Beispiel #1
0
 public NonPC(int _id, int _playfield)
     : base(_id, _playfield)
 {
     ID              = _id;
     PlayField       = _playfield;
     Type            = 50000;
     ourType         = 1;
     Meshs           = new List <AOMeshs>();
     AdditionalMeshs = new List <AOAddMeshs>();
     Weaponpairs     = new List <AOWeaponpairs>();
     Stats           = new Misc.Character_Stats(this);
     startup         = false;
 }
 public NonPC(int _id, int _playfield)
     : base(_id, _playfield)
 {
     ID = _id;
     PlayField = _playfield;
     Type = 50000;
     ourType = 1;
     Meshs = new List<AOMeshs>();
     AdditionalMeshs = new List<AOAddMeshs>();
     Weaponpairs = new List<AOWeaponpairs>();
     Stats = new Misc.Character_Stats(this);
     startup = false;
 }