckBox("Draw spell ranges only when they are ready"));
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("Dancing Grenade (Q) settings :");
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawQ", new CheckBox("Draw Q range"));
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawQColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[0].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("Deadly Flourish (W) settings :");
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawW", new CheckBox("Draw W range"));
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawWColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[1].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("Captive Audience (E) settings :");
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawE", new CheckBox("Draw E range"));
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawEColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[2].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("Curtain Call (R) settings :");
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawR", new CheckBox("Draw R range"));
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawRColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[3].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.DrawInfo", new CheckBox("Draw Infos")).OnValueChange += (a, b) =>
            {
                if (b.NewValue)
                {
                    DamageIndicator.DamageDelegate = HandleDamageIndicator;
                }
                else if (!b.NewValue)
                {
                    DamageIndicator.DamageDelegate = null;
                }
            };
            DrawingsMenu.Add("Plugins.Jhin.DrawingsMenu.InfoColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[4].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddLabel("Draws damage indicator and minions killable from Q");
        }
Beispiel #27
0
        private static void OnLoaded(EventArgs args)
        {
            if (Player.Instance.ChampionName != "Kassadin")
            {
                return;
            }
            Bootstrap.Init(null);
            Q = new Spell.Targeted(SpellSlot.Q, 650);
            W = new Spell.Active(SpellSlot.W);
            E = new Spell.Skillshot(SpellSlot.E, 400, SkillShotType.Cone, 500, int.MaxValue, 10);
            R = new Spell.Skillshot(SpellSlot.R, 700, SkillShotType.Circular, 500, int.MaxValue, 150);
            _abilitySequence = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 };
            if (HasSpell("summonerdot"))
            {
                Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600);
            }
            var flashSlot = Kassawin.GetSpellSlotFromName("summonerflash");

            Flash = new Spell.Skillshot(flashSlot, 32767, SkillShotType.Linear);

            KassaMenu = MainMenu.AddMenu("BloodimirKassadin", "bloodimirkassa");
            KassaMenu.AddGroupLabel("Bloodimir Kassadin v1.0.0.1");
            KassaMenu.AddSeparator();
            KassaMenu.AddLabel("Bloodimir Kassadin v1.0.0.1");

            ComboMenu = KassaMenu.AddSubMenu("Combo", "sbtw");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.AddSeparator();
            ComboMenu.Add("usecomboq", new CheckBox("Use Q"));
            ComboMenu.Add("usecomboe", new CheckBox("Use E"));
            ComboMenu.Add("usecombow", new CheckBox("Use W"));
            ComboMenu.Add("usecombor", new CheckBox("Use R"));
            ComboMenu.Add("useignite", new CheckBox("Use Ignite"));
            ComboMenu.AddSeparator();
            ComboMenu.Add("rslider", new Slider("Maximum enemy to R", 2, 0, 5));

            HarassMenu = KassaMenu.AddSubMenu("HarassMenu", "Harass");
            HarassMenu.Add("useQHarass", new CheckBox("Use Q"));
            HarassMenu.Add("useEHarass", new CheckBox("Use E"));

            LaneJungleClear = KassaMenu.AddSubMenu("Lane Jungle Clear", "lanejungleclear");
            LaneJungleClear.AddGroupLabel("Lane Jungle Clear Settings");
            LaneJungleClear.Add("LCQ", new CheckBox("Use Q"));
            LaneJungleClear.Add("LCE", new CheckBox("Use E"));
            LaneJungleClear.Add("LCR", new CheckBox("Use R"));

            LastHitMenu = KassaMenu.AddSubMenu("Last Hit", "lasthit");
            LastHitMenu.AddGroupLabel("Last Hit Settings");
            LastHitMenu.Add("LHQ", new CheckBox("Use Q"));
            LastHitMenu.Add("LHW", new CheckBox("Use W"));

