Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     playerStatus = player.GetComponent <MinoriState>(); //プレイヤーのステータスを取得
     epColor      = epGauge.color;                       //初期のEpゲージカラーを取得しておく
 }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     MinoriState = GetComponentInParent <MinoriState>();
 }