public NonPC(int _id, int _playfield) : base(_id, _playfield) { ID = _id; PlayField = _playfield; Type = 50000; ourType = 1; Meshs = new List <AOMeshs>(); AdditionalMeshs = new List <AOAddMeshs>(); Weaponpairs = new List <AOWeaponpairs>(); Stats = new Misc.Character_Stats(this); startup = false; }
public NonPC(int _id, int _playfield) : base(_id, _playfield) { ID = _id; PlayField = _playfield; Type = 50000; ourType = 1; Meshs = new List<AOMeshs>(); AdditionalMeshs = new List<AOAddMeshs>(); Weaponpairs = new List<AOWeaponpairs>(); Stats = new Misc.Character_Stats(this); startup = false; }