            DrawMenu = KassaMenu.AddSubMenu("Drawings", "drawings");
            DrawMenu.AddGroupLabel("Drawings");
            DrawMenu.AddSeparator();
            DrawMenu.Add("drawq", new CheckBox("Draw Q"));
            DrawMenu.Add("drawe", new CheckBox("Draw E"));
            DrawMenu.Add("drawr", new CheckBox("Draw R"));

            MiscMenu = KassaMenu.AddSubMenu("Misc Menu", "miscmenu");
            MiscMenu.AddGroupLabel("KS");
            MiscMenu.AddSeparator();
            MiscMenu.Add("ksq", new CheckBox("KS using Q"));
            MiscMenu.Add("int", new CheckBox("TRY to Interrupt Channeled Spells"));
            MiscMenu.Add("gape", new CheckBox("Anti Gapcloser E"));
            MiscMenu.Add("lvlup", new CheckBox("Auto Level Up Spells"));
            MiscMenu.Add("resetaa", new CheckBox("Auto Reset AA with W"));


            FleeMenu = KassaMenu.AddSubMenu("Flee", "Flee");
            FleeMenu.Add("fleer", new CheckBox("Use R to Mouse Pos"));

            SkinMenu = KassaMenu.AddSubMenu("Skin Changer", "skin");
            SkinMenu.AddGroupLabel("Choose the desired skin");

            var skinchange = SkinMenu.Add("sID", new Slider("Skin", 5, 0, 5));
            var sid        = new[] { "Default", "Festival", "Deep One", "Pre-Void", "Harbinger", "Cosmic Reaver" };

            skinchange.DisplayName    = sid[skinchange.CurrentValue];
            skinchange.OnValueChange +=
                delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs)
            {
                sender.DisplayName = sid[changeArgs.NewValue];
            };
            Game.OnUpdate                    += Game_OnTick;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapCloser;
            Interrupter.OnInterruptableSpell += Interruptererer;
            Orbwalker.OnPostAttack           += Reset;
            Drawing.OnDraw                   += OnDraw;
        }
Beispiel #28
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.ChampionName != "Udyr")
            {
                return;
            }

            SpellDataInst smite = _Player.Spellbook.Spells.Where(spell => spell.Name.Contains("smite")).Any() ? _Player.Spellbook.Spells.Where(spell => spell.Name.Contains("smite")).First() : null;

            if (smite != null)
            {
                Smite = new Spell.Targeted(smite.Slot, 500);
            }
            Bootstrap.Init(null);

            Healthpot        = new Item(2003, 0);
            Manapot          = new Item(2004, 0);
            RefillablePotion = new Item(2031, 0);
            HuntersPotion    = new Item(2032, 0);
            CorruptionPotion = new Item(2033, 0);
            uint level = (uint)Player.Instance.Level;

            Q = new Spell.Active(SpellSlot.Q, 250);
            W = new Spell.Active(SpellSlot.W, 250);
            E = new Spell.Active(SpellSlot.E, 250);
            R = new Spell.Active(SpellSlot.R, 500);

            Menu = MainMenu.AddMenu("Perfect Udyr", "perfectudyr");
            Menu.AddLabel("Perrrrrrrrrfect Ass");
            Menu.AddSeparator();



            ComboMenu = Menu.AddSubMenu("Combo Settings", "ComboSettings");
            ComboMenu.AddLabel("Combo Ayarları");
            ComboMenu.Add("QCombo", new CheckBox("Kullan Q"));
            ComboMenu.Add("WCombo", new CheckBox("Kullan W"));
            ComboMenu.Add("ECombo", new CheckBox("Kullan E"));
            ComboMenu.Add("RCombo", new CheckBox("Kullan R"));
            ComboMenu.Add("useTiamat", new CheckBox("Kullan İtemleri"));
            var Style = ComboMenu.Add("combostyle", new Slider("Kombo Stili", 0, 0, 1));

            Style.OnValueChange += delegate
            {
                Style.DisplayName = "Combo Style: " + new[] { "Tiger Combo", "Phoenix Combo" }[Style.CurrentValue];
            };
            Style.DisplayName = "Combo Style: " + new[] { "Tiger Combo", "Phoenix Combo" }[Style.CurrentValue];

