private void CalcRoutePoint()
 {
     Vector3[] array = MiscCalculateUtils.CalculateBezierPoint(tweenPath.nodes[0], tweenPath.nodes[2], _fLength);
     tweenPath.nodes[1] = array[0];
     tweenPath.nodes[3] = array[1];
     tweenPath.nodes[4] = tweenPath.nodes[0];
 }
 private void CalcRoutePoint()
 {
     Vector3[] array = MiscCalculateUtils.CalculateBezierPoint(this.tweenPath.nodes.get_Item(0), this.tweenPath.nodes.get_Item(2), this._fLength);
     this.tweenPath.nodes.set_Item(1, array[0]);
     this.tweenPath.nodes.set_Item(3, array[1]);
     this.tweenPath.nodes.set_Item(4, this.tweenPath.nodes.get_Item(0));
 }