            HarassMenu = Menu.AddSubMenu("Harass Settings", "HarassSettings");
            HarassMenu.AddLabel("None.");

            FarmingMenu = Menu.AddSubMenu("Lane Clear", "FarmSettings");

            FarmingMenu.AddLabel("Lane Temizleme");
            FarmingMenu.Add("QLaneClear", new CheckBox("Q Kullan"));
            FarmingMenu.Add("QlaneclearMana", new Slider("Mana < %", 45, 0, 100));
            FarmingMenu.Add("WLaneClear", new CheckBox("W Kullan"));
            FarmingMenu.Add("WlaneclearMana", new Slider("Mana < %", 35, 0, 100));
            FarmingMenu.Add("WlaneclearHealth", new Slider("Canım < %", 60, 0, 100));
            FarmingMenu.Add("RLaneClear", new CheckBox("R Kullan"));
            FarmingMenu.Add("RlaneclearMana", new Slider("Mana < %", 60, 0, 100));
            FarmingMenu.Add("RlaneclearCount", new Slider("Minyon Say > ", 3, 1, 10));

            FarmingMenu.AddLabel("Son Vuruş Ayarları");
            FarmingMenu.Add("Qlasthit", new CheckBox("Q Kullan"));
            FarmingMenu.Add("QlasthitMana", new Slider("Mana < %", 35, 0, 100));
            FarmingMenu.Add("Wlasthit", new CheckBox("W Kullan"));
            FarmingMenu.Add("WlasthitMana", new Slider("Mana < %", 35, 0, 100));
            FarmingMenu.Add("WlasthitHealth", new Slider("Canım < %", 60, 0, 100));


            JungleMenu = Menu.AddSubMenu("Jungle Clear", "JungSettings");

            JungleMenu.AddLabel("Orman Temizleme");
            JungleMenu.Add("Qjungle", new CheckBox("Q Kullan"));
            JungleMenu.Add("QjungleMana", new Slider("Mana < %", 30, 0, 100));
            JungleMenu.Add("Wjungle", new CheckBox("W Kullan"));
            JungleMenu.Add("WjungleMana", new Slider("Mana < %", 30, 0, 100));
            JungleMenu.Add("WjungleHealth", new Slider("Canım < %", 90, 0, 100));
            JungleMenu.Add("Ejungle", new CheckBox("E Kullan"));
            JungleMenu.Add("EjungleMana", new Slider("Mana < %", 30, 0, 100));
            JungleMenu.Add("Rjungle", new CheckBox("R Kullan"));
            JungleMenu.Add("RjungleMana", new Slider("Mana < %", 30, 0, 100));
            var JungleStyle = JungleMenu.Add("jungstyle", new Slider("Kombo Stili", 0, 0, 3));

            JungleStyle.OnValueChange += delegate
            {
                JungleStyle.DisplayName = "Combo Style: " + new[] { "Q-E", "Q-W", "R-E", "R-W" }[JungleStyle.CurrentValue];
            };
            JungleStyle.DisplayName = "Combo Style: " + new[] { "Q-E", "Q-W", "R-E", "R-W" }[JungleStyle.CurrentValue];



            SetSmiteSlot();
            if (SmiteSlot != SpellSlot.Unknown)
            {
                SmiteMenu = Menu.AddSubMenu("Smite Usage", "SmiteUsage");
                SmiteMenu.Add("SmiteEnemy", new CheckBox("Çarp Kullan Düşmana!"));
                SmiteMenu.AddLabel("Çarp Kullan");
                SmiteMenu.Add("Use Smite?", new CheckBox("Kullan Çarp"));
                SmiteMenu.Add("Red?", new CheckBox("Kırmızı"));
                SmiteMenu.Add("Blue?", new CheckBox("Mavi"));
                SmiteMenu.Add("Dragon?", new CheckBox("Ejder"));
                SmiteMenu.Add("Baron?", new CheckBox("Baron"));
                SmiteMenu.Add("Small?", new CheckBox("Küçük Kamplar"));
            }


            MiscMenu = Menu.AddSubMenu("More Settings", "Misc");

            MiscMenu.AddLabel("Otomatik");
            MiscMenu.Add("Auto Ignite", new CheckBox("Tutuştur Kullan"));
            MiscMenu.Add("autoQ", new CheckBox("Kaçarken Q Kullan"));
            MiscMenu.AddSeparator();
            MiscMenu.AddLabel("İtemler");
            MiscMenu.AddSeparator();
            MiscMenu.AddLabel("Mahvolmuş ve pala ayarları");
            MiscMenu.Add("botrkHP", new Slider("Benim Canım < %", 60, 0, 100));
            MiscMenu.Add("botrkenemyHP", new Slider("Düşmanın Canı < %", 60, 0, 100));

            MiscMenu.AddLabel("Kill Çalma");
            MiscMenu.Add("Qkills", new CheckBox("Q Kullan"));
            MiscMenu.Add("Ekills", new CheckBox("E Kullan"));

            MiscMenu.AddLabel("Activator");
            MiscMenu.Add("useHP", new CheckBox("Can potu Kullan"));
            MiscMenu.Add("useHPV", new Slider("Canım < %", 45, 0, 100));
            MiscMenu.Add("useMana", new CheckBox("Mana potu Kullan"));
            MiscMenu.Add("useManaV", new Slider("Mana < %", 45, 0, 100));
            MiscMenu.Add("useCrystal", new CheckBox("Avcı Potu"));
            MiscMenu.Add("useCrystalHPV", new Slider("Canım  < %", 65, 0, 100));
            MiscMenu.Add("useCrystalManaV", new Slider("Manam < %", 65, 0, 100));

            DrawMenu = Menu.AddSubMenu("Draw Settings", "Drawings");
            DrawMenu.Add("drawAA", new CheckBox("Göster AA Menzili"));
            DrawMenu.Add("drawR", new CheckBox("Göster R Menzili"));

            Game.OnTick    += Game_OnTick;
            Drawing.OnDraw += Drawing_OnDraw;

            Chat.Print("Perfect Addon", System.Drawing.Color.Red);
        }
Beispiel #29
0
        protected override void CreateMenu()
        {
            ComboMenu = MenuManager.Menu.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo mode settings for Lucian addon");

            ComboMenu.AddLabel("Piercing Light (Q) settings :");
            ComboMenu.Add("Plugins.Lucian.ComboMenu.UseQ", new CheckBox("Use Q"));
            ComboMenu.Add("Plugins.Lucian.ComboMenu.ExtendQOnMinions", new CheckBox("Try to extend Q on minions"));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("Ardent Blaze (W) settings :");
            ComboMenu.Add("Plugins.Lucian.ComboMenu.UseW", new CheckBox("Use W"));
            ComboMenu.Add("Plugins.Lucian.ComboMenu.IgnoreCollisionW", new CheckBox("Ignore collision"));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("Relentless Pursuit (E) settings :");
            ComboMenu.Add("Plugins.Lucian.ComboMenu.UseE", new CheckBox("Use E"));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("The Culling (R) settings :");
            ComboMenu.Add("Plugins.Lucian.ComboMenu.UseR", new CheckBox("Use R"));
            ComboMenu.Add("Plugins.Lucian.ComboMenu.RKeybind", new KeyBind("R keybind", false, KeyBind.BindTypes.HoldActive, 'T'));
            ComboMenu.AddSeparator(5);

            HarassMenu = MenuManager.Menu.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass mode settings for Lucian addon");

            HarassMenu.AddLabel("Piercing Light (Q) settings :");
            HarassMenu.Add("Plugins.Lucian.HarassMenu.UseQ", new KeyBind("Enable auto harass", false, KeyBind.BindTypes.PressToggle, 'A')).OnValueChange +=
                (a, b) =>
            {
                if (AutoHarassBoolItemData != null)
                {
                    AutoHarassBoolItemData.Value = b.NewValue;
                }
            };
            HarassMenu.Add("Plugins.Lucian.HarassMenu.MinManaQ", new Slider("Min mana percentage ({0}%) to use Q", 80, 1));
            HarassMenu.AddSeparator(5);

            HarassMenu.AddLabel("Auto harass enabled for :");
            foreach (var enemy in EntityManager.Heroes.Enemies)
            {
                HarassMenu.Add("Plugins.Lucian.HarassMenu.UseQ." + enemy.Hero, new CheckBox(enemy.ChampionName == "MonkeyKing" ? "Wukong" : enemy.ChampionName));
            }

            LaneClearMenu = MenuManager.Menu.AddSubMenu("Clear");
            LaneClearMenu.AddGroupLabel("Lane clear settings for Lucian addon");

            LaneClearMenu.AddLabel("Basic settings :");
            LaneClearMenu.Add("Plugins.Lucian.LaneClearMenu.EnableLCIfNoEn", new CheckBox("Enable lane clear only if no enemies nearby"));
            var scanRange = LaneClearMenu.Add("Plugins.Lucian.LaneClearMenu.ScanRange", new Slider("Range to scan for enemies", 1500, 300, 2500));

            scanRange.OnValueChange += (a, b) =>
            {
                _changingRangeScan = true;
                Core.DelayAction(() =>
                {
                    if (!scanRange.IsLeftMouseDown && !scanRange.IsMouseInside)
                    {
                        _changingRangeScan = false;
                    }
                }, 2000);
            };
            LaneClearMenu.Add("Plugins.Lucian.LaneClearMenu.AllowedEnemies", new Slider("Allowed enemies amount", 1, 0, 5));
            LaneClearMenu.AddSeparator(5);

            LaneClearMenu.AddLabel("Piercing Light (Q) settings :");
            LaneClearMenu.Add("Plugins.Lucian.LaneClearMenu.UseQInLaneClear", new CheckBox("Use Q in Lane Clear"));
            LaneClearMenu.Add("Plugins.Lucian.LaneClearMenu.MinMinionsHitQ", new Slider("Min minions hit to use Q", 3, 1, 8));
            LaneClearMenu.AddSeparator(5);
            LaneClearMenu.Add("Plugins.Lucian.LaneClearMenu.UseQInJungleClear", new CheckBox("Use Q in Jungle Clear"));
            LaneClearMenu.Add("Plugins.Lucian.LaneClearMenu.MinManaQ", new Slider("Min mana percentage ({0}%) to use Q", 50, 1));

            MiscMenu = MenuManager.Menu.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Misc settings for Lucian addon");
            MiscMenu.AddLabel("Basic settings :");
            MiscMenu.Add("Plugins.Lucian.MiscMenu.EnableKillsteal", new CheckBox("Enable Killsteal"));
            MiscMenu.AddSeparator(5);

            MiscMenu.AddLabel("Relentless Pursuit (E) settings :");
            MiscMenu.Add("Plugins.Lucian.MiscMenu.EMode", new ComboBox("E mode", 0, "Auto", "Cursor Pos"));
            MiscMenu.Add("Plugins.Lucian.MiscMenu.EUsageMode", new ComboBox("E usage", 0, "Always", "After autoattack only"));

            DrawingsMenu = MenuManager.Menu.AddSubMenu("Drawings");
            DrawingsMenu.AddGroupLabel("Drawings settings for Lucian addon");

            DrawingsMenu.AddLabel("Basic settings :");
            DrawingsMenu.Add("Plugins.Lucian.DrawingsMenu.DrawSpellRangesWhenReady", new CheckBox("Draw spell ranges only when they are ready"));
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("Piercing Light (Q) settings :");
            DrawingsMenu.Add("Plugins.Lucian.DrawingsMenu.DrawQ", new CheckBox("Draw Q range"));
            DrawingsMenu.Add("Plugins.Lucian.DrawingsMenu.DrawQColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[0].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("The Culling (R) settings :");
            DrawingsMenu.Add("Plugins.Lucian.DrawingsMenu.DrawR", new CheckBox("Draw R range"));
            DrawingsMenu.Add("Plugins.Lucian.DrawingsMenu.DrawRColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[1].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.Add("Plugins.Lucian.DrawingsMenu.DrawInfo", new CheckBox("Draw Infos")).OnValueChange += (a, b) =>
            {
                if (b.NewValue)
                {
                    DamageIndicator.DamageDelegate = HandleDamageIndicator;
                }
                else if (!b.NewValue)
                {
                    DamageIndicator.DamageDelegate = null;
                }
            };
            DrawingsMenu.Add("Plugins.Lucian.DrawingsMenu.InfoColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[2].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddLabel("Draws damage indicator");

            AutoHarassBoolItemData = PermaShow.AddItem("Auto harass", new BoolItemData("Enable Auto harass", Settings.Harass.UseQ, 14));
        }
Beispiel #30
0
        protected override void CreateMenu()
        {
            ComboMenu = MenuManager.Menu.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo mode settings for Caitlyn addon");

            ComboMenu.AddLabel("Piltover Peacemaker	(Q) settings :");
            ComboMenu.Add("Plugins.Caitlyn.ComboMenu.UseQ", new CheckBox("Use Q"));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("Yordle Snap Trap (W) settings :");
            ComboMenu.Add("Plugins.Caitlyn.ComboMenu.UseW", new CheckBox("Use W"));
            ComboMenu.Add("Plugins.Caitlyn.ComboMenu.UseWOnImmobile", new CheckBox("Use W on immobile"));
            ComboMenu.Add("Plugins.Caitlyn.ComboMenu.WHitChancePercent", new Slider("W hitchance percent : {0}", 85));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("90 Caliber Net (E) settings :");
            ComboMenu.Add("Plugins.Caitlyn.ComboMenu.UseE", new CheckBox("Use E"));
            ComboMenu.Add("Plugins.Caitlyn.ComboMenu.EHitChancePercent", new Slider("E hitchance percent : {0}", 65));
            ComboMenu.AddSeparator(5);

            ComboMenu.AddLabel("Ace in the Hole (R) settings :");
            ComboMenu.Add("Plugins.Caitlyn.ComboMenu.UseR", new CheckBox("Use R", false));

            HarassMenu = MenuManager.Menu.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass mode settings for Caitlyn addon");

            HarassMenu.AddLabel("Piltover Peacemaker (Q) settings :");
            HarassMenu.Add("Plugins.Caitlyn.HarassMenu.UseQ", new CheckBox("Use Q", false));
            HarassMenu.Add("Plugins.Caitlyn.HarassMenu.MinManaQ", new Slider("Min mana percentage ({0}%) to use Q", 75, 1));

            LaneClearMenu = MenuManager.Menu.AddSubMenu("Clear");
            LaneClearMenu.AddGroupLabel("Lane clear settings for Caitlyn addon");

            LaneClearMenu.AddLabel("Basic settings :");
            LaneClearMenu.Add("Plugins.Caitlyn.LaneClearMenu.EnableLCIfNoEn", new CheckBox("Enable lane clear only if no enemies nearby", false));
            var scanRange = LaneClearMenu.Add("Plugins.Caitlyn.LaneClearMenu.ScanRange", new Slider("Range to scan for enemies", 1500, 300, 2500));

            scanRange.OnValueChange += (a, b) =>
            {
                _changingRangeScan = true;
                Core.DelayAction(() =>
                {
                    if (!scanRange.IsLeftMouseDown && !scanRange.IsMouseInside)
                    {
                        _changingRangeScan = false;
                    }
                }, 2000);
            };
            LaneClearMenu.Add("Plugins.Caitlyn.LaneClearMenu.AllowedEnemies", new Slider("Allowed enemies amount", 1, 0, 5));
            LaneClearMenu.AddSeparator(5);

            LaneClearMenu.AddLabel("Piltover Peacemaker (Q) settings :");
            LaneClearMenu.Add("Plugins.Caitlyn.LaneClearMenu.UseQInLaneClear", new CheckBox("Use Q in Lane clear"));
            LaneClearMenu.Add("Plugins.Caitlyn.LaneClearMenu.MinMinionsKilledForQ", new Slider("Min minions killed to use Q", 3, 1, 6));
            LaneClearMenu.AddSeparator(5);
            LaneClearMenu.Add("Plugins.Caitlyn.LaneClearMenu.UseQInJungleClear", new CheckBox("Use Q in Jungle clear"));
            LaneClearMenu.Add("Plugins.Caitlyn.LaneClearMenu.MinManaQ", new Slider("Min mana percentage ({0}%) to use Q", 50, 1));

            MiscMenu = MenuManager.Menu.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Misc settings for Caitlyn addon");
            MiscMenu.AddLabel("Basic settings :");
            MiscMenu.Add("Plugins.Caitlyn.MiscMenu.EnableKillsteal", new CheckBox("Enable Killsteal"));
            MiscMenu.AddSeparator(5);

            MiscMenu.AddLabel("Yordle Snap Trap (W) settings :");
            MiscMenu.Add("Plugins.Caitlyn.MiscMenu.WAgainstGapclosers", new CheckBox("Use W against gapclosers"));

            MiscMenu.AddLabel("90 Caliber Net (E) settings :");
            MiscMenu.Add("Plugins.Caitlyn.MiscMenu.EAgainstGapclosers", new CheckBox("Use E against gapclosers"));

            MenuManager.BuildAntiGapcloserMenu();

            DrawingsMenu = MenuManager.Menu.AddSubMenu("Drawings");
            DrawingsMenu.AddGroupLabel("Drawings settings for Caitlyn addon");

            DrawingsMenu.AddLabel("Basic settings :");
            DrawingsMenu.Add("Plugins.Caitlyn.DrawingsMenu.DrawSpellRangesWhenReady", new CheckBox("Draw spell ranges only when they are ready"));
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("Piltover Peacemaker (Q) settings :");
            DrawingsMenu.Add("Plugins.Caitlyn.DrawingsMenu.DrawQ", new CheckBox("Draw Q range"));
            DrawingsMenu.Add("Plugins.Caitlyn.DrawingsMenu.DrawQColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[0].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("90 Caliber Net (E) settings :");
            DrawingsMenu.Add("Plugins.Caitlyn.DrawingsMenu.DrawE", new CheckBox("Draw E range", false));
            DrawingsMenu.Add("Plugins.Caitlyn.DrawingsMenu.DrawEColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[1].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };
            DrawingsMenu.AddSeparator(5);

            DrawingsMenu.AddLabel("Ace in the Hole (R) settings :");
            DrawingsMenu.Add("Plugins.Caitlyn.DrawingsMenu.DrawR", new CheckBox("Draw R range", false));
            DrawingsMenu.Add("Plugins.Caitlyn.DrawingsMenu.DrawRColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[2].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };

            DrawingsMenu.AddLabel("Damage indicator settings :");
            DrawingsMenu.Add("Plugins.Caitlyn.DrawingsMenu.DrawDamageIndicator", new CheckBox("Draw damage indicator")).OnValueChange += (a, b) =>
            {
                if (b.NewValue)
                {
                    DamageIndicator.DamageDelegate = HandleDamageIndicator;
                }
                else if (!b.NewValue)
                {
                    DamageIndicator.DamageDelegate = null;
                }
            };
            DrawingsMenu.Add("Plugins.Caitlyn.DrawingsMenu.DamageIndicatorColor", new CheckBox("Change color", false)).OnValueChange += (a, b) =>
            {
                if (!b.NewValue)
                {
                    return;
                }

                ColorPicker[3].Initialize(System.Drawing.Color.Aquamarine);
                a.CurrentValue = false;
            };
        }